Latest Comments by CatKiller
The 2020 Steam Summer Sale ends soon, here's some final picks
9 July 2020 at 9:52 am UTC

Quoting: PatolaHow would you achieve that?
By not giving them as much money. It's pretty straightforward.

If a game dev makes a game that doesn't interest me, they don't get any of my money. If a game dev makes a game that interests me, and it doesn't work in Proton, they don't get any of my money. If a game dev makes a game that interests me, and it does work in Proton, they might get some of my money, eventually. If a game dev makes a game that interests me, and they make it Linux-native, they'll likely get more of my money, and sooner.

If a game dev wants to go from none to some they can make sure their game works in Proton and keeps working long enough to be worth a punt. The "worth a punt" price point is much lower than full price. For a chance at a full-price purchase it's got to be Linux-native.

The 2020 Steam Summer Sale ends soon, here's some final picks
9 July 2020 at 7:33 am UTC Likes: 3

Quoting: MohandevirWaiting on Metro Exodus to officially release on Linux before buying it... Kind of contradictory, when you think of it... I'm buying games that are running fine on Proton but I won't buy a game that will release on Linux, even if it runs fine on Proton... Don't know what to think of it.

Makes sense to me: game devs seeing an uptick in sales when they release a Linux version is what we want to see.

Similarly, games run through Proton just aren't worth as much as native games. They work, which is good for us, and they count as Linux sales, which is good for the wider Linux gaming ecosystem, but there's no support: they've offloaded their costs onto the community, and the game devs might break it at any time. Windows-only games, even if they're great and even if they work well in Proton, need to be discounted heavily to account for that; I'm happy to pay full price for Linux-native games, though.

Supraland stops supporting Linux shortly after leaving GOG entirely
27 June 2020 at 6:57 pm UTC

Quoting: constWe even celebrate those that ignore us but implement a Vulkan renderer.

Would you prefer that individual game devs became more tightly dependent on DirectX rather than developing their cross-platform skillset?

Supraland stops supporting Linux shortly after leaving GOG entirely
27 June 2020 at 2:38 pm UTC Likes: 5

Quoting: TheBardI'm totally fine with devs that officially target Proton: doing testing, QA and support as they are supposed to do for any target.

But I haven't seen a single dev doing so for Proton.

No Man's Sky is an example I'm aware of. Hello Games mentioned in their changelogs that they'd done things specifically to help the game work in Proton, and the bugs that I'm aware of (there was an input bug that I experienced, and recently someone was saying in the forum that they'd had connection problems) were also bugs in the Windows version rather than being caused by Proton. The game itself switched to using Vulkan a while back, so they could potentially become Linux devs in the future.

NVIDIA 440.66.17 Vulkan Beta Driver released
24 June 2020 at 10:50 am UTC

Quoting: Comandante ÑoñardoI wonder when (and if) Nvidia will release a new stable driver.

I'd imagine they're waiting for the Khronos ray tracing extension to be finalised.

QuoteHowever, as this is a provisional release, some functionality is likely to change before the final release, consequently we are asking that driver vendors not ship it in production drivers and that ISVs not use the provisional version in production applications.

What have you been playing recently?
21 June 2020 at 3:39 pm UTC Likes: 1

It's been back to Two Point Hospital for me this weekend.

DRAG certainly seems like a promising upcoming racing game
17 June 2020 at 5:47 pm UTC

Quoting: tuubi
Quoting: CatKillerI was getting some framerate drops every ~5 seconds that are completely gone running it in Proton.
I couldn't make it stutter even by bumping up the render resolution to the maximum 400%. I wonder why it ran so much worse for you?

No idea. I might look into it later; testing got subsumed by a four year old seeing how many wheels it's possible to remove.

I'm guessing some kind of CPU stall since the audio skips at that point, too. At all other points, it's perfectly fine, just that stutter.

Edit: So I installed Mango HUD, and it just showed the framerate dropping to 40-ish fps for one measurement every now and then, then back up to 60 for the next measurement. No real change in GPU or CPU load at those points: still low for both. So, I don't know what's causing it.

DRAG certainly seems like a promising upcoming racing game
17 June 2020 at 4:00 pm UTC Likes: 1

Quoting: scaineI can't play the video right now... but did you use your G29 wheel, Liam? I can't wait to play this, and I'm curious if it's good enough that I splash the cash on a G29 myself... I'm not a HUGE racing fan, but honestly... this game. Just wow.

ETS2 is worth getting a G29 all on its own. Being able to play racing games with it as well is a bonus.

DRAG certainly seems like a promising upcoming racing game
17 June 2020 at 3:08 pm UTC

Quoting: GuestOk, fully aware that every racing game needs some getting used to the controls, but just a tad more stick to the ground might be nice.

If your wheels are spinning then Newton's First Law Of Motion applies 😁

DRAG certainly seems like a promising upcoming racing game
17 June 2020 at 2:56 pm UTC

The Linux build could do with some tuning work. I was getting some framerate drops every ~5 seconds that are completely gone running it in Proton.

Edit: Oh, DualShock 3 works out of the box in both versions, since people are wondering about controllers. The controller settings screen shows an Xbox controller, though.