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Latest Comments by Linas
Dead Island Definitive Edition and Dead Island: Riptide Definitive Edition now officially support Linux & SteamOS
3 June 2016 at 3:43 pm UTC

QuoteConfusing, because Deep Silver told me directly this wasn't happening.

Well, I am not going to complain about this. ;)

Substance Painter 2, a feature-filled 3D texture painting app comes to Linux
3 June 2016 at 3:30 pm UTC

This is great news. Linux on the desktop will not make a breakthrough in the office, it will do it as a multimedia platform.

Steam Machines are dead in the water according to Ars, not quite
2 June 2016 at 7:15 pm UTC Likes: 6

I have never sold half a million of anything. If I did, I would consider that a success. ;)

Valve announce over half a million Steam Controllers have been sold
2 June 2016 at 7:12 pm UTC Likes: 1

Quoting: CreakI have one, but most of my games don't work with it (or work poorly).
For instance, Broforce just doesn't work (but Xbox360 pad does work).

Also, TF2 still displays the keyboard shortcuts although I have the SteamController plugged in. It isn't really easy to learn games this way.

Do you have the same problems?
I don't have Broforce, but I have not seen a game that would not work with Steam Controller yet. There are basically 3 modes of operation:

1. Gamepad -- works like an Xbox 360 controller.
2. Keyboard and mouse -- that's probably why you are seeing keyboard prompts.
3. Native -- the game knows it is a Stream Controller. Magicka 2 is one such game.

I would guess that you are having trouble because your udev rules are wrong. Try looking here (might be a bit out of date):
https://www.gamingonlinux.com/articles/steam-controller-on-ubuntu-a-tweak-you-need-to-do.6081

Quoting: PUNIt's a nice controller but I'll wait for a the next version of it. It seems still under development ATM.
The software is improving yes, but the controller itself is quite solid. I don't think they will be releasing another controller for quite a while.

Valve announce over half a million Steam Controllers have been sold
2 June 2016 at 6:04 pm UTC Likes: 1

I wonder how many of those are Linux users?

Want to make Terraria on Linux faster? FNA creator Ethan Lee has a script to help with that
28 May 2016 at 7:54 pm UTC Likes: 10

Life of Ethan Lee. A fan fiction.

- Lee: I ported your game to Linux.
- Dev: Sorry, we are not planning to port the game to Linux because of technical problems.
- Lee: No, I mean I already did it. It works.
- Dev: Well, maybe we should pay somebody to port the game to Linux. I'll keep you updated.
- Lee: I have right here! Look!
- Dev (2 months later): Sorry, the Linux port is cancelled for now. We will consider the possibility again after our next project is done.

Two Worlds Epic Edition openworld action RPG now on Linux, uses Wine
28 May 2016 at 5:18 pm UTC

I am fairly skeptical when it comes to "Wine ports", but for a euro I decided to give it a shot. Performance on NVIDIA Quadro K1100M is around 30 FPS at 1980x1080, which is playable, but not great by any stretch for a game from 2009. So far I have not noticed any problems that would indicate that it is not a native port. Though Wine developers deserve more credit for that than anybody else.

Regarding the game itself, the voice acting is hilariously bad. Everybody sound like robots. Especially your own character. "I do not have sufficient time. Resistance is futile." Yeah, I see why they would not want to invest in a proper native port.

The handheld Linux computer Pyra is available for pre-order
25 May 2016 at 9:34 pm UTC Likes: 5

Even if it powerful enough to run games, what exactly could you run on it? A few open-source games maybe. Gaming on ARM CPU on Linux is so niche that it's not even quantifiable. A low power i386 CPU would have made this way more useful.

There is now an open source driver and GTK3 based UI for interacting with the Steam Controller
24 May 2016 at 8:46 pm UTC

Quoting: tuubiQt is what I'd pick for commercial projects (for several practical reasons), but GTK is what I actually like using for some reason I can't quite put my finger on.

I like the layout model of GTK better. Works very well for scalable layouts that work on multiple window sizes, and different font sizes. In Qt it felt more like you need to be aware of this stuff to do it properly. Just my personal (and quite a bit dated) experience.

Want to blow everything up? Brigador releases on June 2nd with Linux support
24 May 2016 at 3:24 pm UTC

QuoteWant to blow everything up?
Why yes please, I'd love to. ;)