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Latest Comments by BTRE
Star Traders: Frontiers released into Early Access, here’s a few thoughts
15 November 2017 at 9:32 am UTC

Quoting: uoouJust to let you know - the game *should* have tooltips. It's a Linux specific bugs and the devs are aware of it.
Where did you see that? Since I was playing before release, I had no other point of comparison. If indeed it's broken just for Linux, I'll make a note of it in the article.

Trüberbrook, a beautiful adventure game with Linux support, is on Kickstarter
14 November 2017 at 4:33 pm UTC Likes: 3

Quoting: Eike@BTRE: Thanks for your articles! Sometimes, I find them quite... indie :), but there are surely pearls I would have missed (like this one).
Sometimes I write about stuff that I really want to talk about, sometimes I write about stuff that really needs doing. Other times about things that would otherwise fall through the cracks because GOL doesn't always have the manpower to cover every single game and release. We try to cover all the things that are submitted but it's not always possible.

More to the point: these past few days I've mostly been covering for Liam, who has been busy moving and has had limited internet and computer time. Your thanks is still very appreciated! :D

Space Wars: Interstellar Empires will launch into Early Access next month
13 November 2017 at 10:06 pm UTC Likes: 1

Quoting: razing32Is it confirmed for Linux though ?
They said as much (twice) in their press release email sent to GOL a few days ago:
QuotePHOENIX - Nov. 9, 2017 - Space Wars: Interstellar Empires, the free-to-play turn-based tactical strategy MMO from developer Desert Owl Games, warps into Steam Early Access on Dec. 6, 2017 for Windows PC, Mac and Linux.

What are you playing this weekend?
10 November 2017 at 9:05 pm UTC Likes: 4

This talented wordsmith will be playing a lot of the things that need covering on Monday and Tuesday. I demand a raise! :P

The open source recreation of Daggerfall hits an important milestone
18 October 2017 at 4:53 am UTC Likes: 6

The article does not argue that the Unity Engine is F(L)OSS. It's pointless to go back and forth on that point. The Daggerfall Unity project is MIT-licensed and the code available on an online repository. It is, therefore, open source. What matters is that anyone could take these files and do their own thing, even writing an FLOSS engine around their usage. This is why I stand by the article's title as well as the "open source" tag applied to it.

We could otherwise be here all day arguing definitions of open source but this is a discussion that has been around since the 90s and we're not going to resolve this in the comment sections of an article for a fan recreation of an old game.

A look at DwarfCorp, a game about profit and exploration
16 October 2017 at 10:15 pm UTC

Quoting: minidou
QuoteDwarfCorp [Official Site]
Is this supposed to link to something? All I get is a certificate error into 404.
[EDIT] http://www.dwarfcorp.com/site/ works
My bad: https was automatically applied in the editor when copying the link, fixed now.



Quoting: KlausI agree that the game requires more polish for prime-time. But some of the remarks in the article struck me as odd.

  • Though the camera CAN be controlled by holding the shift-key, but it can be controlled by middle-mouse (holding for panning, scrolling for zoom). Shift+Left/right-mouse is probably more of a fallback. Right-mouse is currently reserved for "send dwarf here" and "cancel order", though I'd probably prefer if they switched that.

  • When I last played it, I always used the "1" hotkey of the top-level menu to select ALL dwarves and never had to fiddle with the selection rectangle. It seems like that menu entry is broken right now though.

Middle click still has the disastrous camera issue/bug and still feels unnatural given all the rotating you're probably going to be doing. Maybe it's something I could get used to once fixed, but I did mention that in the article.

As for the second point, again mentioned in the article, I know about selecting all dwarves. Still would like command groups or a quick way to select particular dwarves only. It's inefficient to select them all and sometimes you'd want to send only some of them to certain tasks in certain areas of the map. Why should I have all my dwarves tilling the earth when I need some of them to be mining or gathering or whatever else?

Setting a primary monitor for launching games in a dual monitor rig
19 September 2017 at 8:30 pm UTC Likes: 1

Edited and added a note by myself to the above because I didn't expect you'd paste my configuration! It'll probably avoid confusion if you know why I did that and where you can see more about the various options you can have ;)

A bunch of Feral Interactive Linux ports may be broken on Arch and others, here's a possible workaround
11 September 2017 at 3:02 pm UTC Likes: 2

Quoting: Ray54I am pleased that you are back on Ubuntu (I assume 16.04) for your main machine. I want to be able to read your game reviews and assume that I will get similar playability and reliability on my 3 older Linux Mint 18 gaming desktops. I have nothing against other Linux distributions, but as I said when you first moved to Antergos, I did not feel that it reviews using Antergos would be as useful as reviews using Ubuntu to the majority of your readership.
According to GOL's own statistics, Ubuntu users are the largest single group but definitely not the majority of users. So it's actually more useful to the majority to know how it runs on non-Ubuntu distros using your logic. Still, in practice, it doesn't really matter what distro we're on since it's rare for there to be really significant issues with games. At least something that won't eventually affect all distros, as is the case with this glibc thing.

Looks like GOG Galaxy won't come to Linux any time soon, as it's "not a priority"
19 August 2017 at 12:05 pm UTC Likes: 1

Hey guys, I know that for some emotions are running high and you may be frustrated but please try to keep things civil. We tolerate some swearing but excessive profanity is a no-no. Your comments may be edited or deleted, and you may eventually be banned, if you do it too much.

As for the article: I don't have that much more to add that hasn't been said already. As someone with hundreds of games being able to update without downloading the whole thing again is handy. My other main concern is about GOG's curation—what games get on there seems arbitrary. I recently covered Aztez whose developer stated that they outright rejected the game from being on the store. They're available DRM-free on Humble and itch, though, as has been my experience with other games, so I favor these alternatives when recommending stores to my friends. Plus, finally, I try to reward those who are proactive in helping Linux gaming so having developers contribute to the Linux ecosystem (Valve with Mesa for example) and/or helping to port titles (both Valve and Humble) makes me less inclined to see GOG as my first port of call.

After playing through Full Throttle Remastered, here are some thoughts
6 August 2017 at 12:35 pm UTC Likes: 7

Quoting: JahimselfThanks Liam for that interesting review. I haven't purchased the game yet. But it convinced me to do so. It's not a problem for me if the story is short, as generally old lucas arts point & clic games take quite some time to be completed. It also seems to be quite different from other Tim Schaffer games. Would be also glad to support Double Fine and Cheeseness for his excellent work on linux for the previous ports and apparently this one too.

I'm glad you enjoyed the review but, just FYI, I'm way more handsome than Liam so it's not that hard to tell us apart :P