Latest Comments by CatKiller
AMD Wattman-like open source app CoreCtrl adds NAVI support
5 June 2020 at 4:19 am UTC
If the "it" here refers to Piper, the supported devices are not restricted to wireless mice. I've used it for both my old Rival and my current Rival 310.
They list an MX518, but I don't know if it's the same model as your MX518. If it is different you could help them to add your device.
5 June 2020 at 4:19 am UTC
Quoting: omer666I thought it was only for wireless desktop mice though, not gaming peripherals, like my MX518 Legendary. Either way, never had a problem with it. My former Rival 300 had to be updated because it froze 1h after boot.
If the "it" here refers to Piper, the supported devices are not restricted to wireless mice. I've used it for both my old Rival and my current Rival 310.
They list an MX518, but I don't know if it's the same model as your MX518. If it is different you could help them to add your device.
Linux Mint votes no on Snap packages, APT to block snapd installs
4 June 2020 at 11:25 am UTC Likes: 1
Snaps are sandboxed; they can only access resources outside the sandbox through a connected interface. The interface that controls file access outside the home directory is that removable-media one, which allows access to the directories listed on that page.
I think that the snap side of the interface has to be enabled by the snap maintainer, but the user side of the interface needs to be enabled by the user. I understand from what people have said elsewhere that you can enable the connection through the snap store, but I've never tried it, as well as creating the connection with the snap command, which I also haven't tried.
The link was to show you both the existence of the restriction and the existence of the mechanism for creating the connection.
4 June 2020 at 11:25 am UTC Likes: 1
Quoting: NanobangThanks for the link, though a little explanation of why you were sharing it would have been much appreciated at my end.
Snaps are sandboxed; they can only access resources outside the sandbox through a connected interface. The interface that controls file access outside the home directory is that removable-media one, which allows access to the directories listed on that page.
I think that the snap side of the interface has to be enabled by the snap maintainer, but the user side of the interface needs to be enabled by the user. I understand from what people have said elsewhere that you can enable the connection through the snap store, but I've never tried it, as well as creating the connection with the snap command, which I also haven't tried.
The link was to show you both the existence of the restriction and the existence of the mechanism for creating the connection.
Steam Play Proton 5.0-8 has a Release Candidate up for testing
4 June 2020 at 7:42 am UTC Likes: 1
AMD hardware on Stadia, so no, not functionally.
I'd like the Linux version to have it, but I don't think it will - at least at release.
There is already a compiler (provided by Nvidia, I think) that will take DirectX ray tracing shaders and output Vulkan ray tracing shaders, so it's not necessarily a big job to do it.
The standards are in transition now, though, between vk_nv_raytracing and vk_khr_ray_tracing. They'd probably want to target the latter rather than the former but, since the vendor-neutral extension hasn't been finalised yet it can't be used in non-beta drivers. So it wouldn't work yet.
So a post-release patch that enables it, after the specification is finalised, seems possible, provided sales for people that would make use of it are high relative to the effort involved.
4 June 2020 at 7:42 am UTC Likes: 1
Quoting: rustybroomhandleGood thing there might be a native version on the way. I hope they manage to make RTX work with it like the Windies version. Not sure if the Stadia build had that.
AMD hardware on Stadia, so no, not functionally.
I'd like the Linux version to have it, but I don't think it will - at least at release.
There is already a compiler (provided by Nvidia, I think) that will take DirectX ray tracing shaders and output Vulkan ray tracing shaders, so it's not necessarily a big job to do it.
The standards are in transition now, though, between vk_nv_raytracing and vk_khr_ray_tracing. They'd probably want to target the latter rather than the former but, since the vendor-neutral extension hasn't been finalised yet it can't be used in non-beta drivers. So it wouldn't work yet.
So a post-release patch that enables it, after the specification is finalised, seems possible, provided sales for people that would make use of it are high relative to the effort involved.
Linux Mint votes no on Snap packages, APT to block snapd installs
3 June 2020 at 11:59 pm UTC Likes: 4
For the record, I have no intention of doing that. I don't use snaps myself, and I'll happily tell people how to avoid using them. I've done so, in fact, on this site.
Containerised applications, in general, serve a purpose, just as distros serve a purpose, but I don't really care about which containers or distros people choose to use, or not use.
What I do care about, though, is people wasting our time and energy on cannibalism, which harms our chances of achieving our objectives as Linux gamers. There's plenty of reality-based discussion to be had about the challenges we face as a community. We don't need to make up more.
As a concrete example, Phoronix has some useful stuff, but you can't send people there in case they accidentally read the comments. I don't want gamingonlinux to be like Phoronix. I'd rather Phoronix wasn't like Phoronix, too.
3 June 2020 at 11:59 pm UTC Likes: 4
Quoting: tuubiAnd if you want to convince them that snaps are a good thing
For the record, I have no intention of doing that. I don't use snaps myself, and I'll happily tell people how to avoid using them. I've done so, in fact, on this site.
Containerised applications, in general, serve a purpose, just as distros serve a purpose, but I don't really care about which containers or distros people choose to use, or not use.
What I do care about, though, is people wasting our time and energy on cannibalism, which harms our chances of achieving our objectives as Linux gamers. There's plenty of reality-based discussion to be had about the challenges we face as a community. We don't need to make up more.
As a concrete example, Phoronix has some useful stuff, but you can't send people there in case they accidentally read the comments. I don't want gamingonlinux to be like Phoronix. I'd rather Phoronix wasn't like Phoronix, too.
Linux Mint votes no on Snap packages, APT to block snapd installs
3 June 2020 at 10:43 pm UTC Likes: 2
It's explained in the video (and, y'know, the transcript that I provided) PPAs are hosted on Launchpad, so they know which ones get the most traffic. People other than Ubuntu could have their own Launchpad instance, since they open sourced it, but no one does. They don't know who is using the PPA (again, as it says in the transcript) but they know how many.
3 June 2020 at 10:43 pm UTC Likes: 2
Quoting: Purple Library GuyAs a side note, why does he even know how many people are downloading PPAs from outside Ubuntu?
It's explained in the video (and, y'know, the transcript that I provided) PPAs are hosted on Launchpad, so they know which ones get the most traffic. People other than Ubuntu could have their own Launchpad instance, since they open sourced it, but no one does. They don't know who is using the PPA (again, as it says in the transcript) but they know how many.
Linux Mint votes no on Snap packages, APT to block snapd installs
3 June 2020 at 6:44 pm UTC Likes: 3
3 June 2020 at 6:44 pm UTC Likes: 3
You're right, of course. "a backdoor by connecting your computer to the Ubuntu Store," "back-room shenanigans [between] Canonical and Microsoft," and "filthy bloatware" represent exactly the calm and objective assessment, entirely on the merits, of a new packaging format. That's sure to have people lining up to join our community and have companies taking us seriously.
Linux Mint votes no on Snap packages, APT to block snapd installs
3 June 2020 at 3:59 pm UTC Likes: 2
Regardless of the merits or otherwise of any given change, people frothing themselves up because of something they read on reddit or heard on YouTube is really self-destructive. Desktop Linux, and Linux gaming in particular, has enough stacked against us without people getting distracted by apocalypse du jour. It's all just nonsense, but people like being outraged.
3 June 2020 at 3:59 pm UTC Likes: 2
Quoting: TuxeeFunny. So Snaps are the new systemd. Something one can complain about endlessly, bolstered quite frequently by unfound "facts".
Regardless of the merits or otherwise of any given change, people frothing themselves up because of something they read on reddit or heard on YouTube is really self-destructive. Desktop Linux, and Linux gaming in particular, has enough stacked against us without people getting distracted by apocalypse du jour. It's all just nonsense, but people like being outraged.
Linux Mint votes no on Snap packages, APT to block snapd installs
3 June 2020 at 12:03 pm UTC
https://snapcraft.io/docs/removable-media-interface
3 June 2020 at 12:03 pm UTC
Quoting: NanobangNONE of the snaps I've installed can even see my data partition exists, let alone access it.
https://snapcraft.io/docs/removable-media-interface
Linux Mint votes no on Snap packages, APT to block snapd installs
3 June 2020 at 12:01 pm UTC
(Edit: the transcript is in the "long quote" so I'll repeat the key point: the Number One most-hit PPA is not providing any value to any user at all, because it doesn't have anything in it.)
From the video I linked to earlier. Of course, rather than simply not having anything in, the PPA could put something else there, like the infamous case where someone changed the wallpaper of everyone that was hammering their home machine because some instructions somewhere said that people should get software from there.
3 June 2020 at 12:01 pm UTC
Quoting: PatolaYes. The granularity/heterogenity of PPAs is commonly poised as a disadvantage, but here they are an advantage, because you can disable/enable the sources individually. You have granular control in who you decide to trust.
QuoteIt's interesting. I asked for some statistics recently from our IS people, and they didn't give me anything other than number of hits over a period of time on a PPA. I can't get any detail about where those people are, who they are, or anything like that, all I know is relatively which are the most popular PPAs and interestingly there are a large number of people who have a PPA - and I'm not going to tell you which one it is - but there is a PPA in Launchpad that is more popular - popular in terms of number of people who hit it every day - and that PPA is empty. It has nothing in it. But it's because people read documents and blog posts and instructions that say, "this is how you get that thing. You add this PPA," and so people just blindly do it, right? And so there are people out there who will blindly follow instructions, even if they are patently wrong they will still do it. And so the Number One most-hit PPA is not providing any value to any user at all, because it doesn't have anything in it. There are no packages in it. It used to but it doesn't any more. It's a problem that people wanted solving and somebody solved it by creating a PPA but subsequently deleted the stuff from that PPA. And none of those users probably even know that that PPA is empty and they probably don't even know that they're no longer getting updates for that piece of software.
(Edit: the transcript is in the "long quote" so I'll repeat the key point: the Number One most-hit PPA is not providing any value to any user at all, because it doesn't have anything in it.)
From the video I linked to earlier. Of course, rather than simply not having anything in, the PPA could put something else there, like the infamous case where someone changed the wallpaper of everyone that was hammering their home machine because some instructions somewhere said that people should get software from there.
Total War Saga: TROY is now a 12 month Epic Games Store exclusive
3 June 2020 at 10:47 am UTC Likes: 3
It is, but not really for the reasons you're thinking of. A tiny indie developer benefits more than a massive AAA developer does from all the infrastructure that Steam provides. A big multiplat release is going to have their own matchmaking, their own support chain, their own marketing, their own forums, and so on, outside of Steam, so there's less of a value proposition for Valve's cut than is the case for the indie, and supporting a million players in one container is cheaper for Valve than a thousand containers with a thousand players in, so there's scope to lower the rates.
3 June 2020 at 10:47 am UTC Likes: 3
Quoting: scaineIt should be, but this is all about money.
It is, but not really for the reasons you're thinking of. A tiny indie developer benefits more than a massive AAA developer does from all the infrastructure that Steam provides. A big multiplat release is going to have their own matchmaking, their own support chain, their own marketing, their own forums, and so on, outside of Steam, so there's less of a value proposition for Valve's cut than is the case for the indie, and supporting a million players in one container is cheaper for Valve than a thousand containers with a thousand players in, so there's scope to lower the rates.
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