Latest Comments by CatKiller
Portal 2 from Valve gets a big update with Vulkan support from DXVK
19 February 2021 at 7:08 pm UTC Likes: 5

The trick would be putting Valve in charge of Google's product cancellation team; Valve Time would cure them of their ADHD.

They also wouldn't be able to cancel any project with a 3 in the name.

There's no stopping the Viking invasion as Valheim hits 3 million sales
19 February 2021 at 4:47 pm UTC Likes: 1

It's been on my Wishlist for ages, but I'm not going to buy it till it comes out of Early Access. They shouldn't run out of funding now, though.

Plasma 5.21 rolls out as one of the best looking Linux desktops available
16 February 2021 at 6:56 pm UTC Likes: 2

Quoting: scaine1. The shoe-horning of the letter K into just about everything.


The use of K for branding was dropped a long time ago.

Quote2. Dolphin and Kate can't be run as sudo.

You don't need to run Kate with sudo. If you really must, you can do the sensible thing and use sudoedit, but Kate will prompt for authorisation when saving a privileged file when run as a normal user anyway.

Not having an easy solution for privileged use of Dolphin is a pain: some file management tasks, particularly as a new user, are much less error-prone when done in a graphical file browser. But you wouldn't have been using sudo with Dolphin in the old days anyway: it would have been kdesu.

Ubuntu 20.04.2 LTS, EndeavourOS 2021.02.03 and Solus 4.2 out now
5 February 2021 at 6:09 pm UTC Likes: 1

Quoting: Kimyrielle(in case of NVidia you have to add the correct launchpad PPA to your repositories, but that's all)
You don't even need to do that any more on Ubuntu-based distros unless you particularly want to: post-release versions of the Nvidia driver get added to the standard LTS repositories by the Stable Release Updates mechanism, like web browsers do. You can add the PPA if you want a driver version sooner than SRU would have it, but you'll get access to it eventually regardless.

Valve abusing the market power of Steam on game pricing according to a lawsuit
2 February 2021 at 4:17 pm UTC Likes: 3

Quoting: TheSHEEEP
Quoting: F.UltraTook me until I read the actual filing to realise that the 5 plaintiffs where all gamers, I for some reason thought that they where game developers.
Are you sure about this? That does make the whole thing indeed sound incredibly weird.
It's 3 people that have bought games on Steam for themselves, and 2 people that have bought games on Steam for their children (which they think means they aren't themselves subject to the Steam Subscriber Agreement, despite them necessarily checking the box to say that they are). They aren't the sharpest pencils in the box.

Valve abusing the market power of Steam on game pricing according to a lawsuit
1 February 2021 at 6:25 pm UTC Likes: 5

Quoting: Liam DaweThe lawsuit is talking about the main Steam distribution agreement though, not the Steamworks Steam Keys agreement. They're two different things. As far as I can tell, the Distribution Agreement is confidential and so we cannot see it. This is where the MFN clause is contained.

Allegedly contained.

The ambulance chasers are the only ones that have said there's an MFN clause; there's no independent evidence to show that there really is one, their other claims are - charitably - questionable, and things like EA's games being cheaper on Origin than Steam would suggest that there isn't one.

The contract will be shown at trial, likely under seal, should it go that far. This case seems much more like a means of generating negative publicity for Valve, with a side of the off-chance that paying the litigants to go away is cheaper than going to court so they'll get a payday. MFN clauses aren't universally upheld, even if there is one, in any case

Valve abusing the market power of Steam on game pricing according to a lawsuit
1 February 2021 at 2:48 pm UTC Likes: 15

Quoting: ZlopezThey are saying that you can't have different prices on different platforms. So they actually dictate the price you need to have elsewhere. So if you have a game on Steam and GOG and there is GOG sale going on, you need to lower price on Steam too.

They don't.

A game dev can sell their game anywhere, at any price they want. No skin off Valve's nose.

If a game dev sells Steam keys (which Valve generates for free, just for the asking) through a store that isn't Steam, at a lower price than they sell them on Steam, then they also need to sell them on Steam at that price at some point. So, as an example, a lot of the games sold in the recent Humble sale were distributed as Steam keys at a lower price than they were going for on Steam; those prices then got lowered on Steam itself once Humble's sale was over.

VKD3D-Proton begins work to support DirectX Raytracing on Linux
26 January 2021 at 12:42 pm UTC Likes: 3

Quoting: yahyaDo you have a proof of Quake 2 RTX running natively on AMD GPU?

https://store.steampowered.com/news/app/1089130/view/2903097291402265206
QuoteAdded support for final Vulkan Ray Tracing API. The game can now run on any GPU supporting `VK_KHR_ray_tracing_pipeline` extension

I've read reports of people running it on AMD hardware in Windows, although apparently the driver's a bit crashy, but I don't keep up with the state of Mesa/AMDGPU/AMDGPU-Pro enough to know which versions will provide support for that extension.

VKD3D-Proton begins work to support DirectX Raytracing on Linux
26 January 2021 at 11:29 am UTC Likes: 1

Quoting: rustybroomhandleOk people, educate me.

I was under the impression that games implementing nvidia's own RTX raytracing will not work in this way, but only games that support the platform independent standard.

no?
The only game that uses Nvidia-specific ray tracing is Wolfenstein Youngblood, which already works on Linux on Nvidia hardware.

Quake 2 RTX has already switched to the vendor-neutral Vulkan extension, so works on AMD (and future Intel) hardware that supports it.

This work is to translate the vendor-neutral DirectX ray tracing into the vendor-neutral Vulkan ray tracing.

What we expect to come from Valve to help Linux gaming in 2021
17 January 2021 at 1:58 am UTC

Quoting: Purple Library GuyOf course! I'd never thought about the ramifications of those PC Bangs . . . that's probably one reason why China always seems to stampede towards a couple of really popular games: The cybercafes install the most popular games on all their computers, so when you go there that's all you're gonna play.
I suppose this could have some impact on that . . . if the owners are willing to sit still for people using the things.

The machines are going to be re-imaged regularly anyway, so that there aren't bitcoin miners and cheats and things left on their machines, so it's OK from a computer hygiene perspective, and a standard legit thing that lots of their customers might want to use is a more realistic prospect than the one Linux user in China coming in wanting to boot their own distro.

Unfortunately, as we see starkly when they double-count China in the hardware survey, most of those machines are running Intel/Nvidia. Pop gets round the issue by having an Nvidia image (that boots using the proprietary driver) and a non-Nvidia image (that doesn't). So, optimally for this use case, Valve would want to include both images and pick the one to use at boot time, with access to the library configured for both. Which is a pain, but doable.