Latest Comments by tuubi
The Dark Mod became more graphically impressive in their last update
2 December 2015 at 9:51 am UTC
In reality the "cost" of migration from SDL 1 to 2 depends very much on the specifics of the project. I don't see how it would ever require any "serious" refactoring, but it is entirely possible there's something about The Dark Mod's codebase that makes this more difficult than it should be. Anyway, this is what the official migration guide says:
2 December 2015 at 9:51 am UTC
Quoting: adolsonWow, you really know how to motivate people. I'm taking notes here. You should be a community manager of some sort. :)Quoting: GuestQuoting: MajorLunaC@stan I think he laughed because it was sort of an insult to consider that an extensive task, especially done for free, would be considered easy. I'm guessing you're not a programmer in any way, so I don't see how you would put your estimate when you have no idea of what's involved.Looks like you both missed the "in my experience" part of my reply.
Since you're so experienced and think it's so important, step up and contribute. Otherwise, I call bullshit on your "experience".
In reality the "cost" of migration from SDL 1 to 2 depends very much on the specifics of the project. I don't see how it would ever require any "serious" refactoring, but it is entirely possible there's something about The Dark Mod's codebase that makes this more difficult than it should be. Anyway, this is what the official migration guide says:
QuoteWe think you'll find it's not as hard as you think, and often times, you'll be either replacing function calls with direct equivalents or undoing some hacks in your code to deal with 1.2 deficiencies.My personal experience with SDL is limited to say the least, but so far I have no reason to call bullshit.
GOG have put up some serious classics for Linux, such as Cannon Fodder
29 November 2015 at 10:58 am UTC Likes: 2
I understand this might not be the most profitable thing to spend your time on, but how actively and aggressively do you push for Linux releases of old, wrapped games? Do the developers/IP owners even know the platform exists? Can you show them favourable statistics on your other multi-platform offerings for an incentive? Am I asking too many questions? :)
29 November 2015 at 10:58 am UTC Likes: 2
Quoting: JudasIscariotWe have to get permission to make Linux-compatible versions first before we can offer them in such a way.Naturally you (GOG) need permission from developers. What I don't get is why any of them might refuse an additional platform or two when no effort is required on their part.
I understand this might not be the most profitable thing to spend your time on, but how actively and aggressively do you push for Linux releases of old, wrapped games? Do the developers/IP owners even know the platform exists? Can you show them favourable statistics on your other multi-platform offerings for an incentive? Am I asking too many questions? :)
A big Steam sale is now on, get some cheap games for Linux & SteamOS
27 November 2015 at 10:05 am UTC Likes: 1
27 November 2015 at 10:05 am UTC Likes: 1
Quoting: OlDrunkI considered Infinifactory but MineCraft with mods has already been doing that for a few years now and I'm just getting over that long, long addiction but did learn some Lua and old school Forth programming.I've never tried Minecraft or its mods so I can't say how similar they are, but Infinifactory really makes you think about your solutions and optimize obsessively, very much like TIS. That's why I thought you might like it.
A big Steam sale is now on, get some cheap games for Linux & SteamOS
26 November 2015 at 12:28 pm UTC Likes: 1
26 November 2015 at 12:28 pm UTC Likes: 1
Quoting: OlDrunkTIS-100 is fun, in a wake up in the middle of the night dreaming of code solutions to puzzles kind of way(I think just wrecked my life).Then you'll probably love/hate Infinifactory as well. TIS-100 is awesome though.
Syber discounted their Steam Machine line and most are now sold out
25 November 2015 at 6:39 am UTC Likes: 2
25 November 2015 at 6:39 am UTC Likes: 2
Quoting: ElectricPrismScrew that, the average IQ of our community will go to sh1t very quickly I'm sure. All aboard the Arch Train - choo choo.Exactly. I actually increased my IQ by 300% by switching from Windows to Gentoo back in the day, then halved it when I switched to Xubuntu a couple of years later. Happily it went up just enough so I could use the toilet without help again after I installed Mint instead.
Pillars Of Eternity: The White March Part Two Launches In January 2016
23 November 2015 at 9:44 am UTC
23 November 2015 at 9:44 am UTC
Quoting: pr4vusi have had zero issues with it, and it has been running smother than on windows eventhough it seems it runs via a wrapper.Not really. It's a Unity3D game so there's the mono runtime but it does not wrap Windows binaries of any sort.
Road Redemption Released For Linux, It's In Bad Shape
20 November 2015 at 1:37 pm UTC
20 November 2015 at 1:37 pm UTC
Quoting: BillNyeTheBlackGuyWithout early access, PC gaming wouldn't have gotten great games like Wasteland 2, Divinity: Original Sin, and Prison Architect.Don't know about PA (not interested), but Wasteland 2 and Divinity: Original Sin were both crowdfunded on Kickstarter and would definitely have released without Steam's Early Access. We're not talking about crowdfunding in general.
Sublevel Zero, A First-person Roguelike Six-degree-of-freedom Shooter Released For SteamOS & Linux
20 November 2015 at 1:30 pm UTC Likes: 1
20 November 2015 at 1:30 pm UTC Likes: 1
Quoting: inlinuxdudeOkay, I'm probably being pretty dense here, but if someone could please explain to me how this game is at all "roguelike" (as the description states), I'd really appreciate it... It does not remind me of rouge AT ALL from the screenshot...Nowadays the term roguelike is applied quite liberally to anything and everything with procedurally generated content, random loot and/or permadeath.
Road Redemption Released For Linux, It's In Bad Shape
20 November 2015 at 10:56 am UTC Likes: 1
20 November 2015 at 10:56 am UTC Likes: 1
@titi: Valve didn't invent closed betas. Not even the paid access bit. I have no problem with them, just the way this is marketed and handled by Steam.
I'm with @beamboom on the Early Access issue. The concept is misleading at best. They should call it "pre-order with beta-access" or something, but that's admittedly quite a mouthful. In any case, these games are quite obviously not ready to be sold, and definitely would not be seen in a brick-and-mortar shop until out of beta. I don't get why reviewers tend to overlook that fact. It's a preview, not a review if the game is not finished. Your average gamer will obviously overlook this fact, which is why I think EA should not exist in the form it does right now.
I'm with @beamboom on the Early Access issue. The concept is misleading at best. They should call it "pre-order with beta-access" or something, but that's admittedly quite a mouthful. In any case, these games are quite obviously not ready to be sold, and definitely would not be seen in a brick-and-mortar shop until out of beta. I don't get why reviewers tend to overlook that fact. It's a preview, not a review if the game is not finished. Your average gamer will obviously overlook this fact, which is why I think EA should not exist in the form it does right now.
GOL's Linux & SteamOS gamer survey results for November
19 November 2015 at 7:53 pm UTC Likes: 1
19 November 2015 at 7:53 pm UTC Likes: 1
Quoting: GuestI have another question:This would be more relevant in a survey for game developers than gamers.
Are you interested in the Vulkan API?
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- Sony reportedly looking to acquire Kadokawa, owner of ELDEN RING dev FromSoftware
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