Latest Comments by CatKiller
Cautiously hyped for Light No Fire from the No Man's Sky team at Hello Games
10 December 2023 at 5:48 pm UTC Likes: 1
Yeah, NMS probably isn't for you.
The onboarding prices of teaching you the survival systems by guaranteeing that you need to use the survival systems, and encouraging exploration with the limited inventory space (you can buy a new slot at each new star system), isn't really for everyone. The big thing that tends to rub people the wrong way is that the whole game is set up to make it pointless to spend a lot of time on any one planet - you're shunted into a space hobo life. Perhaps just having the one planet in the new game will address that? Time will tell.
10 December 2023 at 5:48 pm UTC Likes: 1
Quoting: LoftyQuoting: CatKillerQuoting: LoftyPersonally I find NMS to be a complete grind fest, and i have tried really hard to 'get through it' wonder if this will be any different. I guess time will tell.
Trying to "get through it" is likely why you found it a grind. It's a sandbox game like Minecraft, just with lasers and spaceships - there's a lot of making your own entertainment involved.
I just don't have time in my life to 'make my own entertainment' in a game, i purchase them to entertain me from the outset (i am wiling to learn and put a good few hours in before i sense it's not really working out though).
Yeah, NMS probably isn't for you.
The onboarding prices of teaching you the survival systems by guaranteeing that you need to use the survival systems, and encouraging exploration with the limited inventory space (you can buy a new slot at each new star system), isn't really for everyone. The big thing that tends to rub people the wrong way is that the whole game is set up to make it pointless to spend a lot of time on any one planet - you're shunted into a space hobo life. Perhaps just having the one planet in the new game will address that? Time will tell.
Wine 9.0 has a first Release Candidate released
9 December 2023 at 2:02 pm UTC Likes: 8
WineD3D translates Direct3D up to 11 into OpenGL. This comes from Wine.
DXVK is a Valve/non-Wine project to translate Direct3D (initially 10, but picked up 9 & 11 subsequently) into Vulkan. This was more performant than WineD3D and was a big factor in Proton being a successful thing.
VKD3D is a Wine project to translate Direct3D 12 into Vulkan.
VKD3D-Proton is Valve's fork of VKD3D for use with Proton so they can implement the changes they want on their own schedule without waiting for upstream to approve.
9 December 2023 at 2:02 pm UTC Likes: 8
Quoting: doragasuSomeone should make (maybe somebody has) a vd3d vs VKD3D-Proton vs DXVK for dummies, I am always lost about which one is for which use case.You've missed one, which would add context.
WineD3D translates Direct3D up to 11 into OpenGL. This comes from Wine.
DXVK is a Valve/non-Wine project to translate Direct3D (initially 10, but picked up 9 & 11 subsequently) into Vulkan. This was more performant than WineD3D and was a big factor in Proton being a successful thing.
VKD3D is a Wine project to translate Direct3D 12 into Vulkan.
VKD3D-Proton is Valve's fork of VKD3D for use with Proton so they can implement the changes they want on their own schedule without waiting for upstream to approve.
Here's the most played Steam Deck games for November 2023
9 December 2023 at 12:12 pm UTC Likes: 1
I've completed the game and moved on to something else now, but thanks.
One thing that would help with the default controls would be to have the inventory switch buttons step through rather than scroll super fast. It would have made one of the timing puzzles much less obnoxious, and would make the feature useful for the rest of the game - scrolling to some random inventory item that's essentially impossible to identify with the scale of the Deck's display isn't super helpful.
9 December 2023 at 12:12 pm UTC Likes: 1
Quoting: zledasHey, one of the developers here. Yeah, default Deck setup does not use mouse, but there is alternative official setup that uses right trackpad for mouse input :) Feel free to switch to that.
P. S. Connecting an external mouse also works. We made it extremely easy to switch between input schemes.
I've completed the game and moved on to something else now, but thanks.
One thing that would help with the default controls would be to have the inventory switch buttons step through rather than scroll super fast. It would have made one of the timing puzzles much less obnoxious, and would make the feature useful for the rest of the game - scrolling to some random inventory item that's essentially impossible to identify with the scale of the Deck's display isn't super helpful.
Cautiously hyped for Light No Fire from the No Man's Sky team at Hello Games
8 December 2023 at 11:15 pm UTC Likes: 1
Trying to "get through it" is likely why you found it a grind. It's a sandbox game like Minecraft, just with lasers and spaceships - there's a lot of making your own entertainment involved.
8 December 2023 at 11:15 pm UTC Likes: 1
Quoting: LoftyPersonally I find NMS to be a complete grind fest, and i have tried really hard to 'get through it' wonder if this will be any different. I guess time will tell.
Trying to "get through it" is likely why you found it a grind. It's a sandbox game like Minecraft, just with lasers and spaceships - there's a lot of making your own entertainment involved.
Feral GameMode v1.8 out now with CPU core pinning and parking
8 December 2023 at 2:56 pm UTC Likes: 2
I use it for the
8 December 2023 at 2:56 pm UTC Likes: 2
Quoting: Xpanderi dont really know whats the point of this.
I use it for the
QuoteCustom scripts.but if there's some particular tweak that someone wants done it's nicer to have one tool to apply those tweaks (and remove them again at the end of the game) than manually poke values into pseudofiles.
Steam Deck Beta and SteamOS Preview fix up some annoying issues
8 December 2023 at 2:51 pm UTC
I'd really like them to sort out the obnoxious notification bell.
8 December 2023 at 2:51 pm UTC
QuoteWhat are your hopes for SteamOS 3.6?
I'd really like them to sort out the obnoxious notification bell.
SEGA tease new Jet Set Radio, Shinobi, Golden Axe, Streets of Rage and Crazy Taxi
8 December 2023 at 11:21 am UTC Likes: 4
Given that a lot of Sega's PC games have been released for Linux already it's not out of the question that they'll work on Linux/Deck without Proton.
8 December 2023 at 11:21 am UTC Likes: 4
QuoteNaturally, thanks to Valve's Steam Play Proton, it's likely all of them will be playable on Linux / Steam Deck on or shortly after release in some form.
Given that a lot of Sega's PC games have been released for Linux already it's not out of the question that they'll work on Linux/Deck without Proton.
Grand Theft Auto VI trailer is live but no mention of a PC release yet
7 December 2023 at 9:40 pm UTC
Sleeping Dogs is my second favourite GTA after San An; might be worth a look if you haven't before.
7 December 2023 at 9:40 pm UTC
Quoting: dvdI bought 5 last year. For me it was even a bigger disappointment compared to earlier games than 4. I guess (the old) San Andreas will be the peak gta experience for me. Even with the multiplayer, the third party solutions were way more fun. I wish they returned to single player format (maybe coop) but i guess thats not really a possibility at this point.
Sleeping Dogs is my second favourite GTA after San An; might be worth a look if you haven't before.
ControllerImage provides easy on-screen prompts for game developers
7 December 2023 at 12:18 pm UTC
Hiring talented people to work on broadly whatever they want is their general MO, but those people are then Valve employees doing things for Valve. It's not a sponsorship deal like you'd get for, say, Linus or Greg, where they're supported for being an ecosystem treasure. They do sometimes do consultancy contracts where someone is paid to do a particular thing for them - I think Ethan Lee had one of those, as well as folks like Collabora.
7 December 2023 at 12:18 pm UTC
Quoting: MarlockValve should just hire Ryan to do his thingMy impression (which could be wide of the mark) is that that wouldn't be appealing to either party.
Hiring talented people to work on broadly whatever they want is their general MO, but those people are then Valve employees doing things for Valve. It's not a sponsorship deal like you'd get for, say, Linus or Greg, where they're supported for being an ecosystem treasure. They do sometimes do consultancy contracts where someone is paid to do a particular thing for them - I think Ethan Lee had one of those, as well as folks like Collabora.
Check out some midweek Steam Deck Verified picks
6 December 2023 at 1:23 pm UTC Likes: 1
Man, that guy really didn't have a lot of fun in 1970.
6 December 2023 at 1:23 pm UTC Likes: 1
QuoteKona II
Man, that guy really didn't have a lot of fun in 1970.
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