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Latest Comments by CatKiller
Steam Deck got another Beta update focused on Steam Input and FlickStick
28 September 2022 at 3:30 pm UTC Likes: 4

Quoting: grigiWhat is FlickStick?
It's a control scheme where the right stick, instead of controlling both pitch and yaw, just controls yaw. The 360° of the stick represent the 360° of rotation for the player character, so one can either rotate the stick to turn the character or just push the stick to, say, six o'clock to snap to facing that direction. You would typically combine it with gyro controls to give you pitch control and fine aiming control.

Rust for Steam Deck / Linux still some time away
27 September 2022 at 3:37 pm UTC Likes: 8

If you're going to hem and haw about whether you can be bothered to do a thing at all, it's probably best if you hadn't already bragged about how excited you are to do it and how well it's all going 14 months prior. What an absolute clown shoe.

Valve upgrade Steam Deck when docked in new OS Beta, plus big Steam Deck Client update
24 September 2022 at 9:06 am UTC Likes: 2

Quoting: lvlarkAnyone know of any package that allows for better desktop controls? Like, idk, using right track-pad for controlling the cursor and the left one for scrolling? Or right for cursor, left for fine-grained cursor, and a joystick for scrolling?
Steam.

Go to desktop mode, go to Steam's settings, and then Controller -> desktop configuration. Mouse clicks on triggers and scroll wheel on left trackpad are changes that I find particularly useful.

Valve upgrade Steam Deck when docked in new OS Beta, plus big Steam Deck Client update
23 September 2022 at 9:18 pm UTC Likes: 4

Quoting: MohandevirMaybe the dualboot support will happen when Valve release SteamOS 3 for general PC use?
That's how I interpret it, yeah. But definitely not "supported" and definitely not "promised," just making people feel comfortable about spending a few hundred quid on some Loonix machine. I expect it'll just be like existing Linux distro installers: Windows will stomp over everything, and then the Linux installer tidies up after it.

Valve upgrade Steam Deck when docked in new OS Beta, plus big Steam Deck Client update
23 September 2022 at 7:02 pm UTC Likes: 2

Windows is still unsupported on the Deck, but the ability to repurpose it as a Windows machine increases customer confidence. The current restore image nukes-and-paves, like the Windows installer does, but Valve did say that when they eventually get around to releasing a SteamOS 3 installer that it will be considerate of the dual-boot use case.

QuoteWhile Steam Deck is fully capable of dual-boot, the SteamOS installer that provides a dual-boot wizard isn't ready yet.
https://store.steampowered.com/news/app/1675200/view/3131696199122435099

Valve launches Steam Charts giving us better details on games
23 September 2022 at 5:41 pm UTC Likes: 5

Quoting: Purple Library GuyI notice that there are free to play games in the "Top sellers, by revenue" category. How does that work? I guess 30% of zero is better than nothing . . .
From the announcement:

QuoteThe new top-selling lists rank games based on total revenue, including all sources such as DLC and in-game transactions so we can all get a more complete picture of which games players are excited about getting into and continuing to play.

NVIDIA announces Ada Lovelace their 3rd generation RTX, DLSS 3 and Portal RTX
21 September 2022 at 5:00 am UTC Likes: 1

Quoting: Guest
Quoting: CatKiller
Quoting: GuestYou know why they implement RTX for those closed-space games or two decade old games? Because perfomance hit won't be as big as doing it for open world games with dynamic daynight cycle, where raytracing would help the most to provide GI or at least global occlusion.
Nothing to do with day/night cycles. They do look great with ray tracing. See Q2RTX, for example. It's because open areas need more rays in order to adequately hit every surface. Just geometry.
If there is no daynight cycle, then baking light and reflection data is possible, and there is not much need in realtime raytracing, that's why I mentioned it in the first place.
I guess I misinterpreted. I thought you were lumping in the day/night cycle (no biggie, looks really nice) with the open world (needs lots of samples to work at all).

NVIDIA announces Ada Lovelace their 3rd generation RTX, DLSS 3 and Portal RTX
20 September 2022 at 10:24 pm UTC Likes: 1

Quoting: GuestYou know why they implement RTX for those closed-space games or two decade old games? Because perfomance hit won't be as big as doing it for open world games with dynamic daynight cycle, where raytracing would help the most to provide GI or at least global occlusion.
Nothing to do with day/night cycles. They do look great with ray tracing. See Q2RTX, for example. It's because open areas need more rays in order to adequately hit every surface. Just geometry.

NVIDIA announces Ada Lovelace their 3rd generation RTX, DLSS 3 and Portal RTX
20 September 2022 at 5:23 pm UTC Likes: 4

If demand turns out to be soft at those price points, it's pretty straightforward to lower them; but not the other way, as they found with the last generation when people were willing to pay way more than Nvidia were charging and all the middle-men were pocketing the difference.

NVIDIA announces Ada Lovelace their 3rd generation RTX, DLSS 3 and Portal RTX
20 September 2022 at 4:57 pm UTC Likes: 3

Quoting: Mohandevir
Quoting: TheRiddickPrices however are skewed thanks to the crypto craze period where GPUs went up %500 $...

The crypto craze is gone, and it never had any impact on Nvidia or AMD's msrp.
It showed that they'd been undercharging before. "What the market will bear" has been drummed as the only appropriate price for every product in every industry for generations.