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Latest Comments by PublicNuisance
Version 0.11 is out for Veloren, a multiplayer voxel RPG written in Rust
13 September 2021 at 12:55 pm UTC Likes: 2

Those that enjoy the game and are able to, they accept donations at their open collective.

https://opencollective.com/veloren

If Linux gamers even donated 1% of what they spend on closed source games to FOSS gaming it would be huge.

Clearing up what games will and won't run on the Steam Deck
8 September 2021 at 12:48 pm UTC Likes: 4

Valve over promised here or used terrible wording. This is going to explode in their faces. As I have said before, all it will take for them to be wrong is for one single game out of 10000+ to not work and then they become liars and have to talk about how they were misunderstood and then they look like con men.

Developer of the cosmic-horror RPG 'Death Trash' shows off some sales per-platform
5 September 2021 at 3:57 pm UTC Likes: 2

Quoting: mao_dze_dun
Quoting: PublicNuisanceThis is the correct reason to make Linux games. I don't really understand when some developers make a game for a platform that is around 1% of the PC gaming market and then get shocked when we are aren't more than about 1% of their sales. These guys get it, it's about the love of the platform or just simply wanting more people to play your game.

Ok, but then when a developer declares they are not developing a native version of their game for Linux, everybody starts complaining how underappreciated the Linux market is and how, supposedly, everybody on Linux would totally buy said game and somehow the entirety of the overall 1% of the Linux segment of the market would be a customer. Then time and time again, when developers actually share sales data, we see it being anywhere between little under 1% to maybe 2% (I think I saw 3%, once), with a definite co-relation between how popular the game is and how small the % of Linux gamers playing is (e.g. the more popular the game the lower % the Linux gamers are).

Don't get me wrong - I am not disagreeing with you. My problem is with the community's attitude in general. It's either: "Why don't you develop a native version - everybody on Linux would buy it?", or: "We're 1% of the market - of course you get around only ~1% of sales on Linux". Damned if you do, damned if you don't...

I really dislike when people say things like "everybody says" because all it takes for me to make you wrong is find one person who doesn't and in this case it isn't hard because I don't say those things. I agree it is a problem but in the end I can't control what thousands of other people do any more than you can and I refuse to have any responsiblity for their actions. I act very simply. If a game makes a Linux version and I like the look of the game then I buy it when I can. If they don't then I move on to someone who did. I don't complain or point fingers over the chocies of a developer, it isn't worth my time. The times I will complain is when they use weak wording like "maybe down the road we will make it for Linux" which we all know is a response that means no but comes from someone with no spine to say so. Also if you are someone who is deciding whether to invest their time in making a Linux version then you shouldn't be taking the words of randos on the internet you should be hunting down actual market data to get an idea for what your sale projections may be to see if it is worth your time. If you based your sales projections on someone on a forum saying you would sell 100 000 copies on Linux then you deserve to lose money.

Historical adventure Svoboda 1945: Liberation has been released for Linux
2 September 2021 at 3:45 pm UTC Likes: 1

Hopefully it gets a release on Itch.io like the last game.

Linux on the Framework DIY Laptop has been very popular
2 September 2021 at 1:12 pm UTC Likes: 3

Lack of CoreBoot and privacy kill switches are my only complaints about this laptop. I love the idea of modular expansion ports and the QR codes for the different parts.

The classic PowerSlave can now be picked up from GOG and Steam
2 September 2021 at 1:09 pm UTC Likes: 1

Sadly the Linux version is only on Steam at the moment, hopefully that gets resolved soon.

Developer of the cosmic-horror RPG 'Death Trash' shows off some sales per-platform
2 September 2021 at 1:08 pm UTC Likes: 6

This is the correct reason to make Linux games. I don't really understand when some developers make a game for a platform that is around 1% of the PC gaming market and then get shocked when we are aren't more than about 1% of their sales. These guys get it, it's about the love of the platform or just simply wanting more people to play your game.

Valheim will let you puke up all your food in Hearth & Home
31 August 2021 at 5:33 pm UTC Likes: 2

First Death Trash and now this, what is it with puking in games these days ?

Zink driver for OpenGL over Vulkan continues maturing with a big performance fix
31 August 2021 at 5:32 pm UTC Likes: 2

Does this developer accept donations ? I couldn't see any place to give them money but find this project worth it.

The classic gravity-reversing platformer VVVVVV from Terry Cavanagh gets a huge upgrade
31 August 2021 at 5:31 pm UTC Likes: 2

I love the way the developer has handled the game but just couldn't enjoy the game. Way too much trial and error based platforming where there is little chance you won't die the first time through an area as you couldn't have predicted where a trap was going to be and the game expects you to memorize things and try again.