Latest Comments by pleasereadthemanual
itch.io store now requires AI generated content disclosures for assets
23 November 2024 at 5:46 am UTC Likes: 1
But you can get some really good results with ChatGPT if you prompt it properly. I've seen good writing come out of ChatGPT, but I certainly can't get it to do that. So while this technology branch may not get much better, people will get better at using it. And maybe that will make a big difference. But I have heard people say, "ChatGPT is getting dumber." I don't know whether that's because the shine has worn off, or the ourobouros is already close to eating itself.
I was very impressed when Photoshop was able to remove text from an image and paint over it with a consistent-looking background using its AI generation tool because I did not have the original files. The Google Pixel Magic Eraser tool is similarly impressive if it works as advertised.
So, it seems to be quite good at editing images. As for fabricating art entirely...I have yet to be impressed.
23 November 2024 at 5:46 am UTC Likes: 1
Quoting: Purple Library GuySo rather than a brand new nascent technology, I think it's actually quite a mature technology, and it's already taken a key ingredient, model size, about as far as it can be taken. I think it may have already plateaued.Based on the past two years, this seems likely to be true. I haven't seen many large enhancements in ChatGPT in the past two years, but I have seen a lot of expansion into other fields. I haven't seen any noticeable change in machine translation since the rise of ChatGPT, likely because LLMs were already being used for machine translation for a long time.
But you can get some really good results with ChatGPT if you prompt it properly. I've seen good writing come out of ChatGPT, but I certainly can't get it to do that. So while this technology branch may not get much better, people will get better at using it. And maybe that will make a big difference. But I have heard people say, "ChatGPT is getting dumber." I don't know whether that's because the shine has worn off, or the ourobouros is already close to eating itself.
I was very impressed when Photoshop was able to remove text from an image and paint over it with a consistent-looking background using its AI generation tool because I did not have the original files. The Google Pixel Magic Eraser tool is similarly impressive if it works as advertised.
So, it seems to be quite good at editing images. As for fabricating art entirely...I have yet to be impressed.
Quoting: Purple Library GuyI'm sure stuff that produces better output is possible, and indeed I'm pretty sure true AI is possible (although it won't be all-powerful like some of the rich weirdos imagine). But that will be a different technology, not just iterations on current large language model concepts.I completely agree.
itch.io store now requires AI generated content disclosures for assets
21 November 2024 at 11:56 pm UTC Likes: 3
A lot of people sympathize with artists who express those opinions.
If you want a good incident that shows where Anti-AI sentiments are coming from, look no further than the Adobe incident this year. Adobe's policy change to scrape and use their users' data for training their AI if you use their apps was taken very poorly by every creative, to the point Adobe needed to issue a non-apology.
It's really the same thing as the Luddites. They felt threatened by new technology that could replace them to do the work more cheaply, and the end result was lower quality, but a lot of customers didn't care that much, so the more cheaply-produced and higher margin product won. Employees (usually children) that used the new machines were also in a lot more danger too, but that doesn't really relate.
The ultimate insult is that these AI generators use real artist's work as training data so they can eventually be used to replace the artists that "inspired" it.
I think AI generated art will continue to get better, and it will be easier to get better, more consistent art assets with less hallucinations over the years. And fewer artists will be hired—especially the lower-skilled ones—because an AI can do it more cheaply and never needs a day off. The highest-skilled artists will probably remain around for a long time, even just for the sake of the craft, but good luck to anyone new trying to get into the field.
It's just sad, thinking about it. Will we all end up too fat and happy to care in the future like in WALL-E? If there's no point learning how to express yourself through writing and art because AI can do it faster and better, what does that leave us to do? Oil the machines and watch AI-generated TV shows all day?
I think AI has its place, but I don't want to see so much of it in my games and stories. I read stories and play games to connect with a writer and artist who're trying to tell me something. It just feels cheaper and inauthentic. In the future, when I'm no longer able to tell the difference, the idea will feel cheap and inauthentic. I feel that connection when I'm playing SuperGiant games. I just don't feel it with an asset flip or AI-generated art in games. I think the worst experience I ever had was reading some fanfiction and realizing part way through that it must have been AI-generated, because no person would write like this, for as long as this. In fanfiction.
21 November 2024 at 11:56 pm UTC Likes: 3
Quoting: kokoko3kI still doubt this hype of "anti AI" is tied to those deep roots.Artists feel threatened by AI-generated art, so they loudly and publicly disapprove of it.
A lot of people sympathize with artists who express those opinions.
If you want a good incident that shows where Anti-AI sentiments are coming from, look no further than the Adobe incident this year. Adobe's policy change to scrape and use their users' data for training their AI if you use their apps was taken very poorly by every creative, to the point Adobe needed to issue a non-apology.
It's really the same thing as the Luddites. They felt threatened by new technology that could replace them to do the work more cheaply, and the end result was lower quality, but a lot of customers didn't care that much, so the more cheaply-produced and higher margin product won. Employees (usually children) that used the new machines were also in a lot more danger too, but that doesn't really relate.
The ultimate insult is that these AI generators use real artist's work as training data so they can eventually be used to replace the artists that "inspired" it.
I think AI generated art will continue to get better, and it will be easier to get better, more consistent art assets with less hallucinations over the years. And fewer artists will be hired—especially the lower-skilled ones—because an AI can do it more cheaply and never needs a day off. The highest-skilled artists will probably remain around for a long time, even just for the sake of the craft, but good luck to anyone new trying to get into the field.
It's just sad, thinking about it. Will we all end up too fat and happy to care in the future like in WALL-E? If there's no point learning how to express yourself through writing and art because AI can do it faster and better, what does that leave us to do? Oil the machines and watch AI-generated TV shows all day?
I think AI has its place, but I don't want to see so much of it in my games and stories. I read stories and play games to connect with a writer and artist who're trying to tell me something. It just feels cheaper and inauthentic. In the future, when I'm no longer able to tell the difference, the idea will feel cheap and inauthentic. I feel that connection when I'm playing SuperGiant games. I just don't feel it with an asset flip or AI-generated art in games. I think the worst experience I ever had was reading some fanfiction and realizing part way through that it must have been AI-generated, because no person would write like this, for as long as this. In fanfiction.
ROSE is a free rogue-lite arena shooter where you sacrifice your body parts to progress
21 November 2024 at 10:17 am UTC
21 November 2024 at 10:17 am UTC
Sounds like the plot of Houseki no Kuni...
Valve dev details more on the work behind making Steam for Linux more stable
12 November 2024 at 12:03 pm UTC Likes: 6
What an insane amount of work for a Flatpak package.
12 November 2024 at 12:03 pm UTC Likes: 6
Quoting: BlackBloodRumThey may be better off embracing the flatpak more closely, as it'll make it easier to port between different distributions.I don't know what the Steam client's codebase looks like, but all I can see with the Steam Flatpak manifest is black magic: https://github.com/flathub/com.valvesoftware.Steam
What an insane amount of work for a Flatpak package.
Fedora KDE gets approval to be upgraded to sit alongside Fedora Workstation
12 November 2024 at 1:36 am UTC
12 November 2024 at 1:36 am UTC
Quoting: JarmerIs this the spin for Fedora or openSUSE?Quoting: pleasereadthemanualCOSMIC is a great desktop. I ran it as my main desktop for a few weeks. I'd love to try it again when it's stable and has more features like support for graphics tablets and integrated input methods :)
I'm very much looking forward to the unofficial spin the actual cosmic devs will put out soon. Last I heard it was planned for spring '25.
Rogue Point is a new tactical shooter from Half-Life remake Black Mesa developer Crowbar Collective
12 November 2024 at 1:32 am UTC Likes: 2
12 November 2024 at 1:32 am UTC Likes: 2
It really is the end of an era when most people aren't thinking, "I really hope they do a Linux version!" but instead, "I really hope they don't actively block Linux users who play the game through Wine, Android emulation or VFIO GPU passthrough!"
Fedora KDE gets approval to be upgraded to sit alongside Fedora Workstation
11 November 2024 at 3:14 am UTC Likes: 1
I've tried Cinnamon and while it's fine and something I'd recommend to users coming from Windows (I can't recommend KDE because of its complexity and GNOME is too different), I don't like it. I'm not a fan of the design. It works well enough, I think, though I've only tried it in a VM.
I'm happy to accept the defaults of most desktop environments. I usually only end up changing the keybindings and a few other small things. As long as it has 10 workspaces, I can deal.
For that reason, I also like tiling window managers. I've tried Sway and like it, but I ultimately decided it was too much work and it lacked features I needed. COSMIC is not nearly as much work but still lacks features at the moment. I'm pretty happy on GNOME (for the exact reasons you dislike it :P), but I may end up on COSMIC eventually.
Or back to KDE. Who knows? Right now, only GNOME and KDE have all the features I want.
11 November 2024 at 3:14 am UTC Likes: 1
Quoting: Purple Library GuyMy needs are fairly simple, so I ended up using Mate.I'm not a fan of XFCE (too confusing to me :P), but I've never tried MATE. It seems like a good choice! Not something I'd choose myself, but I likely wouldn't be overly unhappy with it.
I've tried Cinnamon and while it's fine and something I'd recommend to users coming from Windows (I can't recommend KDE because of its complexity and GNOME is too different), I don't like it. I'm not a fan of the design. It works well enough, I think, though I've only tried it in a VM.
I'm happy to accept the defaults of most desktop environments. I usually only end up changing the keybindings and a few other small things. As long as it has 10 workspaces, I can deal.
For that reason, I also like tiling window managers. I've tried Sway and like it, but I ultimately decided it was too much work and it lacked features I needed. COSMIC is not nearly as much work but still lacks features at the moment. I'm pretty happy on GNOME (for the exact reasons you dislike it :P), but I may end up on COSMIC eventually.
Or back to KDE. Who knows? Right now, only GNOME and KDE have all the features I want.
Fedora KDE gets approval to be upgraded to sit alongside Fedora Workstation
10 November 2024 at 2:00 am UTC Likes: 2
COSMIC is a great desktop. I ran it as my main desktop for a few weeks. I'd love to try it again when it's stable and has more features like support for graphics tablets and integrated input methods :)
10 November 2024 at 2:00 am UTC Likes: 2
Quoting: fagnerlnI really like GNOME, but it has a few deficiencies that are unlikely to be fixed for a very long time. I like KDE too, but the UX is not as good. In some places it's much better, but overall it's not as well-constructed. Both have bugs.Quoting: pleasereadthemanualI tried out KDE for a while due to a missing feature on GNOME, but KDE then broke a similar feature, so I went back to GNOME.
Yeah, that's exactly my experience. I really like the Gnome workflow, but because of disliking some of the dev's attitudes/opinions, and the fact that there's a lot of people hyping KDE (and now companies like Valve funding it), I keep an eye on every KDE release, but it's always the same: I try it, it breaks, I regret.
Maybe it's a "me" issue, but even on Windows, if I use it a bit, I find some bugs, even doing nothing. Gnome is just fine.
I just hope that Fedora Cosmic become a fantastic distro.
COSMIC is a great desktop. I ran it as my main desktop for a few weeks. I'd love to try it again when it's stable and has more features like support for graphics tablets and integrated input methods :)
Fedora KDE gets approval to be upgraded to sit alongside Fedora Workstation
10 November 2024 at 1:53 am UTC Likes: 1
I think the more apps installed, the better, generally. It's beneficial to new users to not need to search for and install applications.
10 November 2024 at 1:53 am UTC Likes: 1
Quoting: no_information_hereThis page has a list of applications that are likely in Fedora KDE's core: https://fedoraproject.org/spins/kde/Quoting: pleasereadthemanualThere are quite a lot of them: https://apps.kde.org
I don't know which ones Fedora's KDE SIG thinks are core.
Including all of those as core apps would be lunacy. What I was implying was that only a skeleton number of them is required to make a perfectly usable desktop OS.
I have been glad to see a trend that some Linux distros install fewer things by default and leave more choices up to the user.
I think the more apps installed, the better, generally. It's beneficial to new users to not need to search for and install applications.
Fedora KDE gets approval to be upgraded to sit alongside Fedora Workstation
9 November 2024 at 2:28 am UTC Likes: 1
I tried out KDE for a while due to a missing feature on GNOME, but KDE then broke a similar feature, so I went back to GNOME. I agree that presenting two options will lead to a lot of confusion for users. But Fedora is already a distribution that leads to a lot of confusion with the codec limitations, so this is paltry in comparison. I'm interested to see how they present KDE.
9 November 2024 at 2:28 am UTC Likes: 1
Quoting: hell0I'm sure they've managed to figure it out as they've since approved the change.Quoting: pleasereadthemanualA member of the Quality Assurance team for instance is concerned about being able to assure the quality of KDE:
QuoteFor KDE, this would be extra 51 apps! Compare the scope. I believe it's impossible for us to have the same quality bar here. And even if we had a huge surge of volunteers to test those regularly, it would just mean that we'd hardly ever release, because the likelihood of discovering a broken functionality in 73 apps (22+51) is much higher than in 22 apps. Workstation is quite lean on pre-installed apps, and yet we already struggle with this, and many people get irked by the whole compose being blocked on a bug in gnome-clocks/gnome-contacts/gnome-calendar/etc.
And concluding:
QuoteEither the quality requirements won't be the same, or we need to lower the Workstation one and meet somewhere in the middle for both.
Seems solid at first but the entire argument hinges on the fact all "apps" are of equal complexity and quality.
Either way, pretty happy about the news. Right when I was thinking of giving KDE a spin after fixing gnome's search tracker for the umpteenth time.
I tried out KDE for a while due to a missing feature on GNOME, but KDE then broke a similar feature, so I went back to GNOME. I agree that presenting two options will lead to a lot of confusion for users. But Fedora is already a distribution that leads to a lot of confusion with the codec limitations, so this is paltry in comparison. I'm interested to see how they present KDE.
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