Latest Comments by CatKiller
What have you been playing recently? Come tell us what you think about it
5 April 2020 at 6:06 pm UTC Likes: 2
5 April 2020 at 6:06 pm UTC Likes: 2
With the little one, Minecraft and No Man's Sky (Minecraft with spaceships, essentially). When the little one's in bed, Shadow of the Tomb Raider.
In between protein folding, of course.
In between protein folding, of course.
Ubuntu 20.04 has hit Beta (as have all the extra flavours) - help make it a release to remember
5 April 2020 at 4:39 am UTC Likes: 1
I use the chromium-dev PPA anyway, since it has the accelerated video decoding patches added. There's a similarly-patched PPA for chromium-beta.
5 April 2020 at 4:39 am UTC Likes: 1
Quoting: The_Aquabatanyone knows an unsnapped version of chromium that can be downloaded from a ppa??
I use the chromium-dev PPA anyway, since it has the accelerated video decoding patches added. There's a similarly-patched PPA for chromium-beta.
Ubuntu 20.04 has hit Beta (as have all the extra flavours) - help make it a release to remember
5 April 2020 at 4:19 am UTC Likes: 3
You know snaps came first, right? The failed internal Ubuntu project was Ubuntu Phone. Unity, Mir and snaps were all created for that.
5 April 2020 at 4:19 am UTC Likes: 3
Quoting: slaapliedjeMy point was that Canonical wanted their own so started Snap, instead of working with everyone else and supporting flatpak.
You know snaps came first, right? The failed internal Ubuntu project was Ubuntu Phone. Unity, Mir and snaps were all created for that.
Ubuntu 20.04 has hit Beta (as have all the extra flavours) - help make it a release to remember
4 April 2020 at 3:56 am UTC Likes: 3
The release candidate comes on 16 April, so one week before release.
The schedule is
Testing week: 9 January 2020
Feature Freeze: 27 February 2020
Testing week: 5 March 2020
User Interface Freeze: 19 March 2020
Ubuntu 20.04 Beta: 2 April 2020
Kernel Freeze: 9 April 2020
Release Candidate: 16 April 2020
Final Release: 23 April 2020
4 April 2020 at 3:56 am UTC Likes: 3
Quoting: kevieGiven we're twenty days away from the final release should we not be looking at release candidates rather than entering beta?
The release candidate comes on 16 April, so one week before release.
The schedule is
Testing week: 9 January 2020
Feature Freeze: 27 February 2020
Testing week: 5 March 2020
User Interface Freeze: 19 March 2020
Ubuntu 20.04 Beta: 2 April 2020
Kernel Freeze: 9 April 2020
Release Candidate: 16 April 2020
Final Release: 23 April 2020
Another new NVIDIA Vulkan Beta driver expands Ray Tracing support on Linux
3 April 2020 at 8:37 am UTC Likes: 1
3 April 2020 at 8:37 am UTC Likes: 1
To add to the above, Q2RTX is working exactly as intended as a testbed for how to do raytracing in Vulkan. Joshua Ashton is currently in the process of migrating Q2RTX from the vendor extension to the vendor-neutral extension, so that's at least one more person that will be intimately familiar with how it all works, and that person is very well placed to give that knowledge widespread impact.
Another new NVIDIA Vulkan Beta driver expands Ray Tracing support on Linux
3 April 2020 at 8:11 am UTC Likes: 5
RTX is just Nvidia's brand name for Ray-Tracing Acceleration. Support for that is already here: that's what all the Vulkan extensions for it - first as a vendor extension, and then as a vendor-neutral Khronos extension - are all about.
If you're thinking of DXR, which is Microsoft's brand name for DirectX With Raytracing, Nvidia have produced a compiler to automatically turn DirectX raytracing shaders into Vulkan raytracing shaders. Philip Rebohle has said that they haven't got their ducks in a row enough to do that translation any time soon in VKD3D ("To be clear, this isn't supported yet, and it'll take quite a while until we get to a point where we can even think about it.") but maybe Feral could use it in their ports: SotTR has raytracing bling in the Windows version but not the Linux version, but it wouldn't work on Macs, and it wouldn't (currently) work on AMD, so they might not feel it's worth the effort just yet.
For the first iteration of DLSS, each supported game had to be run through Nvidia's neural network, and then the results of that machine learning were included in the (huge) Game-Ready Windows drivers so that the Tensor cores could apply it when running the game. The Linux drivers don't include that data. The second iteration seems to be more generalised, so in principle it could possibly be supported if Nvidia / game devs / middleware devs felt it was worth the effort. Nvidia are squeamish about making their proprietary tech widely available, though: see their substitution of pre-rendered animations rather than using Nvidia Flow in Q2RTX.
3 April 2020 at 8:11 am UTC Likes: 5
Quoting: TheRiddickIs RTX and DLSS2.0 coming to Linux sometime?
RTX is just Nvidia's brand name for Ray-Tracing Acceleration. Support for that is already here: that's what all the Vulkan extensions for it - first as a vendor extension, and then as a vendor-neutral Khronos extension - are all about.
If you're thinking of DXR, which is Microsoft's brand name for DirectX With Raytracing, Nvidia have produced a compiler to automatically turn DirectX raytracing shaders into Vulkan raytracing shaders. Philip Rebohle has said that they haven't got their ducks in a row enough to do that translation any time soon in VKD3D ("To be clear, this isn't supported yet, and it'll take quite a while until we get to a point where we can even think about it.") but maybe Feral could use it in their ports: SotTR has raytracing bling in the Windows version but not the Linux version, but it wouldn't work on Macs, and it wouldn't (currently) work on AMD, so they might not feel it's worth the effort just yet.
For the first iteration of DLSS, each supported game had to be run through Nvidia's neural network, and then the results of that machine learning were included in the (huge) Game-Ready Windows drivers so that the Tensor cores could apply it when running the game. The Linux drivers don't include that data. The second iteration seems to be more generalised, so in principle it could possibly be supported if Nvidia / game devs / middleware devs felt it was worth the effort. Nvidia are squeamish about making their proprietary tech widely available, though: see their substitution of pre-rendered animations rather than using Nvidia Flow in Q2RTX.
NVIDIA have a new Vulkan Beta Driver out for Linux - helping DOOM Eternal on Steam Play
2 April 2020 at 11:58 pm UTC Likes: 2
Nvidia provide same-day support for their hardware with their proprietary driver. The proprietary driver has some quirks, since that same-day support is because it shares its pedigree with their Windows driver. With AMD you need to wait a while for the support to be enabled, then trickle down to end users, and then be polished up. If you're on a rolling release distro, or don't mind getting your hands dirty, or have an older card, so that you can get AMD's wine as soon as it becomes fine, AMD works OK.
If you want the highest performance, AMD doesn't currently have anything that competes with Nvidia's high end. For the mid-range, where most people are, there are plenty of options from both of them to choose from, so you can pick whichever matches your budget, performance requirements, and preferences.
Edit to add: this is for desktops, since you mentioned getting a card. When it comes to laptops, don't go for Nvidia. Optimus is just a nightmare.
2 April 2020 at 11:58 pm UTC Likes: 2
Quoting: BrazilianGamerShould I buy a Nvidia or an AMD card?
Nvidia provide same-day support for their hardware with their proprietary driver. The proprietary driver has some quirks, since that same-day support is because it shares its pedigree with their Windows driver. With AMD you need to wait a while for the support to be enabled, then trickle down to end users, and then be polished up. If you're on a rolling release distro, or don't mind getting your hands dirty, or have an older card, so that you can get AMD's wine as soon as it becomes fine, AMD works OK.
If you want the highest performance, AMD doesn't currently have anything that competes with Nvidia's high end. For the mid-range, where most people are, there are plenty of options from both of them to choose from, so you can pick whichever matches your budget, performance requirements, and preferences.
Edit to add: this is for desktops, since you mentioned getting a card. When it comes to laptops, don't go for Nvidia. Optimus is just a nightmare.
Help GamingOnLinux beat Coronavirus, join us on Folding@home
28 March 2020 at 3:07 am UTC Likes: 2
28 March 2020 at 3:07 am UTC Likes: 2
A neat thing that you can do is have an automatic signature image that shows your stats (my points were already spoken for before this article).
A new stable Steam Client update is out with plenty of Linux fixes
27 March 2020 at 7:07 pm UTC Likes: 3
Woohoo!
27 March 2020 at 7:07 pm UTC Likes: 3
QuoteAdded the ability to resize the game list by dragging the divider between the left and right panels
Woohoo!
Help GamingOnLinux beat Coronavirus, join us on Folding@home
24 March 2020 at 7:40 pm UTC
There will be a project description on the web client page for what your computer's currently working on, or you can look up a given project number on the folding@home website.
24 March 2020 at 7:40 pm UTC
Quoting: GuestSilly question from someone not used to F@H: how do we know what a WU is for ? All i have is a project number: 13830
There will be a project description on the web client page for what your computer's currently working on, or you can look up a given project number on the folding@home website.
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