Latest Comments by tuubi
Stardust Galaxy Warriors, a good looking couch co-op action game now on Linux
14 December 2015 at 4:06 pm UTC
14 December 2015 at 4:06 pm UTC
Quoting: BeamboomAh of course! Is this a sequel then, one might wonder... Made by the same guys?That was my guess, but doesn't seem like it. Homage, maybe?
3D adventure platformer Poi available for Linux in Steam Early Access
13 December 2015 at 11:04 am UTC
13 December 2015 at 11:04 am UTC
This might be fun, despite the online leaderboards nonsense. I hope you'll cover it again when it's out of EA.
Stardust Galaxy Warriors, a good looking couch co-op action game now on Linux
12 December 2015 at 7:09 pm UTC Likes: 1
12 December 2015 at 7:09 pm UTC Likes: 1
Quoting: BeamboomThere's something very familiar with this name, "Stardust"... Rings a bell...You mean it reminds you of Stardust and Super Stardust, the relatively popular space shooters from the nineties? Because that's what I thought of, especially when I saw that this one is also made by a Finnish developer.
F1 2015, another big game showing hints of coming to Linux & SteamOS
11 December 2015 at 8:45 pm UTC Likes: 1
11 December 2015 at 8:45 pm UTC Likes: 1
Haven't enjoyed an F1 sim since I played the crap out of Microprose's F1GP 2 in the late nineties.
Techland show how hilarious it is when a Linux port has no quality control with Dying Light (updated)
11 December 2015 at 10:10 am UTC Likes: 1
11 December 2015 at 10:10 am UTC Likes: 1
Quoting: HamishActually, I recall being headless without wearing a hat.Weird trip, man. In case it wasn't, I'm glad you've got your fedora (trilby?). Headless people are freaky!
A chat with a Unity developer about Unity's new OpenGL system for Linux games
10 December 2015 at 10:42 am UTC
10 December 2015 at 10:42 am UTC
Quoting: GuestI'm sure they'll be ready shortly after it's released of course, but I wouldn't expect day one support.Naturally. And even if they had day one support in the engine, I guess it would take some time for games to make use of it. But at least we might not need to worry about seeing a half-assed Vulkan backend in Unity, as they have already invested in the technology by getting involved in the design process.
A chat with a Unity developer about Unity's new OpenGL system for Linux games
10 December 2015 at 3:42 am UTC
10 December 2015 at 3:42 am UTC
Quoting: lvlarkAras P, the Unity employee whose words you just read, was Unity's representative at Khronos when they designed Vulkan. Might be safe to assume that Unity will be an early adopter, along with UE4 and Source 2. And or course DICE's engine, whatever it was called.Quoteand that Vulkan seems to not be too far away and that Vulkan seems to not be too far awayDoes this imply that Vulkan support on Unity isn't too far away? Which would be awesome since they've never elaborated on their Vulkan support, afaik.
Race Online, a fun little 2D racer has test builds available for Linux
9 December 2015 at 4:11 pm UTC
9 December 2015 at 4:11 pm UTC
Quoting: PerkeleenVittupOn par with the legendary Slicks 'N' Slide even?? =)Good old Slicks. Haven't had so much fun with any other simplistic top-down racer before or since. I can't really explain why.
A developer on Tesla Effect details why the Linux port never arrived
9 December 2015 at 1:28 pm UTC
PS: It would be pointless to provide the game without the cutscenes, as most of the content is presented in FMV form. A different codec (even a lower quality one) would be an acceptable solution though. They could even up the bit rates (and thus file sizes) slightly to alleviate the drop in visual quality.
9 December 2015 at 1:28 pm UTC
Quoting: PerkeleenVittupSo then, i suppose there's still hope.Maybe some hope, but not much. They've made it quite clear that the game didn't sell well enough to justify an update to Unity 5 at this point, and the new Bink plugin isn't likely to support older 4.x versions. They didn't say never though, so let's stay optimistic and hope for the best.
PS: It would be pointless to provide the game without the cutscenes, as most of the content is presented in FMV form. A different codec (even a lower quality one) would be an acceptable solution though. They could even up the bit rates (and thus file sizes) slightly to alleviate the drop in visual quality.
Basemark announced Basemark GPU Vulkan, a commercial benchmarking software
8 December 2015 at 6:28 am UTC
8 December 2015 at 6:28 am UTC
Quoting: SlickMcRunFastConcept image looks very close to unigine heaven benchmark. Airships and floating islands. https://unigine.com/en/products/benchmarks/heavenWell the old 3DMark05 seems to have had the airship already, although flying around a canyon. Maybe benchmark designers simply like steam punk blimps. :)
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