Latest Comments by CatKiller
Canonical detail a whole lot of Steam Snap improvements
1 November 2023 at 2:38 pm UTC Likes: 1
1 November 2023 at 2:38 pm UTC Likes: 1
Quoting: BrokattLooks great but I would like an update on mesa-git that was said to be bundled before I switch to the snap. Is it there? Is it working?
QuoteIf you're using the edge channel of Steam, the Snap relies on the gaming-graphics-core22 Snap for graphics packages (see snap connections steam). You may switch gaming-graphics-core22 to a different channel to use different versions of mesa and other graphics libraries.https://github.com/canonical/steam-snap/wiki/FAQ#how-do-i-use-a-different-mesagraphics-version
Currently, the channels are oibaf-latest (bleeding edge), kisak-fresh (new, but stable), and kisak-turtle (most stable). Switch between them with the following:
snap refresh gaming-graphics-core22 --channel <channel>
SteamVR 2.0 Beta continues improving on Linux
1 November 2023 at 2:27 pm UTC Likes: 5
SteamOS 3.5 is the first time that the underlying OS got updated. I suspect they were expecting to just take another Arch snapshot, apply their patches, and then move onto other things - after all, Steam works on every distro already, and a lot of Valve's stuff has been upstreamed. Easy. But... that's not what happened. People testing 3.5 said that it was very broken, and it remained very broken for quite some time. And while Valve are busy putting out fires for that snapshot the Arch hosepipe has kept on going, meaning that Valve also need to come up with a sane way to keep rebasing on Arch snapshots much more easily than this time, to keep doing it for the next 10 years or so without just being distro maintainers that never get anything else done.
1 November 2023 at 2:27 pm UTC Likes: 5
Quoting: MohandevirSteamOS 3.5 that's taking ages to reach stable... What is holding them back?
SteamOS 3.5 is the first time that the underlying OS got updated. I suspect they were expecting to just take another Arch snapshot, apply their patches, and then move onto other things - after all, Steam works on every distro already, and a lot of Valve's stuff has been upstreamed. Easy. But... that's not what happened. People testing 3.5 said that it was very broken, and it remained very broken for quite some time. And while Valve are busy putting out fires for that snapshot the Arch hosepipe has kept on going, meaning that Valve also need to come up with a sane way to keep rebasing on Arch snapshots much more easily than this time, to keep doing it for the next 10 years or so without just being distro maintainers that never get anything else done.
Point-and-click mystery adventure Three Minutes to Eight is out now
25 October 2023 at 3:27 pm UTC Likes: 1
25 October 2023 at 3:27 pm UTC Likes: 1
That sounds like it was quite inspired by Westwood's Blade Runner point & click. Which was great, so I'm all for that.
Anodyne Remastered is out now with Linux and Steam Deck support
23 October 2023 at 2:44 pm UTC Likes: 9
23 October 2023 at 2:44 pm UTC Likes: 9
They could do with updating the System Requirements box:
QuoteAdditional: Requires Adobe AIR 2.6 to be installed (installer scripts included)
Sweet Dreams Alex is a wholesome puzzle and construction game
19 October 2023 at 10:42 pm UTC
19 October 2023 at 10:42 pm UTC
I've launched the demo on the Deck, and they've messed up the way they handle aspect ratios - the sides (the actual interface for the game) are completely cut off. If you manually pick a 16:9 resolution you get to see the sides, and it otherwise seems to work OK. I hope they've fixed it in the full game, or will very shortly - even if I were playing on the desktop rather than the Deck, that's 16:10, too.
Harebrained Schemes and Paradox Interactive to split
19 October 2023 at 6:52 am UTC Likes: 7
That's unclear. Paradox own the three Shadowrun games ("Paradox will maintain ownership of The Lamplighters League, released this month, and other titles developed by HBS.") but the Shadowrun electronic IP is owned by Microsoft (other Shadowrun usage is possibly owned by Topps cards after they bought WizKids) and was licensed back to Jordan Weisman. Whether Paradox or Jordan Weisman now have that licence to make future games, and whether either could get a different licence to make future games, are unknown outside of those parties.
19 October 2023 at 6:52 am UTC Likes: 7
Quoting: DrakkerAh cr*p, does it mean they can't make any more Shadowrun games because Paradox still own the license?
That's unclear. Paradox own the three Shadowrun games ("Paradox will maintain ownership of The Lamplighters League, released this month, and other titles developed by HBS.") but the Shadowrun electronic IP is owned by Microsoft (other Shadowrun usage is possibly owned by Topps cards after they bought WizKids) and was licensed back to Jordan Weisman. Whether Paradox or Jordan Weisman now have that licence to make future games, and whether either could get a different licence to make future games, are unknown outside of those parties.
NVIDIA Beta driver 545.23.06 released for Linux, plenty of new features
17 October 2023 at 5:41 pm UTC
17 October 2023 at 5:41 pm UTC
Quoting: SlackdogAre you on duel monitors? I had this until I switched my second screen off before rebooting...No, single monitor here. I think Liam's on single monitor, too, and the other people I've seen mention it. The screen turns off during any update of the driver on that branch, and the computer appears unresponsive - although one can SSH into it still.
NVIDIA Beta driver 545.23.06 released for Linux, plenty of new features
17 October 2023 at 2:21 pm UTC
17 October 2023 at 2:21 pm UTC
QuoteNote that when an nvidia-drm framebuffer console is enabled, unloading nvidia-drm will cause the screen to turn off.I wonder if that's the cause of the upgrade bug that's been present for each driver on the 535 branch, where upgrading the driver turns the screen off?
Valve dropped Counter-Strike 2 support on macOS and older hardware
11 October 2023 at 12:37 pm UTC Likes: 17
I suggested to a Mac user that they get a Deck for their gaming needs; they did, and it seems to have gone well: they're now recommending the Deck to other Mac gamers. So, yeah...
11 October 2023 at 12:37 pm UTC Likes: 17
QuotePerhaps some macOS users may want to give Linux a try…
I suggested to a Mac user that they get a Deck for their gaming needs; they did, and it seems to have gone well: they're now recommending the Deck to other Mac gamers. So, yeah...
Proton 8.0-4 brings more game support to Steam Deck and desktop Linux
7 October 2023 at 4:30 am UTC Likes: 3
I recall that during the Epic vs Apple trial, there were Microsoft (pretty sure) documents released that estimated the break-even commission rates at 20-25% for game stores, with GOG's needed rate being higher than Valve's because of scale. I can't find the document now to cite it, so you'd be justified in saying that this is unsubstantiated.
Break-even isn't sufficient for a business, though: you need to make a profit for the endeavour to be worth doing at all, and you need it to be sustainable by reinvesting revenues into the business (all the value-add Steam services mentioned upthread, for example).
These figures tally with the numbers we see: Valve's commission rate drops to 20% if you make enough money; Humble (~15% commission) has relegated itself to being a Steam key reseller; Epic and Microsoft's Windows Store (12%) are massively subsidised by revenue elsewhere, so they can afford to take a loss on the store itself; and everywhere else (including Microsoft's Xbox) is 30%.
7 October 2023 at 4:30 am UTC Likes: 3
Quoting: Purple Library GuyI myself have serious doubts about the 30% cut being reasonable.
I recall that during the Epic vs Apple trial, there were Microsoft (pretty sure) documents released that estimated the break-even commission rates at 20-25% for game stores, with GOG's needed rate being higher than Valve's because of scale. I can't find the document now to cite it, so you'd be justified in saying that this is unsubstantiated.
Break-even isn't sufficient for a business, though: you need to make a profit for the endeavour to be worth doing at all, and you need it to be sustainable by reinvesting revenues into the business (all the value-add Steam services mentioned upthread, for example).
These figures tally with the numbers we see: Valve's commission rate drops to 20% if you make enough money; Humble (~15% commission) has relegated itself to being a Steam key reseller; Epic and Microsoft's Windows Store (12%) are massively subsidised by revenue elsewhere, so they can afford to take a loss on the store itself; and everywhere else (including Microsoft's Xbox) is 30%.
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