Latest Comments by adamhm
Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
14 April 2017 at 8:20 pm UTC
14 April 2017 at 8:20 pm UTC
I see this when CSMT is enabled:
err:winediag:wined3d_dll_init Setting multithreaded command stream to 0x1.
err:winediag:wined3d_dll_init Setting multithreaded command stream to 0x1.
Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
13 April 2017 at 8:35 pm UTC
13 April 2017 at 8:35 pm UTC
Unless they changed it with this release, enabling CSMT requires:
[HKEY_CURRENT_USER\Software\Wine\DllRedirects]
"wined3d"="wined3d-csmt.dll"
[HKEY_CURRENT_USER\Software\Wine\DllRedirects]
"wined3d"="wined3d-csmt.dll"
Shiness: The Lightning Kingdom is another Kickstarted game to delay the Linux version
27 March 2017 at 2:34 pm UTC Likes: 2
27 March 2017 at 2:34 pm UTC Likes: 2
Not just that, but I also note on their Kickstarter FAQ:
Game has been on the Steam store for ages, but there's still nothing on GOG & the dev is now saying that the GOG release will come later. Given the issues they also seem to be having with PS4 keys it sounds like their choice of publisher was a poor one IMO
QuoteWill the game be DRM-Free ?
Indeed, we will also release the game on GoG.
Game has been on the Steam store for ages, but there's still nothing on GOG & the dev is now saying that the GOG release will come later. Given the issues they also seem to be having with PS4 keys it sounds like their choice of publisher was a poor one IMO
Editorial: On paying for Linux games when you already have a Windows version
22 March 2017 at 3:26 pm UTC
The thing is, people who want to support Linux developers and want more Linux ports generally shouldn't be buying Windows games anyway*, and the existing buyers can reasonably be assumed to be almost entirely Windows-only users (who will likely never even think about using the other versions). So making the Linux ports available to existing buyers should equate to basically no loss, as Linux users should be waiting until a Linux version is available before they buy.
Cutting off existing owners from Linux ports unless they pay extra would only deter new users from trying Linux & inhibit growth of Linux's market share, which in turn would make it even less viable for developers to make Linux ports, which would in turn result in the market stagnating and then shrinking.
*I don't consider this a strict rule though - I don't consider it a problem to buy older Windows games for running in Wine, but only once they're old enough & discounted/cheap enough that a Linux port is highly unlikely (and I insist on DRM-free).
Braid, a game which came out on 2009, 4 years before Steam for Linux launched (which marked the start of the current Linux gaming "era" and has since provided a huge boost to Linux gaming), and bundled a fair bit during that time IIRC. Not exactly the best example to use as a metric... also as noted by Alm888, Linux users tend to be the most generous buyers of Humble Bundles.
This sounds like the usual big publisher risk aversion TBH. Linux gaming is still relatively new and the market is still quite small, but it's growing. Such big changes won't happen overnight; just give it time.
We also need to do our part of encouraging people to try Linux, and helping to make things as easy as possible for new users.
Valve themselves recommend that developers target Ubuntu, and this is generally accepted as the de-facto "standard" Linux distro. This doesn't mean that the games won't work on other distros though (and the overwhelming majority work just fine on other popular distros such as Arch due to the use of standardised libraries, as Alm888 noted).
22 March 2017 at 3:26 pm UTC
Quoting: JanPeople not willing to pay for essential work like converting or partly rebuilding a DirectX-based game for OpenGL or Vulkan and play-testing on several distributions is both sad and frustrating to see.
The thing is, people who want to support Linux developers and want more Linux ports generally shouldn't be buying Windows games anyway*, and the existing buyers can reasonably be assumed to be almost entirely Windows-only users (who will likely never even think about using the other versions). So making the Linux ports available to existing buyers should equate to basically no loss, as Linux users should be waiting until a Linux version is available before they buy.
Cutting off existing owners from Linux ports unless they pay extra would only deter new users from trying Linux & inhibit growth of Linux's market share, which in turn would make it even less viable for developers to make Linux ports, which would in turn result in the market stagnating and then shrinking.
*I don't consider this a strict rule though - I don't consider it a problem to buy older Windows games for running in Wine, but only once they're old enough & discounted/cheap enough that a Linux port is highly unlikely (and I insist on DRM-free).
Quoting: Jan2. Jonathan Blow released the Mac version of The Witness using the Metal-API a few days ago on the Mac App Store first (self-published), Steam will follow later. Some people on Twitter and I guess reddit asked him for a Linux version. He basically answered "no one would buy them anyway as Braid didn't make any money on Linux".
Braid, a game which came out on 2009, 4 years before Steam for Linux launched (which marked the start of the current Linux gaming "era" and has since provided a huge boost to Linux gaming), and bundled a fair bit during that time IIRC. Not exactly the best example to use as a metric... also as noted by Alm888, Linux users tend to be the most generous buyers of Humble Bundles.
Quoting: Jan1. Aspyr pitched both a Mac and Linux version of Mafia III to 2K. They agreed on macOS, but were not interested in the Linux market.
Quoting: Jan3. Double Fine released Headlander for Mac using Apple's Metal-API and denied plans for Linux support because Adult Swim doesn't see its viability. The game was built for DirectX and Metal only -- no OpenGL or Vulkan support.
This sounds like the usual big publisher risk aversion TBH. Linux gaming is still relatively new and the market is still quite small, but it's growing. Such big changes won't happen overnight; just give it time.
We also need to do our part of encouraging people to try Linux, and helping to make things as easy as possible for new users.
Quoting: JanThat's one of the major reasons why SteamOS is so important for Linux to have a realistic chance as a gaming platform. It's one target distribution instead of a hundred.
Valve themselves recommend that developers target Ubuntu, and this is generally accepted as the de-facto "standard" Linux distro. This doesn't mean that the games won't work on other distros though (and the overwhelming majority work just fine on other popular distros such as Arch due to the use of standardised libraries, as Alm888 noted).
Editorial: On paying for Linux games when you already have a Windows version
16 March 2017 at 2:36 pm UTC Likes: 2
16 March 2017 at 2:36 pm UTC Likes: 2
I don't think forcing this is a good idea, and it would be extremely damaging to Linux adoption and Linux gaming if it was a regular thing; it'd be so much harder to get people to try Linux if they had to pay extra for the Linux versions. Especially when so many Linux ports have lower performance than on Windows.
Plus, in theory almost everyone that has bought those games is either exclusively or primarily a Windows user - at least when it comes to gaming - and few of those would pay extra for a Linux version anyway, so making it available to everyone should translate to very few "lost" sales of the Linux version.
(I do agree with supporting Linux ports though, which is why I buy gift copies & run giveaways when a game I like and already own gets a Linux release, as long as they're DRM-free)
Plus, in theory almost everyone that has bought those games is either exclusively or primarily a Windows user - at least when it comes to gaming - and few of those would pay extra for a Linux version anyway, so making it available to everyone should translate to very few "lost" sales of the Linux version.
(I do agree with supporting Linux ports though, which is why I buy gift copies & run giveaways when a game I like and already own gets a Linux release, as long as they're DRM-free)
LiquidSky, the 'PC in the Cloud' gaming service will support Linux
28 February 2017 at 8:41 pm UTC Likes: 5
28 February 2017 at 8:41 pm UTC Likes: 5
Wine 2.2 released with even more Shader Model 5 instructions and work towards Direct3D command stream
18 February 2017 at 12:02 am UTC Likes: 5
18 February 2017 at 12:02 am UTC Likes: 5
In my view Wine is crucial for helping bring new users to Linux. If it wasn't for Wine I wouldn't have switched to Linux 4 years ago - I'd still be clinging to Win7 now, probably hoping for ReactOS to improve enough to be usable for gaming before support for Win7 ends. I wouldn't be trying to convince people to switch to Linux with giveaways, guides etc. as I currently do and I wouldn't be planning to make my next PC Linux-only.
I have literally hundreds of games (in addition to other software) that are Windows only and will never be natively available for Linux, built up over more than 25 years of gaming on DOS/Windows, and without Wine switching to Linux would have meant completely abandoning all of that.
In addition there are lots of other older games I'd like to play that I'd have to give up on ever playing on Linux if not for Wine. Although for me to consider buying any game with the intention of running it in Wine it has to be both DRM-free and cheap, as well as be likely to actually run well.
I have literally hundreds of games (in addition to other software) that are Windows only and will never be natively available for Linux, built up over more than 25 years of gaming on DOS/Windows, and without Wine switching to Linux would have meant completely abandoning all of that.
In addition there are lots of other older games I'd like to play that I'd have to give up on ever playing on Linux if not for Wine. Although for me to consider buying any game with the intention of running it in Wine it has to be both DRM-free and cheap, as well as be likely to actually run well.
Worms W.M.D has enabled cross-platform multiplayer in the latest patch
15 January 2017 at 12:54 pm UTC
It helps to know the refund policy :) As long as you don't try to download it you can get it refunded, as long as it's within 30 days of purchase (or release in the case of pre-orders, IIRC).
There are a lot of games missing their Linux versions on GOG; I've been contacting the publishers for a number of those games to ask about getting the Linux versions released there & encourage anyone else who's interested to do the same: https://www.gog.com/forum/general/new_years_lets_try_to_get_more_linux_releases_here_giveaway/page1
15 January 2017 at 12:54 pm UTC
Quoting: UnsaneI actually bought it from GoG without checking whether they had the Linux build available or not. Fortunately, they were nice enough to cancel the order and give me a refund when I found out. I'll probably have to just wait now as I don't really want to get it from Steam if I can help it.
It helps to know the refund policy :) As long as you don't try to download it you can get it refunded, as long as it's within 30 days of purchase (or release in the case of pre-orders, IIRC).
QuoteAnyone interested in getting the Linux version brought to GoG can vote for this wishlist item I created: https://www.gog.com/wishlist/games/worms_wmd_linux
There are a lot of games missing their Linux versions on GOG; I've been contacting the publishers for a number of those games to ask about getting the Linux versions released there & encourage anyone else who's interested to do the same: https://www.gog.com/forum/general/new_years_lets_try_to_get_more_linux_releases_here_giveaway/page1
Worms W.M.D has enabled cross-platform multiplayer in the latest patch
12 January 2017 at 7:39 pm UTC Likes: 1
12 January 2017 at 7:39 pm UTC Likes: 1
It would be nice if they'd bring the Linux version to GOG too :)
Exclusive: Civilization VI now fully confirmed to be coming for SteamOS & Linux and soon too
10 January 2017 at 5:15 pm UTC
Is there any chance of bringing the Linux version of KOTOR 2 to GOG & convincing 2K to release CIV V & VI there (with their Linux versions ofc)? If they came to GOG they'd be instabuys for me at least, plus I'd likely buy multiple gift keys for them as gifts for friends & prizes for the various Linux giveaways I run there every so often.
10 January 2017 at 5:15 pm UTC
Quoting: Aspyr_Blair$150 just to show support for Civ VI Linux 0.0
Is there any chance of bringing the Linux version of KOTOR 2 to GOG & convincing 2K to release CIV V & VI there (with their Linux versions ofc)? If they came to GOG they'd be instabuys for me at least, plus I'd likely buy multiple gift keys for them as gifts for friends & prizes for the various Linux giveaways I run there every so often.
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