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An interview with Paradox Development Studios about supporting Linux
20 June 2016 at 10:45 pm UTC

Quoting: adolsonWhere do we give feedback like he asks? Will he read the comments here?
Hopefully. I've let him know about this article but your best bet to communicate with Paradox is through their official forums. Developers are active there and regularly engage the community.

Since the topic of core-utilization came up, here's a definite and recent confirmation that their games use multiple cores and that optimization isn't so straight forward.

An interview with Paradox Development Studios about supporting Linux
20 June 2016 at 2:24 am UTC

Quoting: ShmerlYou should have asked them if they plan to release their future games on GOG and other DRM-free stores rather than keeping them Steam exclusives.
There was no point to it. They used to release all their games without needing Steam but then moved to Steam-exclusivity. I can't find the old thread in their forums but the reasoning was something along the lines that the non-Steam sales were so miniscule (single digit %) that it didn't make sense to spend a disproportionate amount of resources maintaining other versions on other stores. This was a bit after CK2 launched. Every time the topic has been brought up since, they've said they won't do it. On the plus side, their games tend not to be Steamworks dependent so you can just copy them wherever and run them without having Steam open.

QuoteAnother minus to them for not submitting bugs to Mesa, and another major minus for trying to justify why they aren't releasing 64-bit versions. The later was really weird.
I know that Paradox seems really big and successful, but these games are also made with like 4 core people teams sometimes. Others come and go as they need between other projects. At least judging by the dev diaries I've read. As a Mesa user, I do wish they'd support Mesa more directly but, let's face it, most people use the proprietary drivers: it doesn't make that much economic sense to allocate manpower for a small sliver of a still-tiny linux market. Hopefully that'll change but it is what it is.

Not sure that 64 bit versions of their games would help much either right now. Sounds to me like they need to offload more work to the GPU to make their games less CPU-bound first. Which is why I hoped that the Vulkan question would have had a more exciting answer.

An interview with Paradox Development Studios about supporting Linux
19 June 2016 at 10:30 pm UTC Likes: 3

Quoting: rkfgI don't really your question.
I accidentally a word, is all :)

Fixed in brackets.

An interview with Eagre Games about their new game, ZED
12 June 2016 at 8:07 pm UTC

Quoting: GloWYou got a repetition, Calvin gave the same answers to two different questions. "Currently I am running Linux..."
Yeah, I chose not to edit that kind of stuff out. It was an email interview and so that's what I got back.

Salt and Sanctuary, a haunting 2D action RPG looks like it could come to Linux
31 May 2016 at 8:49 pm UTC Likes: 1

Knowing Ethan, it'll be done in a week, tops :D

But seriously, I'll definitely pick it up when if and when it comes out for Linux.

Feral Interactive officially announce F1 2015 is coming to Linux on May 26th, properly this time
25 May 2016 at 3:22 am UTC

Quoting: MGOidIn the Steam store, the Windows version is DirectX 11, and the recommended GPU is a GTX 970, same as Linux. The minimal requirement is a GTX 640, also the same as Linux, but Codemasters lists older GPUs too.

So, a DX11 game means OpenGL4.3 Linux right? OSS AMD drivers will not work with this for a few months. Grid Autostport plays very nice today with the OSS driver, but not at launch. so I must buy this in a couple of months or so.

Mesa has had more or less full 4.3 support for radeonsi for a bit over a month now. But the DX11/OpenGL equivalence depends on what extensions the particular game uses. Some games like Bioshock infinite needed 4.1 but things like Alien Isolation need 4.3 while mordor needs 4.4 or 4.5 iirc. Feral is pretty good about Mesa support and TR, which was also based of DX11, worked just fine for me with mesa git at launch.

Feral Interactive are teasing yet another Linux & Mac port on their radar
3 May 2016 at 12:55 pm UTC

Quoting: MacabreHeartSo there is a system called the Jemba Inertia Notes System which is used in Rallying, as in car racing. My bet is thus Dirt Rally due to them porting most of the other racing titles on Linux

Yeah, I forgot that we still "don't know" who is porting that. That makes sense. They did Autosport, too, so hopefully it'll be as good of a port as that.

Feral Interactive are teasing yet another Linux & Mac port on their radar
3 May 2016 at 12:36 pm UTC

I know that that type of drum is a jembe, a traditional West African kind. It has a reputation for being loud and distinctive. So maybe something that involves a beat of some sort? No idea about the spacious skies.

Corpse Party, a popular 2D horror series is coming to Linux & SteamOS
3 May 2016 at 10:45 am UTC Likes: 1

I'd only heard of the series before and it seems neat. It's really cool to see more Japanese games being ported to Linux, especially indie ones. Hopefully it won't be too long before it's out for linux.

Tomb Raider tested on R7 370 4G and HD 7970
27 April 2016 at 11:25 pm UTC

Yeah, I disabled depth of field and a few other things and getting higher numbers on utlra with my 7870 running on mesa and llvm git. There's a few dips when transitioning from cutscenes for some reason but performance is always at least 30 fps, averaging around the above results. Played for about an hour as well. Might tweak some settings or knock down textures to high since I couldn't see that big of a difference but, so far, so good. Feral definitely showed us Mesa users some love. I hope performance doesn't tank later on in the game in the snowy areas.

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