Latest Comments by CatKiller
Proton 7.0 out with Easy Anti-Cheat improvements, more games for Linux & Steam Deck
16 February 2022 at 1:59 pm UTC
16 February 2022 at 1:59 pm UTC
Quoting: Liam DaweI can confirm that with Proton 7 there are problems. After 20 minutes or so it stuttered to a crawl and then froze up tight. Could only hard reboot as whole system was unresponsive.Sounds like out-of-RAM. You could monitor it with mangohud to confirm.
Check your Steam Library against Steam Deck compatibility easily
16 February 2022 at 4:45 am UTC Likes: 3
16 February 2022 at 4:45 am UTC Likes: 3
Quoting: lectrodethe 10s of thousands of games in the steam catalogue (10,263 according to google).64,364 today. It'll be more tomorrow. That's just games; there's DLC and non-game software, too.
Tomb Raider's Linux port from Feral Interactive delisted on Steam
15 February 2022 at 1:54 pm UTC Likes: 10
Testing in Proton is definitely better than not testing in Proton, and I'll give a game developer more money because of that, but that's not supporting Linux, which would get them more money still.
Even if they're testing in Proton, if it turns out that an update breaks their game in Proton are they going to drop the update or drop the game running in Proton? That there could be a question there shows that you're not getting support. If they're "supporting the Steam Deck" and their game doesn't work on your Linux machine, are they going to help you or not? That official support for Linux machines in the minimum requirements box gives you something to point at should it not work, which is valuable and means that I'll pay more for a game that supports Linux than one that merely supports Proton.
15 February 2022 at 1:54 pm UTC Likes: 10
Quoting: melkemindBy supporting Proton, aren't they, by extension, supporting Linux?For me: no.
Testing in Proton is definitely better than not testing in Proton, and I'll give a game developer more money because of that, but that's not supporting Linux, which would get them more money still.
Even if they're testing in Proton, if it turns out that an update breaks their game in Proton are they going to drop the update or drop the game running in Proton? That there could be a question there shows that you're not getting support. If they're "supporting the Steam Deck" and their game doesn't work on your Linux machine, are they going to help you or not? That official support for Linux machines in the minimum requirements box gives you something to point at should it not work, which is valuable and means that I'll pay more for a game that supports Linux than one that merely supports Proton.
ABRISS is a game of deliberate total destruction and it looks brill
15 February 2022 at 12:47 pm UTC Likes: 1
15 February 2022 at 12:47 pm UTC Likes: 1
QuoteThey did send over an advanced key for the upcoming demo, which appeared to work with Proton but it has a few videos that didn't play.I'm sure you've been helpful and diligent already, but they should be aware that
QuoteVideo/Audio Codecs: We recommend using standalone codecs (eg., VP9) rather than codecs that are tied to a specific vendor (eg., WMF).from the documentation, so that they don't get locked in to having to re-encode everything at a later point when there's more that needs redoing.
Tomb Raider's Linux port from Feral Interactive delisted on Steam
15 February 2022 at 12:05 pm UTC Likes: 1
15 February 2022 at 12:05 pm UTC Likes: 1
Quoting: rustybroomhandleI do like that they have requires_internet_for_singleplayer. I hope this encourages one or two publishers to cut that shit out. I mean losing the green tick might not seem like much, but for Steam Deck users that's possibly the difference between a sale and not.Sadly that one doesn't stop them getting the tick. It does show up as a warning in the Store, though, so that's something.
Tomb Raider's Linux port from Feral Interactive delisted on Steam
15 February 2022 at 11:30 am UTC Likes: 1
The earliest test results don't specify, but the more recent test results have either configuration/recommended_runtime: proton-stable or configuration/recommended_runtime: native.
15 February 2022 at 11:30 am UTC Likes: 1
Quoting: rustybroomhandleI wonder if they tested native or Proton for Steam Deck verified. The tested buildID info seems to be Windows stuff, but not sure if that's enough info to work off.Build numbers are generally shared between platforms (unless they're built by different people, which may well be the case for third-party ports).
The earliest test results don't specify, but the more recent test results have either configuration/recommended_runtime: proton-stable or configuration/recommended_runtime: native.
Welcome to Elk readies up for the Steam Deck and Proton
15 February 2022 at 9:27 am UTC Likes: 1
There will be developers that don't bother to test at all - Valve are supporting my game now! - and break things willy-nilly (which we've already seen happen with half-arsed native builds) and that's going to really suck for everyone.
15 February 2022 at 9:27 am UTC Likes: 1
Quoting: Liam DaweSure, it's a bit of mix and match absolutely :) but unless it's very game-specific, it's probably a bug for Valve to solve.If everyone does their part it should all work really well in the expensive and iterative workflow that Valve like, and which the open source model is really good for.
There will be developers that don't bother to test at all - Valve are supporting my game now! - and break things willy-nilly (which we've already seen happen with half-arsed native builds) and that's going to really suck for everyone.
Welcome to Elk readies up for the Steam Deck and Proton
15 February 2022 at 9:20 am UTC Likes: 1
15 February 2022 at 9:20 am UTC Likes: 1
Quoting: Liam DaweI think you're largely missing the point though. Apart from a few notable exceptions, Proton is supposed to run Windows games out of the box - the point being that if something doesn't and it's not in the known list - that's a bug for Valve to solve. Game developers cannot realistically be held liable for support with Proton IMO.And Valve can't change anything about the game, nor pre-emptively test every update for every game before it's released. Game developers can, and do, do that, and now they'll need to do it in Proton too if they want to be sure of getting or keeping their Verified mark. And report Proton bugs to Valve if they find some.
Welcome to Elk readies up for the Steam Deck and Proton
15 February 2022 at 8:41 am UTC
What they said was "something that we said earlier on is that we really want the entire library to work... and if it doesn't work we see that as a bug and we want to fix it."
Of course there aren't games that they don't want to work, and of course they want to fix Proton bugs.
They want developers to test their games in Proton, and to report Proton bugs to Valve so they can be fixed. They'll take bug reports from the community, like they always have, and fix Proton bugs. They are not taking over support, and if a game hasn't been tested by the developer and breaks in Proton then Valve will (eventually) patch Proton (if they can), or redo the validation tests and take away its Validated status (and potentially issue refunds) and they absolutely don't want to have to that.
Valve aren't bothered if a game is native or runs through Proton, but it's the developer that needs to test and support it, not Valve. Valve's customer support is for the sales - "we think it works enough for you to buy it" - and their developer support is providing tools to make it easier and a communications channel.
15 February 2022 at 8:41 am UTC
Quoting: Liam DaweThey did say very clearly in an official video, that if something doesn't work they consider it a bug in Proton.
What they said was "something that we said earlier on is that we really want the entire library to work... and if it doesn't work we see that as a bug and we want to fix it."
Of course there aren't games that they don't want to work, and of course they want to fix Proton bugs.
QuoteDeveloper docs even tell developers to log bugs directly to Valve too FYI https://partner.steamgames.com/doc/steamdeck/proton under "Reporting Issues".
They want developers to test their games in Proton, and to report Proton bugs to Valve so they can be fixed. They'll take bug reports from the community, like they always have, and fix Proton bugs. They are not taking over support, and if a game hasn't been tested by the developer and breaks in Proton then Valve will (eventually) patch Proton (if they can), or redo the validation tests and take away its Validated status (and potentially issue refunds) and they absolutely don't want to have to that.
Valve aren't bothered if a game is native or runs through Proton, but it's the developer that needs to test and support it, not Valve. Valve's customer support is for the sales - "we think it works enough for you to buy it" - and their developer support is providing tools to make it easier and a communications channel.
Welcome to Elk readies up for the Steam Deck and Proton
15 February 2022 at 2:48 am UTC Likes: 1
They've said that they'll fix bugs in Proton by fixing bugs in Proton. They aren't taking over all game support like they did with the whitelist. They expect developers to test their games in Proton and give instructions on how to do so.
15 February 2022 at 2:48 am UTC Likes: 1
Quoting: Liam DaweEdit: and to be clear, what Valve said before still stands - if there's a problem with a game they believe it's on them to fix with Proton. Outside of making things better specifically for the Steam Deck like input and text sizing, it's largely up to Valve. I'm happy to see developers jump in like this though, I think it's great to see more pay a bit of attention. So really on the subject of what level of support - no matter what it remains the same with Proton - bugs go to Valve and main support goes to Valve.
They've said that they'll fix bugs in Proton by fixing bugs in Proton. They aren't taking over all game support like they did with the whitelist. They expect developers to test their games in Proton and give instructions on how to do so.
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