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Latest Comments by tuubi
Stardew Valley is now in beta for Linux
26 July 2016 at 5:55 pm UTC

Quoting: liamdawe
Quoting: tuubi
Quoting: FinnThread for the crashing issue here: http://community.playstarbound.com/threads/crash-to-desktop-on-linux.119340/
Why would Stadew Valley's issues be on playstarbound.com? What have I missed?
Chucklefish (starbound dev) published Stardew Valley and are helping port it with another company.
That explains it, thanks.

7 Mages brings a touch more of traditional dungeon crawling to Linux
26 July 2016 at 2:42 pm UTC Likes: 1

Iiiinnteresting. *strokes goatee*

No really, I do think it looks interesting. Could be brilliant even. Like Grimrock but without trying to be as faithful to the classics. And I don't exactly sport a goatee. Don't know whose beard I was stroking just now... or why.

Stardew Valley is now in beta for Linux
26 July 2016 at 2:34 pm UTC

Quoting: FinnThread for the crashing issue here: http://community.playstarbound.com/threads/crash-to-desktop-on-linux.119340/
Why would Stadew Valley's issues be on playstarbound.com? What have I missed?

Physics-based 3D puzzler Human: Fall Flat released on Steam for Linux
26 July 2016 at 10:38 am UTC

Quoting: SmalokiThe character looks "bland" by default because you can paint it any way you want.
The visual aspect is only part of the "blandness" though. I meant in a more general sense. I did notice the customization stuff but that just kinda proves that the character is generic and there simply to facilitate the gameplay. Or maybe not. These are just my impressions based on this article and a quick skim of the trailer.

Also, I'm not saying that this is necessarily a bad thing. Just an observation. Plenty of great games with generic characters out there.

Quoting: SmalokiAlso, the game is actually separated into floating islands. There's a clear distinction between levels, so while it might look more open than Octodad at first, it's actually just as linear.
Aw. I'm actually a bit disappointed if it's "just as linear." Certainly seems like there'd be more freedom in solving the puzzles. That's even one of the featured selling points.

Quoting: SmalokiAnd since you're not controlling your limbs separately, it's less frustrating to play.
That's nice. Octodad did feel like a bit of a gimmick, even if it was reasonably well executed.

EDIT: Must... fix... typo.

Physics-based 3D puzzler Human: Fall Flat released on Steam for Linux
25 July 2016 at 11:43 pm UTC

Reminds me of Octodad, but that one's all about the silly story and always has clear objectives IIRC. Despite the slapstick and the occasional laughs I found the gameplay a bit frustrating.

This game on the other hand almost seems like it could be a bit too open and directionless. Even the playable character seems bland by design. Of course, the puzzles could be worth it. I'll have to check out some reviews. Or maybe wait for yours, once you're back from your trip.

Fancy playing Quake with the Vulkan API? Now you can
25 July 2016 at 7:28 pm UTC

Quoting: SslaxxPeople at id still use Linux post-Carmack, huh? Hmmm. Not that it means much, but it is interesting to note.
The article states "a friend did that for him." Gneiting did the Vulkan part. The Linux friend could be this gentleman if the github changelog is anything to go by.

FOX n FORESTS, a very interesting looking 16-Bit style action platformer is on Kickstarter
25 July 2016 at 7:19 pm UTC Likes: 1

The name's gotta be a reference to ghosts 'n goblins. Or not. Seems cool anyway.

Cheese Talks: Porting Games to Linux & Day of the Tentacle
24 July 2016 at 6:40 pm UTC

Quoting: wojtek88If it is not a secret and you're not obligated to keep it to yourself - could you tell if the project was a "once paid" job or do you have some profit of the income that each copy gives? And if the contract you have in this game is typical or does it differ from project to project?
Cheese said elsewhere that he doesn't get a cut of any sales and that this is pretty much the norm for third party porting contracts. It's different for companies like Feral and Aspyr probably because they also publish, market and support their ports.

System Shock remake has blasted past the Linux stretch goal, officially coming to Linux
24 July 2016 at 11:04 am UTC Likes: 1

Quoting: PlintslchoToo many bad ghetto-themed Hollywood flicks lately?
The strength of your argument is directly proportional to the number of f-bombs dropped. That's why gangsta rappers should rule the world. Preferably not this one, but that's just my opinion and I don't curse much.

Cheese Talks: Porting Games to Linux & Day of the Tentacle
24 July 2016 at 9:43 am UTC Likes: 1

Quoting: CheesenessMore important than those skills is the ability to read, comprehend, research and learn on the fly. It's less about what you know and how quickly you can find stuff if that makes sense? Programming's like that in general though IMO.
This is my experience exactly. I don't think I've ever done a project that didn't require learning something new. Be it a new API or framework or toolkit or a database system or whatever. And that's one part of why I like this job despite the stress and the unpredictability of being self-employed in this field. I guess I get bored easily.

One thing that always gives me mixed feelings is the weird notion people have of this work (software design) being somehow glamorous or requiring some very specific and rare talent or genius, when the only thing that's absolutely required is some creativity and masochistic levels of patience.