Latest Comments by CatKiller
NVIDIA takes on AMD FSR with their new open source Image Scaling
16 November 2021 at 4:23 pm UTC Likes: 1
16 November 2021 at 4:23 pm UTC Likes: 1
Quoting: AnanaceWait, for that comparison image, are Nvidia saying that a lower resolution image upscaled with DLSS gives a better resulting 4k quality than a native 4k render?That's what they've said before, and what people have found. For example.
KDE developer thinks they will become the 'Windows or Android' of the FOSS world
16 November 2021 at 2:06 pm UTC Likes: 2
16 November 2021 at 2:06 pm UTC Likes: 2
Quoting: win8linuxI've seen the last half of that sentence in particular happen with all kinds of software over the years and there are pretty good chances that it will happen again sometime after this comment."I know about computers; of course I should use Arch rather than this 'beginner' distro. 'Remove essential packages'? Do as I say!"
KDE developer thinks they will become the 'Windows or Android' of the FOSS world
16 November 2021 at 2:16 am UTC Likes: 3
16 November 2021 at 2:16 am UTC Likes: 3
Quoting: slaapliedjeA good example of this is the clock settings. In Gnome, you can change it in the settings -> Date & Time. It lists 'Automatic Date & Time', or you can manually change it. And Time Zone. And 24 hour or AM/PM.Right-click on the clock widget -> Adjust Date and Time.
Then it is smart enough to do the reast based on location.
KDE on the other hand (which it looks like it is better, is still terrible)...
Settings -> Regional Settings -> Date & Time Or Time Zone (they are on separate tabs).
KDE developer thinks they will become the 'Windows or Android' of the FOSS world
16 November 2021 at 12:22 am UTC Likes: 1
There is functionality that I require from my computer - like being able to set the volume control interval to something other than 6%, or making applications look how I want - that can't be achieved on Gnome no matter how much tweaking I do. Whereas from any distro's KDE defaults I can turn it into what I want with maybe a couple of minutes clicking in the built-in settings application.
16 November 2021 at 12:22 am UTC Likes: 1
Quoting: omer666I've been using so many desktops over the years I lost count a while ago, but after all these years I finally know what I want: something I don't have to configure for hours. So I prefer GNOME because it fits my needs perfectly and it is very intuitive. I can quickly focus on what I'm working on.
There is functionality that I require from my computer - like being able to set the volume control interval to something other than 6%, or making applications look how I want - that can't be achieved on Gnome no matter how much tweaking I do. Whereas from any distro's KDE defaults I can turn it into what I want with maybe a couple of minutes clicking in the built-in settings application.
Here's some of what we've learned about the Steam Deck
15 November 2021 at 12:19 pm UTC Likes: 5
Valve (and us customers) need developers to be actively testing their games on Linux themselves (which is what Valve recommend in their developer documents) and flagging up updates that might have issues. At the same time, they can't launch their new platform with no games tested, and they can't afford to have inaccurate information in their store about the level of functionality. So they have to be the final arbiter (we've already seen too many games saying that they support Linux, but don't actually support Linux), and they have to do testing off their own bat, but they need to use as much carrot, stick, and critical mass as they can to get developer buy-in.
"Build it and they will come" did work to some extent with the Steam Machines, but not nearly enough. So this time they need to steer developers into the behaviour that they want. Hence firm statements of intent but vague specific targets, plenty of extra visibility for games that are playing nice and not specifically saying that games that don't play nice won't get reduced visibility.
15 November 2021 at 12:19 pm UTC Likes: 5
Quoting: Eike"we may sometimes" sounds way less than I expected, to be honest.Valve wants developers to be stoked about developing for Linux. The softly, softly, "we'll take care of everything," approach that they started with, if they keep doing it too long, will lead developers to expect that Valve will actually take care of everything. Which isn't good enough.
Valve (and us customers) need developers to be actively testing their games on Linux themselves (which is what Valve recommend in their developer documents) and flagging up updates that might have issues. At the same time, they can't launch their new platform with no games tested, and they can't afford to have inaccurate information in their store about the level of functionality. So they have to be the final arbiter (we've already seen too many games saying that they support Linux, but don't actually support Linux), and they have to do testing off their own bat, but they need to use as much carrot, stick, and critical mass as they can to get developer buy-in.
"Build it and they will come" did work to some extent with the Steam Machines, but not nearly enough. So this time they need to steer developers into the behaviour that they want. Hence firm statements of intent but vague specific targets, plenty of extra visibility for games that are playing nice and not specifically saying that games that don't play nice won't get reduced visibility.
Here's some of what we've learned about the Steam Deck
15 November 2021 at 9:10 am UTC Likes: 4
15 November 2021 at 9:10 am UTC Likes: 4
Quoting: rustybroomhandleAhhhh, the "Compatibility Review Process" section was not like that when I last looked at those docs. And this does go against what it sounded like initially, where they hinted at testing the entire library.One thing that I thought was sensible, given the amount of data that Valve have available about their customers and sales, is that they're feeding the "customers like you love this game" data for customers who've reserved a Deck into their heuristics to decide what to test; the games that people are likely to want to play on the Deck get some priority.
Here's some of what we've learned about the Steam Deck
15 November 2021 at 8:56 am UTC Likes: 1
15 November 2021 at 8:56 am UTC Likes: 1
Quoting: rustybroomhandleI don't think their communication reflects this clearly.
QuoteThere are three different ways a game can be added to the queue to be reviewed:Steam Deck Compatibility Review Process
- You can manually request a review for an upcoming or a back-catalog title by using the "Steam Deck Compatibility Review" link in the Technical Tools sections of your app landing page. (Note: not all partners have access to the review request tool yet. We're increasing the number of partners with access over time.)
- When a back-catalog title meets certain automated heuristics, it will automatically be added to the review queue with no need for you to submit a manual request. You'll receive a notification when this happens.
- When Valve identifies a game as important to Steam Deck customers, we may sometimes add games to the review queue with no need for you to submit a manual request. You'll receive a notification when this happens.
Here's some of what we've learned about the Steam Deck
15 November 2021 at 8:06 am UTC Likes: 2
15 November 2021 at 8:06 am UTC Likes: 2
Quoting: rustybroomhandleOh! Something that jumped out at me during the talks was about the verification process. Originally when they announced Deck Verified, it sounded like they were proactively testing all games, but something said in the Q&A made it sound like developers have to manually submit games for review. If this is the case, I predict the likes of Ubisoft won't even bother.Valve are doing it themselves, without requests, as they see fit - because a game is popular or whatever other criteria they want to use - and retesting whenever they feel like it - because of bug reports or whatever. In addition, developers can specifically request that Valve test or retest their games should they want the additional visibility that comes from having the green check mark.
System76 patches APT for Pop!_OS to prevent users breaking their systems
15 November 2021 at 6:46 am UTC
The current wording is problematic. It makes it seem like the same kind of bullshit gatekeeping that they're used to from Windows, so of course Windows Power Users are going to want to just force their way through it, just like they would on Windows. "Please break my system" would be my preferred wording: it's always good to be polite.
15 November 2021 at 6:46 am UTC
Quoting: AnzaTerminal did have a warning, but wording kind of still encouraged to proceed without reading the output.
The current wording is problematic. It makes it seem like the same kind of bullshit gatekeeping that they're used to from Windows, so of course Windows Power Users are going to want to just force their way through it, just like they would on Windows. "Please break my system" would be my preferred wording: it's always good to be polite.
Quoting: F.UltraPop!_OS will now refuse to uninstall essential packages even with the do as I say! prompt unless a special file is present on the filesystem but we all know that this will only lead to the "next Linus" to put that file there because "that is what you have to do to have Linux work".Yep. They're just going to view
sudo touch <filename>
as one more esoteric incantation that they'll do - without understanding - as a way to get round what they view as unreasonable restrictions.
Here's some of what we've learned about the Steam Deck
14 November 2021 at 11:28 am UTC Likes: 1
IIRC, they said that the Steam Deck doesn't currently run Wayland for the desktop session, but they expect that it will at some point in the future (although not necessarily by launch).
14 November 2021 at 11:28 am UTC Likes: 1
Quoting: TheRiddickI would like to know if Steam Deck intends to use Wayland?
IIRC, they said that the Steam Deck doesn't currently run Wayland for the desktop session, but they expect that it will at some point in the future (although not necessarily by launch).
QuoteAlso why didn't they choose a display with VRR support I wonder?I'm not sure there are many cheap high-quality 7-inch panels that can do VRR.
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