Latest Comments by CatKiller
NVIDIA DLSS coming to Proton, plus GeForce RTX 3080 Ti and GeForce RTX 3070 Ti announced
1 June 2021 at 5:15 pm UTC Likes: 2
Native titles could already do it, but none of them did, since Nvidia included the libraries to access the functionality with their proprietary driver.
The new work includes a .dll file that Wine can use to provide those functions, which can be dropped automatically into any Wine prefix that wants to use it.
1 June 2021 at 5:15 pm UTC Likes: 2
Quoting: HoolyWill DLSS work for titles that were written with DirectX and translated via DXVK/VKD3D?That's exactly what this is for.
Otherwise the amount of titles that will benefit from this is... limited.
Native titles could already do it, but none of them did, since Nvidia included the libraries to access the functionality with their proprietary driver.
The new work includes a .dll file that Wine can use to provide those functions, which can be dropped automatically into any Wine prefix that wants to use it.
Judge upholds $4M damages in the patent case against Valve for the Steam Controller
1 June 2021 at 5:08 pm UTC Likes: 6
That's the idea, anyway.
1 June 2021 at 5:08 pm UTC Likes: 6
Quoting: BielFPsShame that I'll never have a chance to even hold one in my hands. I don't know the details, is Valve really copied some patent protected project, or this is one of those "patent trolls" that worked in this case?There isn't copying with patents: it just isn't a factor. A patent is saying "this person invented this thing and gets first dibs" even if someone else invents the same thing later. The trade off for getting first dibs is that you need to document exactly how it works (rather than keeping it secret) so that everyone else can use it once the first dibs period finishes.
That's the idea, anyway.
AMD reveals Ryzen 5000 G-Series desktop APUs, FidelityFX Super Resolution and more
1 June 2021 at 10:30 am UTC Likes: 5
Get itch. Scratch itch.
Ah, Liam's got an article up about that, now.
1 June 2021 at 10:30 am UTC Likes: 5
Quoting: The_AquabatI don't get it why not on ALL polaris cards? after all a RX 480 is the same architecture as a RX 580. I suppose if they release the code this has great chances of being backported to older gpus.Well, Joshua Ashton has just implemented Vulkan ray tracing on cards that don't have the hardware for it, so who can say?
Get itch. Scratch itch.
Ah, Liam's got an article up about that, now.
NVIDIA DLSS coming to Proton, plus GeForce RTX 3080 Ti and GeForce RTX 3070 Ti announced
1 June 2021 at 8:25 am UTC
1 June 2021 at 8:25 am UTC
Apparently DLSS support is being included with Unity this year, too, which will make it easier for native games to make use of the native DLSS support provided by the proprietary driver. Assuming the Unity devs don't fumble their Linux support, of course.
An interview with Kodera Software, creator of the hard sci-fi ΔV: Rings of Saturn
31 May 2021 at 1:36 pm UTC Likes: 2
31 May 2021 at 1:36 pm UTC Likes: 2
As far as I can tell, the demo claim originated with one guy in 2013, based on some Xbox 360 sales data that wasn't at all normalised for budget, and hasn't been validated or replicated in the time since. He was explicitly going for the bilk money based on hype angle.
Utopixel blog about porting their title Outer Wonders to Linux
29 May 2021 at 9:25 am UTC Likes: 2
Game devs should use their whole arse.
29 May 2021 at 9:25 am UTC Likes: 2
Quoting: F.UltraWhile I agree with you, they did perform tests just on a virtual machine, yes you won't catch amd/nvidia/intel specific GPU driver oddities (but then they don't seem to use advanced 3d capabilities anyway), but everything else should be similar to testing on real hw.Yeah, I wasn't trying to single these guys out. Releasing for Linux and trying to help others release for Linux are both good things. Just that attitude expressed (obliquely) by some devs that it doesn't matter how shabbily they treat their Linux customers because it's only 1% of the market, right?
Game devs should use their whole arse.
An interview with Kodera Software, creator of the hard sci-fi ΔV: Rings of Saturn
29 May 2021 at 6:06 am UTC
That leaves the fence-sitters. Demos give you a chance to engage them, and gives you the potential to turn them into a sale. With no demo, those fence-sitters only have the option of navigating away to something else (no sale), torrenting the game as try-before-you-buy (no sale) (I believe that a non-zero number of people will go back and pay for something they've enjoyed, but it's definitely not all of them, and you've provided no mechanism for them to do so), or they buy it and refund it (no sale) (which also means that they'll look upon your future games less kindly because you've made them go through the hassle of refunding).
Some fence-sitters are going to take a chance on the game and like it (sale), but those users would have also been converted to a sale by an enjoyable demo, so it's not a win to not have a demo in that case. That leaves the remaining non-demo class that does create an additional sale: people who take a chance on your game, don't like it, but miss the refund window. People should feel bad if they're chasing this class. Those customers are going to have a negative view of all your future products, and you've managed a one-time picking of their pockets: good job.
I think you're** onto something with the misguided application of sales metrics interpretation.
*(not you you, hypothetical game dev you)
**(you you this time)
29 May 2021 at 6:06 am UTC
Quoting: PhiladelphusI believe the point is that fence-sitters can go both ways. I download a demo because I'm not sure that the fun I'll get out of a game is subjectively worth its asking price to me. There are games I've bought because I played the demo and enjoyed it, and there are also games I ultimately did not buy after playing the demo; not—and I stress this—because the game was at all bad, but simply because it turned out it just didn't fit my interests.The thing is, all your* marketing and hype building and whatnot is to get people to look at your page. If your page gets them to buy the game, great, and if it makes them choose to not get your game, that's a shame. Having a demo doesn't change things in either of those cases.
That leaves the fence-sitters. Demos give you a chance to engage them, and gives you the potential to turn them into a sale. With no demo, those fence-sitters only have the option of navigating away to something else (no sale), torrenting the game as try-before-you-buy (no sale) (I believe that a non-zero number of people will go back and pay for something they've enjoyed, but it's definitely not all of them, and you've provided no mechanism for them to do so), or they buy it and refund it (no sale) (which also means that they'll look upon your future games less kindly because you've made them go through the hassle of refunding).
Some fence-sitters are going to take a chance on the game and like it (sale), but those users would have also been converted to a sale by an enjoyable demo, so it's not a win to not have a demo in that case. That leaves the remaining non-demo class that does create an additional sale: people who take a chance on your game, don't like it, but miss the refund window. People should feel bad if they're chasing this class. Those customers are going to have a negative view of all your future products, and you've managed a one-time picking of their pockets: good job.
I think you're** onto something with the misguided application of sales metrics interpretation.
*(not you you, hypothetical game dev you)
**(you you this time)
An interview with Kodera Software, creator of the hard sci-fi ΔV: Rings of Saturn
28 May 2021 at 2:09 pm UTC Likes: 6
28 May 2021 at 2:09 pm UTC Likes: 6
"While I came across opinions that demos hurt game sales, in my experience they help - and help a lot."
I am really surprised that people would think that. I can see it being true if your game's crap, and no one would pay for it if they ever tried it, so you're trying to bilk them on hype, or if people could use the files from the demo to defeat your DRM.
If you've made a good game that people will want to play, though, then demos seem to me like a great way to get exposure and get fence-sitters hooked on your gameplay loop or intrigued by your story. I grew up with shareware and the demoscene, and it was definitely the case then that you built hype and increased sales by having a demo.
I can see arguments that making a demo is time-consuming, to select exactly the parts that will get people interested, or a pain in the arse because you need to maintain a version that people don't pay for as well as a version that they do, but I don't see it hurting sales unless the game's so bad that people shouldn't be paying for it anyway.
I am really surprised that people would think that. I can see it being true if your game's crap, and no one would pay for it if they ever tried it, so you're trying to bilk them on hype, or if people could use the files from the demo to defeat your DRM.
If you've made a good game that people will want to play, though, then demos seem to me like a great way to get exposure and get fence-sitters hooked on your gameplay loop or intrigued by your story. I grew up with shareware and the demoscene, and it was definitely the case then that you built hype and increased sales by having a demo.
I can see arguments that making a demo is time-consuming, to select exactly the parts that will get people interested, or a pain in the arse because you need to maintain a version that people don't pay for as well as a version that they do, but I don't see it hurting sales unless the game's so bad that people shouldn't be paying for it anyway.
Northgard expands again with the new Squirrel clan, get ready to cook
28 May 2021 at 6:14 am UTC
28 May 2021 at 6:14 am UTC
I would say that it's not a game that you'd have to wait for a sale (although, as it happens, it's on sale now for less than a tenner). The base price is perfectly reasonable for what you get: it's not as extensive as a AAA game, but it is pretty big for an indie. The ~£25 seems fair.
I do agree with getting the base game first and then only getting the DLC clans later if you particularly want them. They do support continued operations of the devs, and they do provide new mechanics and ways of playing for the player, and the price on them seems fair, too. But if you just can't stand the game at all then not being able to mine, or not being able to build ships, or the other mechanics changes, aren't going to make you suddenly like it if the Settlers-with-Vikings didn't already.
I do agree with getting the base game first and then only getting the DLC clans later if you particularly want them. They do support continued operations of the devs, and they do provide new mechanics and ways of playing for the player, and the price on them seems fair, too. But if you just can't stand the game at all then not being able to mine, or not being able to build ships, or the other mechanics changes, aren't going to make you suddenly like it if the Settlers-with-Vikings didn't already.
Utopixel blog about porting their title Outer Wonders to Linux
27 May 2021 at 11:50 pm UTC Likes: 4
It does seem extremely unprofessional. If you were making a Windows game, you wouldn't release it without testing it on a Windows machine; if you were making a Mac game, you wouldn't release it without testing it on a Mac; the same with PlayStation, Xbox, or Switch. And Linux is free: you don't need a whole new machine, you just boot your test machine into a different environment.
"Here's a thing. We didn't check to see if it works. Give us some money." isn't really adequate. You get better service than that at the flea market.
27 May 2021 at 11:50 pm UTC Likes: 4
Quoting: PublicNuisanceI am really happy they went through the effort to add Linux support but at the same time I can't help but notice this:
"We don't have a Linux-powered computer available for testing yet so Outer Wonders has been tested only in virtual Ubuntu machines so far."
I see so many developers say this. Do developers seriously not know how to dual boot an OS ? Failing that do they not have a spare HDD they can toss Linux onto and boot onto that ?
It does seem extremely unprofessional. If you were making a Windows game, you wouldn't release it without testing it on a Windows machine; if you were making a Mac game, you wouldn't release it without testing it on a Mac; the same with PlayStation, Xbox, or Switch. And Linux is free: you don't need a whole new machine, you just boot your test machine into a different environment.
"Here's a thing. We didn't check to see if it works. Give us some money." isn't really adequate. You get better service than that at the flea market.
- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
- Valve dev details more on the work behind making Steam for Linux more stable
- NVIDIA detail upcoming Linux driver features for Wayland and explain current support
- GE-Proton 9-19 brings fixes for Horizon Zero Dawn Remastered, Monster Hunter Wilds and more
- Direct3D to Vulkan translation layer DXVK v2.5 released with rewritten memory management
- > See more over 30 days here
-
Classic Unreal Tournament and Unreal now easier to down…
- Purple Library Guy -
Avowed from Obsidian gets a release date, and pre-order…
- whizse -
Half-Life 2 free to keep until November 18th, Episodes …
- a0kami -
Avowed from Obsidian gets a release date, and pre-order…
- such -
Hybrid gaming controller MoveMaster has a new website, …
- FerroTiC - > See more comments
- What do you want to see on GamingOnLinux?
- LoudTechie - New Desktop Screenshot Thread
- Vortex_Acherontic - Our own anti-cheat list
- Xpander - Weekend Players' Club 11/15/2024
- Klaas - Does Sinden Lightgun work?
- Linas - See more posts