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Latest Comments by tuubi
The Witness may one day see a Linux port, for fun or for ideological purposes
5 April 2016 at 1:36 pm UTC

Quoting: rustybroomhandle
Quoteit would be a substantial loss financially, and it would reduce our quality of life since we would be kind of miserable

This is a dev who proudly boasted about being connected via tube to a bottle so he could piss without leaving his desk.

As for the port - I bet he could ask someone less dramatic to port it and he can spend quality time with his bottle of piss.
He might very well be a self-satisfied twit and a drama queen, but the bottle of "piss" you're talking about was just a prop for an in-game video.

P·O·L·L·E·N, an incredible looking interactive first person sci-fi exploration game could come to Linux
5 April 2016 at 8:26 am UTC Likes: 1

Quoting: Shmerl
QuoteWe still haven't decided around Linux support. Currently the game needs DX11 and doing the Linux (or OSX) version would require us to rewrite all the DX11 shaders and some other stuff to work on DX9 level APIs so unfortunately it's not just a simple change of a platform in Unity.

That's weird. Unity supports OpenGL 4.5: https://docs.unity3d.com/Manual/OpenGLCoreDetails.html

May be they are using some ancient version of Unity?
Unity's tools for HLSL->GLSL conversion only support DX9 level shaders. That's probably what they mean.

Oculus Rift has some shady stuff in their terms & privacy policy
4 April 2016 at 2:51 pm UTC

Quoting: Mountain ManRazer products are junk.
You've tried all of them? Don't know about Razer, but some Logitech products I've used were junk, others were not.

Xamarin announces Mono will be put under an MIT license
1 April 2016 at 7:57 pm UTC

Quoting: Mountain ManI don't know anything about the MIT license. Is it possible for someone to withdraw the license at a later date?
Copyright owners can always switch licenses, but not for stuff that's already out there. Once you've released some code under a permissive license it stays free. If MS decides to make the project proprietary at some point in the future, you're free to keep using the MIT licensed older code. Or fork it and keep developing it further, as long as you don't violate the license.

Linux now has 2,000 games on Steam, big milestone
1 April 2016 at 8:53 am UTC Likes: 1

Quoting: AnxiousInfusionOther genres which could please stop flooding Linux are point-and-click, retro 2D, visual novels and puzzle games. There are thousands! Now we need focus from AAA commercial releases.
So, you think we don't get AAA releases on Linux because the pipes are blocked by all the other stuff? Like the AAA developers are actively prevented from releasing their games on our platform by the indies? Makes no sense. At all.

I say bring it all, we can take it.

EDIT: I see I'm echoing Cimeryd here...

Epistory - Typing Chronicles, an atmospheric adventure typing game now fully released
30 March 2016 at 9:09 pm UTC

Quoting: dean36963Perfect game if you want to check that you can touch type in a hurry!
But this game could be very tense if your keyboard looks like this:
Makes no difference if you can touch type, I'd imagine. ;)

Developers of ARK: Survival Evolved facing a lawsuit from the Dungeon Defenders devs
29 March 2016 at 6:31 pm UTC

Quoting: Mountain ManI personally would never sign a non-compete contract myself, but I don't see any reason why they should be illegal.
Yeah, I can't say they don't have their place anywhere. I've signed a couple myself, promising not to design a competing product for a competitor of a client. Purely a formality, and not even a realistic prospect in these cases. As always, there are a lot of colours and shades other than black and white. This thread is about a specific contract with a specific NC clause though.

Developers of ARK: Survival Evolved facing a lawsuit from the Dungeon Defenders devs
29 March 2016 at 5:58 pm UTC Likes: 1

Quoting: Mountain ManSuppose, for instance, that an employer recruits an employee and invests time and resources into training him. Then the employee says, "Thanks for the training... see ya!" Now the employer will get no return on their investment, and they'll have to start from scratch. A non-compete clause is a reasonable precaution because it offers some assurance to the employer that the new employee won't suddenly flake out on them. If the prospective employee doesn't like the terms of the contract then it's his responsibility to walk away.
There are more positive ways to inspire loyalty. You are unlikely to have very productive staff if you need clauses like these to force/blackmail them to remain in your employ. But this is beside the point as well.

Developers of ARK: Survival Evolved facing a lawsuit from the Dungeon Defenders devs
29 March 2016 at 12:30 pm UTC Likes: 4

Quoting: KeyrockThat doesn't change the fact that if you sign a contract you must honor it. If you break a contract there are consequences to be suffered.
Well, that depends. Just like much of the nonsense in software EULAs, it's only binding as far as it agrees with local laws and regulations. If someone wants your firstborn in exchange for a service and you sign this contract with your blood, no court will hold you to your end of the bargain. At least in any country you'd want to live in. Ridiculous example but you get my point.

Looks like Shadow of Mordor has bad graphical bugs with Nvidia 364.12
29 March 2016 at 9:01 am UTC

Quoting: STiATWe'll see if it will be fixed. If it's an application bug, I'm pretty sure Feral will act.
Did you miss edddeduck's posts? They "have a patch in progress to fix the issue". So I guess it's a safe bet they'll act. :)

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