Latest Comments by CatKiller
What have you been gaming on Linux recently? Come have a chat
8 November 2020 at 10:25 am UTC Likes: 3
8 November 2020 at 10:25 am UTC Likes: 3
For me it's been No Man's Sky fairly solidly. I'm looking forward to the Next Generation update.
My little one's been doing some of that with me, but has also started replaying Qube and The Talos Principle.
My little one's been doing some of that with me, but has also started replaying Qube and The Talos Principle.
Eight years ago today, Steam for Linux went into Beta
6 November 2020 at 9:02 am UTC Likes: 25
Some of us have to maintain a gaming budget as well as a shoe budget.
6 November 2020 at 9:02 am UTC Likes: 25
Quoting: dudeYeah, Valve taught me how to spend my money on games like women on shoes. Thanks Gaben
Some of us have to maintain a gaming budget as well as a shoe budget.
Intel announced Iris Xe MAX Graphics as their first Xe-based discrete GPU
2 November 2020 at 8:21 pm UTC Likes: 1
ARM big.LITTLE
It was an ARM thing to have both performant cores and power-sipping cores that share memory, so that tasks can be run on whichever is appropriate at a given time.
2 November 2020 at 8:21 pm UTC Likes: 1
Quoting: Purple Library GuyAh, I see. Uh . . . next question: What's big.LITTLE?
ARM big.LITTLE
It was an ARM thing to have both performant cores and power-sipping cores that share memory, so that tasks can be run on whichever is appropriate at a given time.
Intel announced Iris Xe MAX Graphics as their first Xe-based discrete GPU
2 November 2020 at 5:55 pm UTC
Benchmarks have integrated Xe easily competitive with integrated Vega. How it scales up to a dedicated chip remains to be seen.
As I understand it, it's big.LITTLE for Intel GPUs (except that they can both be active at the same time if the application calls for it).
2 November 2020 at 5:55 pm UTC
Quoting: GuestWhat does Intel expect to happen? To out run AMD and NVidia on GPUs now? o.o
Benchmarks have integrated Xe easily competitive with integrated Vega. How it scales up to a dedicated chip remains to be seen.
Quoting: Purple Library GuySo all that Deep Link murfle . . . can anybody tell me if that stuff actually means something or if it's just marketing-speak?
As I understand it, it's big.LITTLE for Intel GPUs (except that they can both be active at the same time if the application calls for it).
Come watch a Linux game get built up and packed during the Linux Application Summit
30 October 2020 at 10:42 am UTC
It is unfortunate that whoever put that website together has never been introduced to the concept of aspect ratio. No one wants their profile picture turned into a conehead.
30 October 2020 at 10:42 am UTC
QuoteRead more about the whole Linux App Summit here.
It is unfortunate that whoever put that website together has never been introduced to the concept of aspect ratio. No one wants their profile picture turned into a conehead.
Developer of Hive Time reflects on the release and their pay what you want model
26 October 2020 at 3:47 pm UTC Likes: 3
Manually copying files around is the "user-friendly" outcome that you were looking for. I'm not trying to be argumentative here; it's entirely a dev's decision whether they choose to release on Steam or choose not to release on Steam, and that's fine.
The client's intended behaviour is an auto-updater, yes, for Counter-Strike, I believe, but there's a button in the client to easily show a game's files: that is also intended behaviour. It opens up your normal file browser at the appropriate location so you can do whatever file management stuff you'd do if you'd got the files from anywhere else.
Why would you add the game back into Steam? The hypothetical is that not using the Steam client is superior to using the Steam client.
The file formats, manifests and scripts are entirely the developer's choice. There's no reason why a dev couldn't copy a game's files to a backup location prior to running an update in preparation for users using those files should they opt in to using an older branch. Each update comes with a News link where a dev can provide information on the changes and instruction on how to opt into an older branch, and the Steam client comes with access to the Steam forum for direct contact between devs and customers.
To reiterate: you can't easily do pay-what-you-want with Steam, and you can't distribute files without the customer using the Steam client. Those are absolutely valid reasons for a dev choosing not to release on Steam, and it's the dev's choice where they release regardless. If a dev wants people to be able to run older branches, and customers want to run older branches, that is absolutely something that can be done with the Steam client; the issues arise when a customer wants to run older branches and the dev doesn't want them to, which isn't the case here. At any point (assuming the game doesn't use Steam features, and so requires the Steam client to run) a customer can also independently take whichever version they're happy with and run it from wherever they prefer.
26 October 2020 at 3:47 pm UTC Likes: 3
Quoting: CheesenessEven just copying the files is way out of band for standard user experience, and specifically involves circumventing the platform's intended behaviour. From a developer perspective, I don't feel comfortable recommending manual workarounds like that to my customers.
Manually copying files around is the "user-friendly" outcome that you were looking for. I'm not trying to be argumentative here; it's entirely a dev's decision whether they choose to release on Steam or choose not to release on Steam, and that's fine.
The client's intended behaviour is an auto-updater, yes, for Counter-Strike, I believe, but there's a button in the client to easily show a game's files: that is also intended behaviour. It opens up your normal file browser at the appropriate location so you can do whatever file management stuff you'd do if you'd got the files from anywhere else.
QuoteThat said, if one is cool with copying files elsewhere and adding the game back in as a non-Steam game, that's awfully close to the exact steps one would have to do to download the game from Itch and run it through the Steam client...
Why would you add the game back into Steam? The hypothetical is that not using the Steam client is superior to using the Steam client.
QuoteBreaking changes between versions is often not a conscious choice on the part of developers. I put some effort into maintain backwards/forwards compatibility with user data, but statistically speaking, there will eventually be something that I overlook or just plain mess up. That said, I should be free to consciously change file formats if that feels like the right thing to do for the future of the project without that risking a forced update upsetting the files of users who'd prefer to run an older version (even if you make older versions available in another branch, a user still needs to notice an unwanted update and manually switch branches without accidentally launching the game - it's a mess).
The file formats, manifests and scripts are entirely the developer's choice. There's no reason why a dev couldn't copy a game's files to a backup location prior to running an update in preparation for users using those files should they opt in to using an older branch. Each update comes with a News link where a dev can provide information on the changes and instruction on how to opt into an older branch, and the Steam client comes with access to the Steam forum for direct contact between devs and customers.
To reiterate: you can't easily do pay-what-you-want with Steam, and you can't distribute files without the customer using the Steam client. Those are absolutely valid reasons for a dev choosing not to release on Steam, and it's the dev's choice where they release regardless. If a dev wants people to be able to run older branches, and customers want to run older branches, that is absolutely something that can be done with the Steam client; the issues arise when a customer wants to run older branches and the dev doesn't want them to, which isn't the case here. At any point (assuming the game doesn't use Steam features, and so requires the Steam client to run) a customer can also independently take whichever version they're happy with and run it from wherever they prefer.
Developer of Hive Time reflects on the release and their pay what you want model
25 October 2020 at 7:26 pm UTC Likes: 1
Not really. If you're running a game without the Steam client (which depends on whether the game dev uses Steam features or not, but is trivial if they aren't) just copy the game files wherever you want and run them from there.
The instructions you linked to were for specifically rolling back an update that a game dev has pushed, where the game dev hasn't made the option otherwise available to use an older version. Breaking changes between versions are also the dev's choice.
25 October 2020 at 7:26 pm UTC Likes: 1
Quoting: CheesenessThat manual intervention is so far beyond what a typical user is going to be up for, and it needs to be re-done every time the game updates (which a user might not notice and may end up accidentally launching a new game, risking their saves, etc. if there are any format changes or other backwards compatibility breakages).
Not really. If you're running a game without the Steam client (which depends on whether the game dev uses Steam features or not, but is trivial if they aren't) just copy the game files wherever you want and run them from there.
The instructions you linked to were for specifically rolling back an update that a game dev has pushed, where the game dev hasn't made the option otherwise available to use an older version. Breaking changes between versions are also the dev's choice.
Developer of Hive Time reflects on the release and their pay what you want model
24 October 2020 at 2:49 pm UTC Likes: 8
The commitment he's talking about is a self-imposed philosophical one: being able to buy the game without having to create an account, as well as the pay-what-you-want model.
You don't (necessarily) need to be running the Steam client to run a game you purchased through Steam, but you do need a Steam account and to have run the Steam client at some point to download it. It is possible to continue running non-updated versions of software through Steam, but it requires manual intervention since Steam was created as a means to get updates out to everyone.
Later in the piece he describes Steam as "less user-friendly" because he views those constraints as important.
Interesting read, though.
24 October 2020 at 2:49 pm UTC Likes: 8
Quoting: WorMzyI'd be happy to pay $10 if it went up for sale on Steam. I'm not sure I buy into the whole "doing so now would also mean abandoning commitments" argument against that, unless keeping the game up-to-date on two (or more) platforms is unviable, and putting the game on Steam would mean having to remove the game from Itch. It reads more like Cheese doesn't want to put the game on Steam due to stubbornness, which is perfectly fine -- it's stubbornness on my part stopping me buying the game on Itch after all.
The commitment he's talking about is a self-imposed philosophical one: being able to buy the game without having to create an account, as well as the pay-what-you-want model.
QuoteThe full set of commitments/constraints (pay-what-you-want pricing, being able to buy/play without requiring a storefront account, being able to buy/play without requiring a storefront client, being able to play without forced updates) that I've embraced significantly limit the storefronts I can sell the game on.
You don't (necessarily) need to be running the Steam client to run a game you purchased through Steam, but you do need a Steam account and to have run the Steam client at some point to download it. It is possible to continue running non-updated versions of software through Steam, but it requires manual intervention since Steam was created as a means to get updates out to everyone.
Later in the piece he describes Steam as "less user-friendly" because he views those constraints as important.
Interesting read, though.
You can now order a PC case that looks like the classic Commodore 64
12 October 2020 at 1:25 pm UTC Likes: 4
12 October 2020 at 1:25 pm UTC Likes: 4
I never had a C64, so I don't get any nostalgia from it, but the idea is neat.
Steam Chat Filtering is now online for everyone as it exits Steam Labs
7 October 2020 at 6:34 pm UTC Likes: 2
There's also a word for a bundle of sticks used for kindling, or for a large meatball.
And the perennial Scunthorpe.
7 October 2020 at 6:34 pm UTC Likes: 2
Quoting: shorbergThere is also a similar issue within the Anglo-sphere, for instance with the common British word for a cigarette is a homonym of a derogatory term for homosexuals in the USA.
There's also a word for a bundle of sticks used for kindling, or for a large meatball.
And the perennial Scunthorpe.
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