Latest Comments by wolfyrion
Star Trek Comes To Linux, Star Trek 25th Anniversary & Star Trek Judgement Rites On GOG
7 May 2015 at 5:46 pm UTC
7 May 2015 at 5:46 pm UTC
I want a remaster edition of this game :o
New Linux Gaming Survey For May
1 May 2015 at 7:41 pm UTC Likes: 2
1 May 2015 at 7:41 pm UTC Likes: 2
btw today a miracle happened believe it or not...
For the first time after 2 years on steam with Linux I got my first Steam Hardware Survey!!! :D
For the first time after 2 years on steam with Linux I got my first Steam Hardware Survey!!! :D
Storm United, A Beautiful New FPS Now In Early Access, We Have Keys
18 April 2015 at 10:48 am UTC
18 April 2015 at 10:48 am UTC
looks cool ..
is this the first Linux game FPS released based in Unreal Engine 4?
is this the first Linux game FPS released based in Unreal Engine 4?
Aspyr Media Are Teasing A New Game, They Promise Many Penguin Smiles
14 April 2015 at 8:27 pm UTC
14 April 2015 at 8:27 pm UTC
Let me just list 5 AAA games that have been asked thousand times :
Alien Isolation
The Evil Within
DarkSouls II
The Witcher 3
Mortal Combat X
Games that we already know that are coming to SteamOS/Linux are:
Shadow of Mordor
Evolve
Batman: Arkham Knight
Total War Attila
Payday 2
Saints Row IV
Grid 2 Autosport
Alien Isolation
The Evil Within
DarkSouls II
The Witcher 3
Mortal Combat X
Games that we already know that are coming to SteamOS/Linux are:
Shadow of Mordor
Evolve
Batman: Arkham Knight
Total War Attila
Payday 2
Saints Row IV
Grid 2 Autosport
Spooky Friday Livestream Starting At 5 PM UTC! [VOD included]
3 April 2015 at 9:39 pm UTC
3 April 2015 at 9:39 pm UTC
missed it... you should have record that :'(
Point-And-Click Adventure 'The Inner World' Makes Its Début On Linux In Humble PC & Android Bundle 12
18 March 2015 at 1:07 pm UTC
18 March 2015 at 1:07 pm UTC
It has been released on SteamOS/Linux as well ^_^
(just missing executable)
edit: showed in my library but I guess it downloaded only the OST
(just missing executable)
edit: showed in my library but I guess it downloaded only the OST
Bioshock Infinite Early Linux Port Report
18 March 2015 at 8:21 am UTC
18 March 2015 at 8:21 am UTC
FIX IT!!! ^_^ :D
go to
~/.local/share/irrationalgames/bioshockinfinite/GameDocuments/My Games/BioShock Infinite/XGame/Config/XUserOptions.ini
find this line
bHasCompletedFirstBootFlow=0
and make it true like this
bHasCompletedFirstBootFlow=1
go to
~/.local/share/irrationalgames/bioshockinfinite/GameDocuments/My Games/BioShock Infinite/XGame/Config/XUserOptions.ini
find this line
bHasCompletedFirstBootFlow=0
and make it true like this
bHasCompletedFirstBootFlow=1
Bioshock Infinite Early Linux Port Report
18 March 2015 at 6:04 am UTC
at the end of the crash log it says [thread 00000004][W][12147]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
:'( :><: :( :O :S:
System Information:
OS Version:
Linux Distribution: Manjaro Linux
Kernel Version: 3.19.1-1-MANJARO #1 SMP PREEMPT Sat Mar 7 18:57:21 UTC 2015
Hardware Info:
Machine Type System manufacturer System Product Name System Version
CPU Type GenuineIntel x86_64
CPU Info Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz
CPU Speed 4500 MHz
CPU Physical Cores 4
CPU Logical Cores 8
Physical Memory 32890468 KiB
Virtual Memory 0 KiB
Crash Dump:
7b0ffe94-4eb6-958e-5a8b4d60-36e52389.dmp (531592 bytes)
Application Log:
[thread ffffffff][4]: Log system initialised
[thread ffffffff][4]: Default allowed number of simultaneously open files in the system is 2448.
[thread ffffffff][4]: Current memlock limit is 4294967295.
[thread ffffffff][5]: setup_teb_register() - using LDT entry 13
[thread 00000001][321]: OpenGL Core context version 4.1 detected
[thread 00000001][8247]: OpenGL information:
[thread 00000001][8247]: renderer: GeForce GTX 980/PCIe/SSE2
[thread 00000001][8247]: vendor: NVIDIA Corporation
[thread 00000001][8247]: version: 4.1.0 NVIDIA 346.47
[thread 00000001][8247]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000001][8247]: Available texture memory (from NVidia extension): 4194304 kB
[thread 00000001][8306]: TomCrypt initializing...
[thread 00000001][8306]: TomCrypt initialized
[thread 00000001][W][8307]: eON_GetProcAddress() for module 0x1750000, in PE file 'msvcrt.dll' FAILED. Proc not found at name '_get_terminate'.
[thread 00000001][8308]: Gamepads: joystick with GUID 030000006d0400001fc2000005030000 (name 'Logitech Gamepad F710') found
[thread 00000001][8308]: Gamepads: joystick has SDL instance id 0
[thread 00000005][W][8311]: While loading bitmap, source file 'C:\media\ROMS\SteamLibrary\steamapps\common\BioShock Infinite\Binaries\Win32\..\..\XGame\Splash\PC\Splash.bmp' wasn't there. Failing the function.
[thread 00000001][8345]: Gamepads: joystick with GUID 030000006d0400001fc2000005030000 (name 'Logitech Gamepad F710') found
[thread 00000001][8345]: Gamepads: joystick has SDL instance id 1
[thread 00000001][8364]: Gamepads: joystick with GUID 030000006d0400001ec2000020200000 (name 'Logitech Gamepad F510') found
[thread 00000001][8364]: Gamepads: joystick has SDL instance id 2
[thread 00000004][8825]: Enumerating COM libraries...
[thread 00000004][W][8840]: eON_LoadLibraryEx() couldn't load 'NVCPL.DLL', returning NULL!
[thread 00000004][W][8840]: eON_LoadLibraryEx() couldn't load 'ATIMGPUD.DLL', returning NULL!
[thread 00000004][W][8840]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][8840]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][8840]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][8840]: D3D11CreateDevice( pAdapter = 0xf05217d0, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = 0xf183f7f0, FeatureLevels = 2, SDKVersion = 0x7, ppDevice = 0xf183f7fc, pFeatureLevel = 0xf183fa90, ppImmediateContext = 0xf183f800 )
[thread 00000004][8840]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf0555df8 and immediate context 0xf0542bf0
[thread 00000004][9155]: Direct3D -> OpenGL context information:
[thread 00000004][9155]: renderer: GeForce GTX 980/PCIe/SSE2
[thread 00000004][9155]: vendor: NVIDIA Corporation
[thread 00000004][9155]: version: 4.1.0 NVIDIA 346.47
[thread 00000004][9155]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000004][9163]: Immediate context thread now set to 4.
[thread 00000004][9163]: Immediate context owner thread 4 released it.
[thread 00000004][W][9163]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][9163]: Starting to delete D3D11 device...
[thread 00000004][9163]: Direct3D11ImmediateDeviceContext deletion starts.
[thread 00000004][9163]: Immediate context thread now set to 4.
[thread 00000004][9171]: Direct3D11ImmediateDeviceContext deletion done.
[thread 00000004][9171]: Direct3D11 device deleted.
[thread 00000004][9171]: Deleted D3D11 device.
[thread 00000004][W][9171]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][9171]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][9172]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][9172]: D3D11CreateDevice( pAdapter = 0xf05217d0, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = 0xf1840e0c, FeatureLevels = 2, SDKVersion = 0x7, ppDevice = 0xf1840e18, pFeatureLevel = 0xf18410ac, ppImmediateContext = 0xf1840e1c )
[thread 00000004][9172]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf0555df8 and immediate context 0xf0542bf0
[thread 00000004][9337]: Direct3D -> OpenGL context information:
[thread 00000004][9337]: renderer: GeForce GTX 980/PCIe/SSE2
[thread 00000004][9337]: vendor: NVIDIA Corporation
[thread 00000004][9337]: version: 4.1.0 NVIDIA 346.47
[thread 00000004][9337]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000004][9346]: Immediate context thread now set to 4.
[thread 00000004][9403]: Immediate context owner thread 4 released it.
[thread 00000004][W][9403]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][9403]: Starting to delete D3D11 device...
[thread 00000004][9403]: Direct3D11ImmediateDeviceContext deletion starts.
[thread 00000004][9403]: Immediate context thread now set to 4.
[thread 00000004][9438]: Direct3D11ImmediateDeviceContext deletion done.
[thread 00000004][9438]: Direct3D11 device deleted.
[thread 00000004][9438]: Deleted D3D11 device.
[thread 00000004][W][9438]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][9438]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][9438]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][9438]: D3D11CreateDevice( pAdapter = 0xf05217d0, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = 0xf1840ddc, FeatureLevels = 2, SDKVersion = 0x7, ppDevice = 0xf1840de8, pFeatureLevel = 0xf184107c, ppImmediateContext = 0xf1840dec )
[thread 00000004][9438]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf0555df8 and immediate context 0xf0542bf0
[thread 00000004][9604]: Direct3D -> OpenGL context information:
[thread 00000004][9604]: renderer: GeForce GTX 980/PCIe/SSE2
[thread 00000004][9604]: vendor: NVIDIA Corporation
[thread 00000004][9604]: version: 4.1.0 NVIDIA 346.47
[thread 00000004][9604]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000004][9612]: Immediate context thread now set to 4.
[thread 00000004][9687]: Immediate context owner thread 4 released it.
[thread 00000004][W][9687]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][9687]: Starting to delete D3D11 device...
[thread 00000004][9687]: Direct3D11ImmediateDeviceContext deletion starts.
[thread 00000004][9687]: Immediate context thread now set to 4.
[thread 00000004][9712]: Direct3D11ImmediateDeviceContext deletion done.
[thread 00000004][9712]: Direct3D11 device deleted.
[thread 00000004][9712]: Deleted D3D11 device.
[thread 00000004][W][9712]: eON_LoadLibraryEx() couldn't load 'nvapi.dll', returning NULL!
[thread 00000004][W][9728]: eON_LoadLibraryEx() couldn't load 'AgPerfMon_x86.dll', returning NULL!
[thread 00000004][W][9728]: eON_LoadLibraryEx() couldn't load 'apexuser.dll', returning NULL!
[thread 00000004][E][9835]: Unhandled argument ( 2 ) in eON_ShowWindow()!! Handle it.
[thread 00000004][E][9868]: Creation of mastering voice with different sample rate than 44100. Ignoring given sample rate, setting 44100.
[thread 00000004][W][10607]: GetKeyboardLayoutNameW() returning specific hardcoded layout. Implement it to detect real keyboard layout? This might make debugging harder...
[thread 00000004][W][10620]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][10637]: D3D11CreateDevice( pAdapter = 0xf05217d0, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = 0x2d8d870, FeatureLevels = 1, SDKVersion = 0x7, ppDevice = 0x2d8d848, pFeatureLevel = 0xf183ed4c, ppImmediateContext = 0x2d8d84c )
[thread 00000004][10637]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf05d61d0 and immediate context 0xf05d7068
[thread 00000004][10788]: Direct3D -> OpenGL context information:
[thread 00000004][10788]: renderer: GeForce GTX 980/PCIe/SSE2
[thread 00000004][10788]: vendor: NVIDIA Corporation
[thread 00000004][10788]: version: 4.1.0 NVIDIA 346.47
[thread 00000004][10788]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000004][10796]: Immediate context thread now set to 4.
[thread 00000004][10870]: Immediate context owner thread 4 released it.
[thread 00000004][10870]: Immediate context thread now set to 4.
[thread 00000001][11003]: Ignoring motion
[thread 00000004][11072]: Immediate context owner thread 4 released it.
[thread 00000024][11278]: Initializing primary sound buffer
[thread 00000024][11357]: Immediate context thread now set to 36.
[thread 00000024][11379]: Precompiled shader cache loaded: binary shaders: 2, GLSL shaders: 32, GLSL pipelines: 4
[thread 00000004][W][11949]: GetKeyboardLayoutNameW() returning specific hardcoded layout. Implement it to detect real keyboard layout? This might make debugging harder...
[thread 00000004][W][12147]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][12147]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
[thread 00000004][W][12147]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
[thread 00000004][W][12148]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
[thread 00000004][W][12148]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
[thread 00000001][13952]: Ignoring motion
[thread 00000001][13962]: Ignoring motion
[thread 00000001][13973]: Ignoring motion
[thread 00000001][13973]: Ignoring motion
[thread 00000001][13983]: Ignoring motion
[thread 00000001][13994]: Ignoring motion
[thread 00000001][14004]: Ignoring motion
[thread 00000001][14014]: Ignoring motion
[thread 00000001][14024]: Ignoring motion
[thread 00000001][14035]: Ignoring motion
[thread 00000001][18488]: Ignoring motion
[thread 00000001][18521]: Ignoring motion
[thread 00000001][18554]: Ignoring motion
[thread 00000001][61712]: ===enforcing log flush===
[thread 00000001][61712]: Log system shutdown
18 March 2015 at 6:04 am UTC
Quoting: drmothQuoting: wolfyrionon my GTX 980 is not working at all , it recognizes my card as an ATI card /facepalm
(wtb facepalm emoticon)
Whahahahaha..ha...ha...eeuuhh. That sounded pretty funny to begin with, but dang, that must be annoying!
at the end of the crash log it says [thread 00000004][W][12147]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
:'( :><: :( :O :S:
System Information:
OS Version:
Linux Distribution: Manjaro Linux
Kernel Version: 3.19.1-1-MANJARO #1 SMP PREEMPT Sat Mar 7 18:57:21 UTC 2015
Hardware Info:
Machine Type System manufacturer System Product Name System Version
CPU Type GenuineIntel x86_64
CPU Info Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz
CPU Speed 4500 MHz
CPU Physical Cores 4
CPU Logical Cores 8
Physical Memory 32890468 KiB
Virtual Memory 0 KiB
Crash Dump:
7b0ffe94-4eb6-958e-5a8b4d60-36e52389.dmp (531592 bytes)
Application Log:
[thread ffffffff][4]: Log system initialised
[thread ffffffff][4]: Default allowed number of simultaneously open files in the system is 2448.
[thread ffffffff][4]: Current memlock limit is 4294967295.
[thread ffffffff][5]: setup_teb_register() - using LDT entry 13
[thread 00000001][321]: OpenGL Core context version 4.1 detected
[thread 00000001][8247]: OpenGL information:
[thread 00000001][8247]: renderer: GeForce GTX 980/PCIe/SSE2
[thread 00000001][8247]: vendor: NVIDIA Corporation
[thread 00000001][8247]: version: 4.1.0 NVIDIA 346.47
[thread 00000001][8247]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000001][8247]: Available texture memory (from NVidia extension): 4194304 kB
[thread 00000001][8306]: TomCrypt initializing...
[thread 00000001][8306]: TomCrypt initialized
[thread 00000001][W][8307]: eON_GetProcAddress() for module 0x1750000, in PE file 'msvcrt.dll' FAILED. Proc not found at name '_get_terminate'.
[thread 00000001][8308]: Gamepads: joystick with GUID 030000006d0400001fc2000005030000 (name 'Logitech Gamepad F710') found
[thread 00000001][8308]: Gamepads: joystick has SDL instance id 0
[thread 00000005][W][8311]: While loading bitmap, source file 'C:\media\ROMS\SteamLibrary\steamapps\common\BioShock Infinite\Binaries\Win32\..\..\XGame\Splash\PC\Splash.bmp' wasn't there. Failing the function.
[thread 00000001][8345]: Gamepads: joystick with GUID 030000006d0400001fc2000005030000 (name 'Logitech Gamepad F710') found
[thread 00000001][8345]: Gamepads: joystick has SDL instance id 1
[thread 00000001][8364]: Gamepads: joystick with GUID 030000006d0400001ec2000020200000 (name 'Logitech Gamepad F510') found
[thread 00000001][8364]: Gamepads: joystick has SDL instance id 2
[thread 00000004][8825]: Enumerating COM libraries...
[thread 00000004][W][8840]: eON_LoadLibraryEx() couldn't load 'NVCPL.DLL', returning NULL!
[thread 00000004][W][8840]: eON_LoadLibraryEx() couldn't load 'ATIMGPUD.DLL', returning NULL!
[thread 00000004][W][8840]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][8840]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][8840]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][8840]: D3D11CreateDevice( pAdapter = 0xf05217d0, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = 0xf183f7f0, FeatureLevels = 2, SDKVersion = 0x7, ppDevice = 0xf183f7fc, pFeatureLevel = 0xf183fa90, ppImmediateContext = 0xf183f800 )
[thread 00000004][8840]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf0555df8 and immediate context 0xf0542bf0
[thread 00000004][9155]: Direct3D -> OpenGL context information:
[thread 00000004][9155]: renderer: GeForce GTX 980/PCIe/SSE2
[thread 00000004][9155]: vendor: NVIDIA Corporation
[thread 00000004][9155]: version: 4.1.0 NVIDIA 346.47
[thread 00000004][9155]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000004][9163]: Immediate context thread now set to 4.
[thread 00000004][9163]: Immediate context owner thread 4 released it.
[thread 00000004][W][9163]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][9163]: Starting to delete D3D11 device...
[thread 00000004][9163]: Direct3D11ImmediateDeviceContext deletion starts.
[thread 00000004][9163]: Immediate context thread now set to 4.
[thread 00000004][9171]: Direct3D11ImmediateDeviceContext deletion done.
[thread 00000004][9171]: Direct3D11 device deleted.
[thread 00000004][9171]: Deleted D3D11 device.
[thread 00000004][W][9171]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][9171]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][9172]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][9172]: D3D11CreateDevice( pAdapter = 0xf05217d0, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = 0xf1840e0c, FeatureLevels = 2, SDKVersion = 0x7, ppDevice = 0xf1840e18, pFeatureLevel = 0xf18410ac, ppImmediateContext = 0xf1840e1c )
[thread 00000004][9172]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf0555df8 and immediate context 0xf0542bf0
[thread 00000004][9337]: Direct3D -> OpenGL context information:
[thread 00000004][9337]: renderer: GeForce GTX 980/PCIe/SSE2
[thread 00000004][9337]: vendor: NVIDIA Corporation
[thread 00000004][9337]: version: 4.1.0 NVIDIA 346.47
[thread 00000004][9337]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000004][9346]: Immediate context thread now set to 4.
[thread 00000004][9403]: Immediate context owner thread 4 released it.
[thread 00000004][W][9403]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][9403]: Starting to delete D3D11 device...
[thread 00000004][9403]: Direct3D11ImmediateDeviceContext deletion starts.
[thread 00000004][9403]: Immediate context thread now set to 4.
[thread 00000004][9438]: Direct3D11ImmediateDeviceContext deletion done.
[thread 00000004][9438]: Direct3D11 device deleted.
[thread 00000004][9438]: Deleted D3D11 device.
[thread 00000004][W][9438]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][9438]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][9438]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][9438]: D3D11CreateDevice( pAdapter = 0xf05217d0, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = 0xf1840ddc, FeatureLevels = 2, SDKVersion = 0x7, ppDevice = 0xf1840de8, pFeatureLevel = 0xf184107c, ppImmediateContext = 0xf1840dec )
[thread 00000004][9438]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf0555df8 and immediate context 0xf0542bf0
[thread 00000004][9604]: Direct3D -> OpenGL context information:
[thread 00000004][9604]: renderer: GeForce GTX 980/PCIe/SSE2
[thread 00000004][9604]: vendor: NVIDIA Corporation
[thread 00000004][9604]: version: 4.1.0 NVIDIA 346.47
[thread 00000004][9604]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000004][9612]: Immediate context thread now set to 4.
[thread 00000004][9687]: Immediate context owner thread 4 released it.
[thread 00000004][W][9687]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][9687]: Starting to delete D3D11 device...
[thread 00000004][9687]: Direct3D11ImmediateDeviceContext deletion starts.
[thread 00000004][9687]: Immediate context thread now set to 4.
[thread 00000004][9712]: Direct3D11ImmediateDeviceContext deletion done.
[thread 00000004][9712]: Direct3D11 device deleted.
[thread 00000004][9712]: Deleted D3D11 device.
[thread 00000004][W][9712]: eON_LoadLibraryEx() couldn't load 'nvapi.dll', returning NULL!
[thread 00000004][W][9728]: eON_LoadLibraryEx() couldn't load 'AgPerfMon_x86.dll', returning NULL!
[thread 00000004][W][9728]: eON_LoadLibraryEx() couldn't load 'apexuser.dll', returning NULL!
[thread 00000004][E][9835]: Unhandled argument ( 2 ) in eON_ShowWindow()!! Handle it.
[thread 00000004][E][9868]: Creation of mastering voice with different sample rate than 44100. Ignoring given sample rate, setting 44100.
[thread 00000004][W][10607]: GetKeyboardLayoutNameW() returning specific hardcoded layout. Implement it to detect real keyboard layout? This might make debugging harder...
[thread 00000004][W][10620]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][10637]: D3D11CreateDevice( pAdapter = 0xf05217d0, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = 0x2d8d870, FeatureLevels = 1, SDKVersion = 0x7, ppDevice = 0x2d8d848, pFeatureLevel = 0xf183ed4c, ppImmediateContext = 0x2d8d84c )
[thread 00000004][10637]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf05d61d0 and immediate context 0xf05d7068
[thread 00000004][10788]: Direct3D -> OpenGL context information:
[thread 00000004][10788]: renderer: GeForce GTX 980/PCIe/SSE2
[thread 00000004][10788]: vendor: NVIDIA Corporation
[thread 00000004][10788]: version: 4.1.0 NVIDIA 346.47
[thread 00000004][10788]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000004][10796]: Immediate context thread now set to 4.
[thread 00000004][10870]: Immediate context owner thread 4 released it.
[thread 00000004][10870]: Immediate context thread now set to 4.
[thread 00000001][11003]: Ignoring motion
[thread 00000004][11072]: Immediate context owner thread 4 released it.
[thread 00000024][11278]: Initializing primary sound buffer
[thread 00000024][11357]: Immediate context thread now set to 36.
[thread 00000024][11379]: Precompiled shader cache loaded: binary shaders: 2, GLSL shaders: 32, GLSL pipelines: 4
[thread 00000004][W][11949]: GetKeyboardLayoutNameW() returning specific hardcoded layout. Implement it to detect real keyboard layout? This might make debugging harder...
[thread 00000004][W][12147]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][12147]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
[thread 00000004][W][12147]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
[thread 00000004][W][12148]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
[thread 00000004][W][12148]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
[thread 00000001][13952]: Ignoring motion
[thread 00000001][13962]: Ignoring motion
[thread 00000001][13973]: Ignoring motion
[thread 00000001][13973]: Ignoring motion
[thread 00000001][13983]: Ignoring motion
[thread 00000001][13994]: Ignoring motion
[thread 00000001][14004]: Ignoring motion
[thread 00000001][14014]: Ignoring motion
[thread 00000001][14024]: Ignoring motion
[thread 00000001][14035]: Ignoring motion
[thread 00000001][18488]: Ignoring motion
[thread 00000001][18521]: Ignoring motion
[thread 00000001][18554]: Ignoring motion
[thread 00000001][61712]: ===enforcing log flush===
[thread 00000001][61712]: Log system shutdown
Bioshock Infinite Early Linux Port Report
18 March 2015 at 5:36 am UTC
18 March 2015 at 5:36 am UTC
on my GTX 980 is not working at all , it recognizes my card as an ATI card /facepalm
(wtb facepalm emoticon)
(wtb facepalm emoticon)
President Of Blizzard Responds To The Linux Petition, Petition Owner Creates Childish Response
11 March 2015 at 12:23 pm UTC Likes: 2
11 March 2015 at 12:23 pm UTC Likes: 2
When I was a WoW SUPER MEGA ADDICT Player I have to admit that I didnt have a clue if there were other games out there than WoW...
I had only two icons on my Desktop, Firefox and WoW nothing else :D
So Windows, basic was just acting as a launcher for me to execute these 2 applications...
Steam? What? 7 years playing wow never installed Steam not even to try and play the free games...
After some events/incidents I was getting frustrated by windows, I had stooped as well playing wow ,so I installed Linux :D
At start Linux was not easy , had some issues but after a a period of 6 months I got addicted to Linux <3 ^_^ and I am not going back to Windows EVER!!!
I had only two icons on my Desktop, Firefox and WoW nothing else :D
So Windows, basic was just acting as a launcher for me to execute these 2 applications...
Steam? What? 7 years playing wow never installed Steam not even to try and play the free games...
After some events/incidents I was getting frustrated by windows, I had stooped as well playing wow ,so I installed Linux :D
At start Linux was not easy , had some issues but after a a period of 6 months I got addicted to Linux <3 ^_^ and I am not going back to Windows EVER!!!
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