Latest Comments by Linas
Playing with food: thoughts on Stephen's Sausage Roll
26 April 2016 at 9:51 pm UTC
26 April 2016 at 9:51 pm UTC
They seriously need to do something about the way they present the game. Looked at the screenshots, watched the trailer, and still have no clue about how the game is played, or if there is any gameplay at all for that matter.
Helicopter combat sim 'Heliborne' has a Linux beta available
26 April 2016 at 9:42 pm UTC
26 April 2016 at 9:42 pm UTC
Looks cool, but I wish it had a single player mode. I have too short of an attention span to get really good at one particular game, and that often means getting totally destroyed in online games.
The Culling, a good looking Unreal Engine 4 battle royale game is heading to Linux soon
23 April 2016 at 1:06 am UTC Likes: 4
Yes, because in real life all you need to survive 50 spear stabs is a bandage made from two sticks being rubbed together. Don't want video games getting all unrealistic on us, do we?
23 April 2016 at 1:06 am UTC Likes: 4
Quoting: minjArrows/daggers blowing barrels up? Makes me cringe so bad it dissuades me from even considering it
Yes, because in real life all you need to survive 50 spear stabs is a bandage made from two sticks being rubbed together. Don't want video games getting all unrealistic on us, do we?
Take on ISIS in IS Defense now on Linux & SteamOS
20 April 2016 at 9:58 pm UTC Likes: 6
20 April 2016 at 9:58 pm UTC Likes: 6
Absolute majority of video games are about killing hundreds or even thousands of enemies, so nothing really different here.
As for choosing an actual terrorist organisation as enemies... well, if there is somenone I don't mind pointing a gun at, then ISIS is definitely on the list.
It seems to be a cool game for blowing off some steam, if nothing else.
As for choosing an actual terrorist organisation as enemies... well, if there is somenone I don't mind pointing a gun at, then ISIS is definitely on the list.
It seems to be a cool game for blowing off some steam, if nothing else.
Chivalry: Medieval Warfare on Linux with the Steam Controller (video and thoughts)
18 April 2016 at 10:46 pm UTC Likes: 1
18 April 2016 at 10:46 pm UTC Likes: 1
I just got a strange urge to challenge someone for a duel. Maybe also conquer England while I am at it.
Steam Controller on Linux part 2, more thoughts & more issues
18 April 2016 at 10:37 pm UTC
I am now practicing on turn based games, where I have all the time I need to fumble around, because when I first tried an RTS, it did not go well. I am getting better, so I am sure I will be able to tackle an RTS soon. Because that's an important skill to have in life. :P
18 April 2016 at 10:37 pm UTC
Quoting: liamdaweQuoting: LinasThe only thing I am still struggling with is selecting units in strategy games. Both selecting groups and singling out units in a group still feel clumsy to me. Here I prefer not to have the gyro on.
I actually had a pretty good time with that, feels quite natural holding down a trigger to select a box with the right pad :D
I am now practicing on turn based games, where I have all the time I need to fumble around, because when I first tried an RTS, it did not go well. I am getting better, so I am sure I will be able to tackle an RTS soon. Because that's an important skill to have in life. :P
Steam Controller on Linux part 2, more thoughts & more issues
18 April 2016 at 8:32 pm UTC
18 April 2016 at 8:32 pm UTC
Gyro stinks for racing games, because it does not have a natural zero point. It does not try to be straight when you let it go like a joystick would.
Shooter games, on the other hand, are great with it. I use the touchpad for sharp turns, and adjust with the gyro. Headshot!
The only thing I am still struggling with is selecting units in strategy games. Both selecting groups and singling out units in a group still feel clumsy to me. Here I prefer not to have the gyro on.
Shooter games, on the other hand, are great with it. I use the touchpad for sharp turns, and adjust with the gyro. Headshot!
The only thing I am still struggling with is selecting units in strategy games. Both selecting groups and singling out units in a group still feel clumsy to me. Here I prefer not to have the gyro on.
Some early The Talos Principle Vulkan benchmarks
13 April 2016 at 8:26 pm UTC
13 April 2016 at 8:26 pm UTC
Yes, I just saw the updates now. Nice to see Vulkan doing well, but my point is still valid. Bechmarking stuff is hard, and you have to be careful not to compare apples to oranges.
There is more to graphics than FPS. It is just as important when you do rendering (synchronisation), how much it varies, and so on.
I guess the most important thing here is that Vulkan is performing well already, and there is place for improvements in the future.
There is more to graphics than FPS. It is just as important when you do rendering (synchronisation), how much it varies, and so on.
I guess the most important thing here is that Vulkan is performing well already, and there is place for improvements in the future.
Some early The Talos Principle Vulkan benchmarks
13 April 2016 at 8:10 pm UTC Likes: 2
13 April 2016 at 8:10 pm UTC Likes: 2
Well, Croteam themselves said that for now OpenGL is faster, because Vulkan is just so new. I am no graphics programmer, but I would guess that their Vulkan renderer is far from optimal, simply because you cannot make optimal solutions in a technology that you just got your hand on for the first time. It's not like there are any real best practice examples you can lear from.
Personally I think the results are encouraging. Properly bechmarking stuff is hard, and plus minus 10 FPS may not mean anything more than that they do the things that are being measured differently.
Personally I think the results are encouraging. Properly bechmarking stuff is hard, and plus minus 10 FPS may not mean anything more than that they do the things that are being measured differently.
Be part of a 'Kick Ass Commandos' team in this Steam Early Access frenetic top down shooter
10 April 2016 at 9:05 pm UTC
10 April 2016 at 9:05 pm UTC
I saw it some time ago, and was considering purchasing it. Did not, because it's not finished yet. And quite frankly I have lots to play, so I can easily wait for it to mature. Good times. :)
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