Latest Comments by pleasereadthemanual
Palworld is Steam Deck Playable and runs on Desktop Linux with Proton
20 January 2024 at 2:23 pm UTC Likes: 1
I wrote the comment quickly and didn't properly explain that; sorry.
But I would say that if Nintendo sued, they'd need to defend themselves in court over it. That's how we end up with situations like the Bleem! emulator winning in court, but the company behind them going bankrupt and the emulator disappearing anyway. You don't need to be legally right to win; you just need to have money and ambition.
That's a whole other argument, of course.
20 January 2024 at 2:23 pm UTC Likes: 1
Quoting: Liam DaweThere's also a very clear obvious difference betweenI'd like to clarify that Tanya Grotter was not a translation of Harry Potter; it was a work that had similarities. Even reading the table of similar traits, I'm not entirely convinced it qualifies as a derivative work...
- Someone translating works and then selling it, sure it may add value for that language, but the original work is not their own to sell in any form.
- something that has similarities to something else.
I wrote the comment quickly and didn't properly explain that; sorry.
Quoting: tuubiI think you're veering into straw man territory here, but I'll agree that derivative works infringe copyright.That's all I was trying to say. I agree with Pengling; just clarifying that a "derivative work" does qualify as copyright infringement. Not saying that Pal World falls under that category.
But I would say that if Nintendo sued, they'd need to defend themselves in court over it. That's how we end up with situations like the Bleem! emulator winning in court, but the company behind them going bankrupt and the emulator disappearing anyway. You don't need to be legally right to win; you just need to have money and ambition.
That's a whole other argument, of course.
Palworld is Steam Deck Playable and runs on Desktop Linux with Proton
19 January 2024 at 10:41 pm UTC Likes: 2
JK Rowling sued over Tanya Grotter: https://en.wikipedia.org/wiki/Tanya_Grotter#Legal_history
19 January 2024 at 10:41 pm UTC Likes: 2
Quoting: melkemindWell, being derivative is actually copyright infringement. That's why unauthorized translations fall under copyright infringement; they're derivative works.Quoting: LoudTechieQuoting: dlove67I would guess that they would argue that the "pals" are derivative Pokémons.Quoting: soulsourceI'm a bit torn on this one. On the one hand it looks really interesting. On the other hand it's €20 that will be spent on nothing once it gets pulled from Steam because of (rightful) copyright claims by The Pokémon Company...
What copyright claim would Nintendo have?
Being derivative isn't copyright infringement.
JK Rowling sued over Tanya Grotter: https://en.wikipedia.org/wiki/Tanya_Grotter#Legal_history
QuoteIn 2003, courts there prevented the distribution of a Dutch translation of the first in the series, Tanya Grotter and the Magical Double Bass, after Rowling and Time Warner's lawyers issued a cease and desist order, arguing that the Grotter books violated copyright law, specifically infringing on Rowling's right to control derivative works.
NVIDIA 535.154.05 for Linux brings a few bug fixes
18 January 2024 at 11:49 am UTC Likes: 2
18 January 2024 at 11:49 am UTC Likes: 2
I hope this driver update fixes the flickering issues with every XWayland program. It makes using Krita very unpleasant.
NVK can't come sooner.
NVK can't come sooner.
Valve seeing increasing bug reports due to Steam Snap - other methods recommended
17 January 2024 at 11:06 pm UTC Likes: 2
17 January 2024 at 11:06 pm UTC Likes: 2
Quoting: KimyrielleI don't really have a horse in this race, but I think TiZ is referring to the time Steam wiped everything on the user's drive: https://github.com/ValveSoftware/steam-for-linux/issues/3671Quoting: TiZNot even one? I have an easy one. First, Steam is proprietary. Valve does do a lot of great FOSS work, and they are generally trustworthy, but Steam itself is still proprietary at the end of the day. And it has made catastrophic mistakes before. Containerizing it limits the scope of the damage it can possibly do.
That's not it, either. I have about... 800+ additional reasons, at least in my Steam library. A whole litany of proprietary, closed-source games. Only a fraction of them are native, and would have hypothetically unfettered access to the whole filesystem when unsandboxed, but that's enough to prefer to be safe rather than sorry. Steam does have its own container runtimes, Soldier and Sniper, but most native binaries don't use them. Proton is their main consumer, actually.
I love open source software as much as anyone, but let's be real here. There are plenty of super serious bugs in OSS applications, too. Saying that anything proprietary is untrustworthy by design is a bit over the top. With your logic, you'd need to containerize EVERYTHING, and the result of this would be a a fairly unproductive and ineffective system. I get containerization for high-risk applications (yes, like the internet browser), but locking software from trustworthy vendors inside a container is a bit much on the paranoid side.
SMITE 2 announced with Steam Deck support from Titan Forge and Hi-Rez Studios
17 January 2024 at 5:40 am UTC
17 January 2024 at 5:40 am UTC
Quoting: CatKillerAs it happens, I've found a guide for game devs who want to target Linux via DXVK: https://github.com/doitsujin/dxvk/wiki/Developer-guidelinesQuoting: pleasereadthemanualI'm still curious how this process actually works. Let's imagine I'm a game dev, and I've committed to supporting Linux with Proton. Alright, what do I do?
Full effort version: have at least one Linux machine running Proton plumbed into your CI unit tests and manual testing pipeline, and fail those tests if any build fails to work as it should on that machine.
Less effort version: test your release builds on at least one Linux machine prior to release.
Even less effort version: make some effort to fix bugs that your Linux users report after you've released an update that breaks the game for them.
Least effort version: release updates and let Valve fix them.
Most game devs pick the last one, and a select few pick the penultimate one.
QuoteI imagine the only thing I can do is submit bugs to Valve when I encounter a bug with Wine/DXVK/whatever. Does Valve have an official private channel for sending these bugs in? Because there is no open issue on the Proton Github page for SMITE 2. Well, if I had a Wine dev on hand, I could get them to submit patches upstream.
Game devs that have paid their $100 get access to a whole bunch of game developer-only forums and a separate game developer-only helpdesk (it used to be a specific contact at Valve but got amended into a shared pool of staff). Valve also have the resources to pre-emptively test whatever they deem important, or to contact anyone they deem important.
SMITE 2 announced with Steam Deck support from Titan Forge and Hi-Rez Studios
15 January 2024 at 10:44 pm UTC
15 January 2024 at 10:44 pm UTC
Quoting: Purple Library GuyHow am I supposed to know that using this particular engine feature is going to break Wine? I don't know what weird-ass shit 90% of VN devs from the 2000s were doing, but fullscreen is always broken unless I use Gamescope.Quoting: pleasereadthemanualAvoid doing weird-ass shit when I develop the game?QuoteSince they're testing on Steam Deck, no doubt it will work just fine on desktop Linux too with Proton.I'm still curious how this process actually works. Let's imagine I'm a game dev, and I've committed to supporting Linux with Proton. Alright, what do I do?
SMITE 2 announced with Steam Deck support from Titan Forge and Hi-Rez Studios
15 January 2024 at 10:09 pm UTC
I imagine the only thing I can do is submit bugs to Valve when I encounter a bug with Wine/DXVK/whatever. Does Valve have an official private channel for sending these bugs in? Because there is no open issue on the Proton Github page for SMITE 2. Well, if I had a Wine dev on hand, I could get them to submit patches upstream.
Am I missing something?
15 January 2024 at 10:09 pm UTC
QuoteSince they're testing on Steam Deck, no doubt it will work just fine on desktop Linux too with Proton.I'm still curious how this process actually works. Let's imagine I'm a game dev, and I've committed to supporting Linux with Proton. Alright, what do I do?
I imagine the only thing I can do is submit bugs to Valve when I encounter a bug with Wine/DXVK/whatever. Does Valve have an official private channel for sending these bugs in? Because there is no open issue on the Proton Github page for SMITE 2. Well, if I had a Wine dev on hand, I could get them to submit patches upstream.
Am I missing something?
Lutris game manager v0.5.15 brings lots of overall improvements for game installs
15 January 2024 at 9:32 pm UTC Likes: 8
15 January 2024 at 9:32 pm UTC Likes: 8
For those who don't know, the maintainer and main developer for Lutris made a call for more donations a few months ago as support has been decreasing over the years: https://www.patreon.com/posts/fresh-new-sad-91365345
QuoteOn a less positive note, I’d like to address the painful direction the Lutris Patreon (and financial support in general) is taking. The current earnings of the Lutris Patreon is about half of what it was in September 2020. This was a time before the Steam Deck when Lutris was far less complete than what it is today.
Lutris was never created in the goal of making money but the direction the Patreon is taking only cements my conviction that making a living writing open source software is nothing but a dream. I fully understand that the current economic situation makes things harder for most to give to open source projects and can’t thank enough all of you who still make monthly donations! I’m slightly hopeful that the introduction of cloud saves in Lutris will change the direction the Patreon has taken. While self hosting your cloud saves with Nextcloud will be the default option, it will also be possible for $5 Patrons to host your saves on Lutris.net. In any case, working full time on Lutris will soon come to an end since it is not sustainable and I will eventually run out of savings. Do not believe the whole “Free as in speech, not free as in beer” discourse. Free software is free in the monetary sense too. The only people who make money writing open source software are the ones under the umbrella of a large corporation.
While this may sound sour, I must repeat: Lutris was not created to make money and I’m really happy with what it has become and with the state of Linux gaming in general! It is just frustrating to see thousand of dollars spent in ugly JPEGs of monkeys (glad the NFT fad is over) while the work of open source developers is consistently under-valuated. To the people who do support Lutris and other open source projects, thank you so much, you are heroes! And for those who can’t afford to support financially, don’t worry about it, just enjoy the software!
OpenAI say it would be 'impossible' to train AI without pinching copyrighted works
14 January 2024 at 11:27 pm UTC
You'd also expect to face some legal trouble if you ripped some fan subs and tried to pass them off as your own translation (which has been done before).
Of note is the Organization for Transformative Works, which works to protect fan works and has this to say:
It's certainly not as cut and dry as you might think.
14 January 2024 at 11:27 pm UTC
Quoting: LoudTechieI suggest looking up Marion Zimmer Bradley.Quoting: 14I think there is an argument that reading copyrighted material is same as a human doing so and then writing their own creative work
Look up the legal standing of fan fiction. Than repeat that statement.
Using copyrighted "aspects" is enough to be considered a copyright violation.
QuoteFor many years, Bradley actively encouraged Darkover fan fiction. She encouraged submissions from unpublished authors and reprinted some of it in commercial Darkover anthologies. This ended after a dispute with a fan over an unpublished Darkover novel of Bradley's that had similarities to one of the fan's stories. As a result, the novel remained unpublished and Bradley demanded the cessation of all Darkover fan fictionThe fan threatened to take Marion Zimmer Bradley to court for infringing on the fan's copyright. The fan holds the copyright to their own prose. The fan clearly does not hold the copyright to the characters. But should the author of the original work use prose from a fan work...well, things get dicey.
You'd also expect to face some legal trouble if you ripped some fan subs and tried to pass them off as your own translation (which has been done before).
Of note is the Organization for Transformative Works, which works to protect fan works and has this to say:
QuoteCopyright is intended to protect the creator’s right to profit from her work for a period of time to encourage creative endeavor and the widespread sharing of knowledge. But this does not preclude the right of others to respond to the original work, either with critical commentary, parody, or, we believe, transformative works.And:
In the United States, copyright is limited by the fair use doctrine. The legal case of Campbell v. Acuff-Rose held that transformative uses receive special consideration in fair use analysis. For those interested in reading in-depth legal analysis, more information can be found on the Fanlore Legal Analysis page.
QuoteWhile case law in this area is limited, we believe that current copyright law already supports our understanding of fanfiction as fair use.
We seek to broaden knowledge of fan creators’ rights and reduce the confusion and uncertainty on both fan and pro creators’ sides about fair use as it applies to fanworks. One of our models is the documentary filmmakers’ statement of best practices in fair use, which has helped clarify the role of fair use in documentary filmmaking.
It's certainly not as cut and dry as you might think.
AYANEO NEXT LITE handheld announced with SteamOS Linux
12 January 2024 at 10:13 am UTC Likes: 1
12 January 2024 at 10:13 am UTC Likes: 1
Quoting: kuhpunktI feel like this could be very easily misinterpreted to not mean some kind of newsletter:Quoting: pleasereadthemanualQuoting: kuhpunktWHATQuoting: Liam DaweUpdated article to note the AYANEO OS previous plan, and that I've reached out to both AYANEO and Valve.
Next update.
It's $299.
https://ayaneo.com/article/807
Curious about what a "subscription" means, though.
(notice they're calling it the "HoloISO System" now)
It's just bad translation. Subscribe for like a newsletter with updates.
QuoteOn January 11th (EST), the all-new, highly cost-effective option, AYANEO NEXT LITE, subscriptions open 9:30 PM EST, 1/11/2024, starting at $299.
- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
- Valve dev details more on the work behind making Steam for Linux more stable
- NVIDIA detail upcoming Linux driver features for Wayland and explain current support
- GE-Proton 9-19 brings fixes for Horizon Zero Dawn Remastered, Monster Hunter Wilds and more
- Direct3D to Vulkan translation layer DXVK v2.5 released with rewritten memory management
- > See more over 30 days here
-
Get a fresh look at Half-Life 2 RTX in a new video plus…
- _Mars -
Avowed from Obsidian gets a release date, and pre-order…
- Joseph -
Classic Unreal Tournament and Unreal now easier to down…
- Purple Library Guy -
Avowed from Obsidian gets a release date, and pre-order…
- whizse -
Half-Life 2 free to keep until November 18th, Episodes …
- a0kami - > See more comments
- What do you want to see on GamingOnLinux?
- LoudTechie - New Desktop Screenshot Thread
- Vortex_Acherontic - Our own anti-cheat list
- Xpander - Weekend Players' Club 11/15/2024
- Klaas - Does Sinden Lightgun work?
- Linas - See more posts