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Latest Comments by CatKiller
Linux gaming optimization kit 'GameMode' has a new release up
12 September 2020 at 5:49 pm UTC Likes: 1

Quoting: F.Ultra
Quoting: KohlyKohlThis is cool and all but the lack of a notification that it started keeps me away from this.

Could that be a Manjaro specific thing? On my Ubuntu there is a brief popup every time Gamemode is enabled and disabled.

It's configurable, with a setting in the config file. It might be that Manjaro's config doesn't have that enabled, or KohlyKohl's DE uses a different command for notifications than what's specified in the config.

It's just a command run at gamemode start and a different command run at gamemode stop. I use the function to stop and start my conky, since sometimes that can cause frametime spikes.

Borderlands 2 will see no further updates for Linux / macOS from Aspyr Media
11 September 2020 at 10:46 pm UTC Likes: 1

Quoting: MohandevirIt's just that it highlights the fact that no solutions are 100% thrustworthy. That's the saddest part, imo.

AFAIK, all the Feral ports still work and are still supported, but yeah: native versions have been pulled, ports by these other porting houses have stopped working, and Windows-only games can get changes that stop them working in Wine. And I get the impression that Linux ports for Feral aren't as profitable as the other things they could be doing with their time, assuming they can find a developer-partner that will let them do it in the first place.

AMD tease two dates in October for Zen 3 and RDNA 2
10 September 2020 at 6:47 pm UTC

Quoting: The_Aquabatwhat a coincidence this post gave the bad Mojo to my 5600xt, I swear it was rock stable for 1 month, now I got a Green Screen Of Death. Searched on google seems a fairly common issue, mostly happening on windows. To be honest I experienced this Green Screen of Death before, but only while overclocking, I thought it was only a normal overclocking issue that every gpu has when pushing clocks and voltages (to be fair polaris also had some issues when overclocking). So the culprit might have something to do with clocks or voltage, but this time I was not overclocking just watching a youtube video.

That means that your framebuffer is full of 00FF00. Another failure mode is when your framebuffer is full of FF00FF (magenta).

NVIDIA announce the RTX 3090, RTX 3080, RTX 3070 with 2nd generation RTX
2 September 2020 at 8:38 am UTC Likes: 4

Quoting: gardotd426Nope. No DLSS or RTX on Linux (except for Quake II with RTX since it's native, but effectively no).

No DLSS (or alternative) is going to really, really hurt Linux adoption going forward now that the consoles and Nvidia and supposedly AMD will now all support it, and it's probably a bigger deal than RTX.

You might not care about RTX, or DLSS, or Gsync/Freesync on multiple monitors, or HDR support, etc, but odds are 95% of people will care about at least ONE of the things like that that Linux has absolutely no answer for, and most of them there's not even an answer on the horizon.

Both RTX and DLSS are possible on Linux. If someone were making a Linux-native game they could use both of them right now. The ray tracing has been part of Vulkan since it became a thing, and Nvidia started including their NGX library with their driver recently.

The issue is getting other people to use them. With the Linux gaming market being small, spending time working on a feature that can only be used by a subset of that market is a tough sell; it's only profitable at all if you can avoid any speed bumps to the development process.

The other side of it is translating work done for Windows (which is almost entirely using DirectX) into something that will work on Linux. Structurally the Vulkan and DirectX implementations of ray tracing are (deliberately) very similar, and there's a tool (for the initial developers, not really for Wine) to automatically convert from one to the other, but it still takes work. There's no shortage of other work that also needs to be done. I imagine it will get there eventually, but I don't expect that it's a high priority since, again, it only helps a subset of users, and then the ones that are hardest to help because of the proprietary nature of the driver.

Given that reluctance, the sensible thing for Nvidia to do would be to contribute the translation for ray tracing between DirectX and Vulkan to VKD3D, since they're intimately familiar with both halves, and an implementation of the DLSS calls that use their library to Wine. But they probably won't do that, because Nvidia, and because it's not a particularly profitable segment. Which means we have to wait for someone else to get round to it. In principle Valve could badger Nvidia into doing more, sooner.

The Steam client had a new stable release, some great Linux improvements
1 September 2020 at 3:02 pm UTC

Quoting: Geppeto35does Minecraft RTX work on linux also?

That's only for the Bedrock Edition on Windows 10, not the Java version.

I did just remember that Wolfenstein Youngblood is a Vulkan game that has ray tracing, but I don't have it to know if it works. I got bored part way through Wolfenstein 2 and started playing something else, although I really enjoyed Old Blood & New Order.

The Steam client had a new stable release, some great Linux improvements
1 September 2020 at 8:37 am UTC

Quoting: robredzWonder when they will get RTX capability into the Pressure vessel or Proton

For games that do ray tracing with Vulkan, nothing needs to be done. Unfortunately there's only one of those, but it does work perfectly.

For games that do ray tracing with DirectX you'll need to wait till they implement it in VKD3D. AFAIK, that's not a priority for them at the moment.

Lenovo begins rollout of Fedora Linux on their laptops, Ubuntu systems due soon
30 August 2020 at 2:26 pm UTC Likes: 11

Quoting: emphyGreat; now we will likely also get lenovo bloat- and spyware for linux, including that one that gets reinstalled on a fresh os install ...

Fedora were very insistent that they'd only take part if they were using standard images of software from Fedora's repos.

In principle, Lenovo could do shenanigans with the non-Fedora ones, but there's no point. These are aimed firmly at the professional market, and they didn't do shenanigans with their Windows pro models, either. It would just break the reputation of their fledgling market.

Valve announce new Chat Filtering and a big change to Steam Wallet Codes
28 August 2020 at 6:26 pm UTC Likes: 5

Quoting: fagnerlnI like the idea of a system that filters words for those who feels embarrassed, but it's impossible to create a perfect system as it's multilingual.

The general class of the issue you've experienced is known as the Scunthorpe Problem.

NVIDIA driver 450.66 released for Linux, includes a useful Vulkan sync fix
21 August 2020 at 8:14 am UTC

Quoting: slaapliedjeThis is one of the reasons I hate Ubuntu. Debian does it better with backports, as then it can be part of your main distribution (with all the extra support that entails) and you have a choice of which actual packages to update and use the backports version, so it is easier to opt for 'stable' vs 'latest' on those particular packages.
Nvidia drivers on Ubuntu are updated through Stable Release Updates now, the same as browsers. You don't need to use the PPA to get updated drivers over the lifetime of a release any more.

The Steam Play Proton compatibility layer turns two years old
21 August 2020 at 7:57 am UTC Likes: 1

Quoting: ZapporIs there an updated SteamPlay proton whitelist somewhere? A long time since I heard about an update to it.

I think this is it. The thing with the whitelist was that Valve agreed to take on support for whitelisted games to help Proton take off, and it turned out that Proton didn't really need that as long as it keeps improving in general.