Latest Comments by Pengling
Save the Bees on May 20 with the release of APICO
12 May 2022 at 5:08 pm UTC Likes: 6

I'm not 100% sure if the game will be my sort of thing (I'll have to give the demo a look), but supporting the bees is a Very Good Thing!

Uncanny timing with this one, actually - it's been unseasonably cold, so I've had to put out the occasional saucer of sugar-water for bees who've crashed out due to the flowers blooming later than usual, lately, which thankfully got them on the move again. Support your local bees, everybody!

Classic Sonic games being delisted to make way for Sonic Origins
12 May 2022 at 5:03 pm UTC Likes: 2

Quoting: subI remember as a kid Sonic on the MD/Genesis looked just awesome.
The whole cool aesthetics and clever use of the available colour palette, the level design and the fast gameplay.
Yet, when I first played it, it was basically no fun (for me).
I can't even tell why, but the Mario games were always the by far better platformers for me judging by the gameplay.
Try the Game Gear Sonic titles, instead (Sonic The Hedgehog, Sonic The Hedgehog 2, Sonic Chaos, Sonic Triple Trouble, and the cute-and-cuddly miniature Metroidvania, Tails Adventures, are the ones that are worth a look; Sonic Blast, Sonic Labyrinth, and Tails' Sky Patrol aren't so great). If the size of the Game Gear viewport doesn't suit, there are also Master System versions of the first three, which feature some slightly different bosses, and occasionally also slightly different visuals, music, and level-names.

Though the 8-bit Sega consoles were really popular in countries like the UK and Brazil, their Sonics are usually inexplicably left out of these sorts of "Origins" collections in spite of being just as much a part of the series' origins as the much-vaunted 16-bit titles are. It's weird - it's like only some regions' gaming history is being preserved, now.

The 8-bit Sonic games have more layers to their gameplay, like exploring the normal stages (as opposed to being warped to a special stage) to find the hidden Chaos Emeralds (necessary pick-ups for the true ending in most of the games), more interesting uses of pipes (some games allow you to traverse short mazes and others use them during boss-fights; They're just one-way automatic features in the 16-bit games), and one-off curiousities like navigating a narrow underwater maze filled with sharp things whilst stuck in a large bubble and exclusive items like rocket-boots and mobile pogo-springs, and the bosses were similarly unusual and imaginative too - all stuff that the 16-bit titles never touched. The only 16-bit installment that came close to this was Sonic CD (a game which cleverly acknowledges that the world isn't built around the unique abilities of the protagonist, and which therefore expects players to carefully moderate their use of them until they discover the correct place to leverage them to jump through time and destroy evil items in the past to prevent a bad future), which, probably not coincidentally, was referenced ahead of its release via a stage theme in the 8-bit Sonic 2 being an instrumental version of the vocal theme-song from the Japanese and PAL versions of Sonic CD.

I'm not saying that the 16-bit titles are bad, by any means - just that the 8-bit versions employed more creativity to make up for having less flashy hardware at their disposal. They're quite interesting (and remain my preference of the two even after all these decades) - if you like 2D platformers, check them out!

Quoting: Purple Library GuyTrademarks have that particular thing where I'm not sure if they ever expire out of sheer duration, but they have to be actively maintained. You have to keep on using the trademark, and you have to get on people's case if they try to use it. If the courts conclude you haven't given a damn about the trademark for too long, you lose it.
Interestingly enough, according to the USPTO TESS, Sega abandoned the original "Sonic The Hedgehog" trademark in 1993, at the height of the series' success (this came prior to multiple efforts in the mid-to-late 1990s to replace Sonic with the likes of Ristar and NiGHTS, which is presumably related).



I guess that this is why they instead market it as "Sonic the Hedgehog" nowadays, without the capital "T".

Humble put up a 'Handheld PC Power Bundle' of games ready for Steam Deck
11 May 2022 at 6:09 pm UTC

Not a lot for me in this one, but I hope that we'll see more bundles like this going forward - they'd be a good fit for my Xubuntu-powered GPD Win Max, as well as for the Steam Deck.

Enjoy our news and want more? Please support us if you're able to
11 May 2022 at 4:09 pm UTC Likes: 4

I use your Humble and GOG links whenever possible (I grabbed Duck Game via your recent report on it being patched to run better under Proton), and I need to get some more stuff from the GOL merch store soon, too - hopefully that'll send a bit more your way!

Stardew Valley hits 20 million sales
9 May 2022 at 4:24 pm UTC Likes: 1

Congratulations to ConcernedApe on this massive milestone!

Quoting: kokoko3kDoes the developer earn at least a dollar from each sale, yes?
And hopefully also from the official merchandise from Fangamer and Sanshee, too.

Check out the demo for Space Bandit, a shoot 'em up roguelite with 'annoyingly clever AI'
5 May 2022 at 8:23 pm UTC

Wishlisting this one - looks like it's right up my alley!

Going Rogue: A Festival of Persistence event is live on Steam
2 May 2022 at 6:14 pm UTC Likes: 3

One of my all-time favourites in this very broad subgenre is currently in this sale, so I have to give it a shout-out: Blazing Beaks.

It's a cute-and-weird roguelite twin-stick (or keyboard-and-mouse) shooter with a neat risk/reward system - treasures give you debuffs ranging from mild to severe, and you then have to mix up how you play in order to cash them in for buffs if you can survive long enough to find a shop. A daily seed with an online leaderboard, a challenge mode, local co-op, and a local deathmatch arena are also available. The gameplay loop feels a bit like a top-down take on Spelunky.

It's £2.99 for this event, and though there's unfortunately no native build, it does run perfectly on Linux using Proton.

dbrand made a slick 'Teardown' skin for the Steam Deck
25 April 2022 at 12:55 pm UTC Likes: 1

QuoteRemember the days where you could buy tech with clear casing?
Good News: You can still buy tech with clear casings!

Bad News: It's usually only available for use in prisons.

There's an interesting video on that subject here.

Anyway, no Steam Deck here, but this skin looks fab - as does the camouflage one, which reminds me of some of the shells of the NeoGeo Pocket Colour.

Halo: The Master Chief Collection broke on Linux and Steam Deck, here's a quick fix
24 April 2022 at 4:44 am UTC

Quoting: StarbellyDo I need to play the Marathon games in order to understand the plot of Halo?
Nah, you don't - it ended up as more of a spiritual follow-up after getting bought up, if I'm remembering right.

Overgrowth from Wolfire Games goes open source
22 April 2022 at 3:42 pm UTC Likes: 2

Wolfire Games was always good about supporting non-Windows platforms, and I enjoyed the first game, Lugaru, quite a bit, so it's really nice to see this (especially since I had forgotten that there's a sequel) - I'll have to grab it when I've got a moment!

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