Latest Comments by whizse
art of rally strips down the furious sport into a serene top-down experience
24 September 2020 at 7:31 pm UTC Likes: 1
24 September 2020 at 7:31 pm UTC Likes: 1
Thanks guys!
I finally had time to compile Mesa from git and the game is rendering correctly now. The shader link errors disappeared too so I guess the problem really was insufficient shader buffers.
I finally had time to compile Mesa from git and the game is rendering correctly now. The shader link errors disappeared too so I guess the problem really was insufficient shader buffers.
Enjoy the classic Unreal Tournament on modern platforms with OldUnreal - new update out
23 September 2020 at 9:52 pm UTC Likes: 2
(Of course I was too afraid to actually join any of those in case the players should turn out to be poor ghosts from 1999. Forever worrying about the upcoming Y2K... their only solace listening to When You Say Nothing At All by Ronan Keating over and over again...)
23 September 2020 at 9:52 pm UTC Likes: 2
Quoting: linuxjacquesWhy does the Steam page say only "single player?"The game seems to have no problem finding servers with active players.
I assume multiplayer / LAN is supported with this updated version?
(Of course I was too afraid to actually join any of those in case the players should turn out to be poor ghosts from 1999. Forever worrying about the upcoming Y2K... their only solace listening to When You Say Nothing At All by Ronan Keating over and over again...)
art of rally strips down the furious sport into a serene top-down experience
23 September 2020 at 8:52 pm UTC Likes: 1
23 September 2020 at 8:52 pm UTC Likes: 1
Just a quick warning; broken graphics on Mesa 20.1.8/radeonsi. No foliage, rocks or trees, spectators are just black unmoving blocks.
I think this is caused by the heavy use of compute shaders, which might be fixed by this:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5632
Maybe someone using a current 20.2-rc can confirm? The demo should be enough to reproduce the bug:
https://funselektor.itch.io/art-of-rally#download
I think this is caused by the heavy use of compute shaders, which might be fixed by this:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5632
Maybe someone using a current 20.2-rc can confirm? The demo should be enough to reproduce the bug:
https://funselektor.itch.io/art-of-rally#download
Free first-person shooter-strategy 'Unvanquished' is now properly open source
21 September 2020 at 6:21 pm UTC
21 September 2020 at 6:21 pm UTC
Quoting: illwieckzWhat is the distro name and version you use so we may check it for our upcoming release?I use Debian unstable, so I'm afraid I almost always run the latest versions.
Free first-person shooter-strategy 'Unvanquished' is now properly open source
19 September 2020 at 7:55 pm UTC
You're supposed to run the game using "./daemon -pakpath /path/to/pkg/" but the game version that's available to download is from 2018 and suffer from bitrot. It seems to depend on an outdated libstdc++.
19 September 2020 at 7:55 pm UTC
Quoting: scaineI downloaded the torrent, got this:The .zip will have the same file structure.
No idea what to do. Nothing in the wiki either, that I could find. Why is the torrent different from the universal updater? Why are good guy open source game designers so poor at making their games easily accessible? Weird.
I'll try the actual download button. I tend to avoid them if there's a torrent, a I don't like placing load on a free game resource.
You're supposed to run the game using "./daemon -pakpath /path/to/pkg/" but the game version that's available to download is from 2018 and suffer from bitrot. It seems to depend on an outdated libstdc++.
Half-Life: Absolute Zero mimics Half-Life's original vibe, run on Linux with Xash3D FWGS
3 August 2020 at 5:25 pm UTC Likes: 5
3 August 2020 at 5:25 pm UTC Likes: 5
This is refreshing to see:
Minimum System Requirements:
Processor: Pentium 166+
Memory: 32 MB RAM
Minimum System Requirements:
Processor: Pentium 166+
Memory: 32 MB RAM
The latest art of rally demo update adds in crowds, improved handling
29 July 2020 at 2:21 pm UTC
29 July 2020 at 2:21 pm UTC
Love it!
It's proper Group B crowds too, so you'll be picking fingertips from the side mirrors at the end of each stage!
It's proper Group B crowds too, so you'll be picking fingertips from the side mirrors at the end of each stage!
3D adventure thriller 'Beyond a Steel Sky' is out now for Linux PC
17 July 2020 at 10:30 am UTC Likes: 2
17 July 2020 at 10:30 am UTC Likes: 2
The discount problem is resolved. Tried to buy it yesterday 20%, today the full 30%.
Psychological horror adventure 'Saint Kotar' gets extra Kickstarter time
15 July 2020 at 7:36 pm UTC
15 July 2020 at 7:36 pm UTC
Sigh... I thought I swore off Kickstarter but here we go again. Just when I thought I was out, they pull me back in...
art of rally looks terrific in the latest trailer and it will be on GOG too
13 June 2020 at 9:43 pm UTC
13 June 2020 at 9:43 pm UTC
I think the camera position pretty much needs to be top down for you to see enough of the road and plan ahead. You are both driver and co-driver.
From https://www.eurogamer.net/articles/2019-10-18-art-of-rally-is-rally-done-artfully
QuoteThere are no co-driver instructions or even corner markers - because, by Casu's own admission, it's too much work when you consider localisation further down the line.
From https://www.eurogamer.net/articles/2019-10-18-art-of-rally-is-rally-done-artfully
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