Latest Comments by STiAT
Sunken, an impressive looking action RPG with roguelike elements planned for Linux
9 December 2015 at 10:55 am UTC
9 December 2015 at 10:55 am UTC
Looks interesting, have to keep that one on my radar.
Unity 5.3 released, hello modern OpenGL system for Linux gaming
9 December 2015 at 10:29 am UTC Likes: 1
The issue there is / was Unitys support for Mesa/Intel drivers, who completed 4.1 Support in the September release. Though, I think intel still didn't implement the GL_ARB_vertex_attrib_64bit extension in their driver (yet?), which Mesa supports since May 2015, but besides that they should fully support the OpenGL 4.1 spec now, even though, some features of 4.0 are missing as well (as the base function for GL_ARB_vertex_attrib_64bit, namely GL_ARB_gpu_shader_fp64 and GL_ARB_tessellation_shader). But we see a lot of work on OpenGL 4.x support in Mesa as well as in the intel drivers recently, but the issue there (as well) is the drivers / kernels shipped by distributions. Because Mesa and Drivers theoretically support it does not really tell anything about the features being available in the supported distributions. That's why Valve created SteamOS - to be able to support exactly that. They're usually packing newer intel drivers and by now switched to a 4.x and have pretty recent libdrm and xorg-video-intel packages.
Mesa is evolving pretty fast now due to Valve sponsoring some development on it. Even all 4.2 extensions are implemented already, 4.3, 4.4 and 4.5 parts are still missing, but not too many. The only company being always on edge with OpenGL specs is NVidia as I know it. Though, they and AMD write most of the specs, so that was to be expected ;-).
[edit] good source for GL Support / driver support for mesa drivers is http://mesamatrix.net/
9 December 2015 at 10:29 am UTC Likes: 1
Quoting: TakQuoting: YaakuroWhat? ROFL, didn't know that Unity was still using OpenGL 2.1 which came out 2006. OpenGL 3.2 came out 2009 and they used it in their engine? OpenGL 4 version started 2010 and they didn't change their engine all the time?OpenGL 2.1 was used as the baseline. Newer features were used where available via extensions.
OpenGL 3.2 came out in 2009, but it was years before the majority of cards and drivers supported it. (Example: the driver for the Intel GPU in the prototype steam box sitting under my desk, running SteamOS, reports that it supports OpenGL 3.1.)
The issue there is / was Unitys support for Mesa/Intel drivers, who completed 4.1 Support in the September release. Though, I think intel still didn't implement the GL_ARB_vertex_attrib_64bit extension in their driver (yet?), which Mesa supports since May 2015, but besides that they should fully support the OpenGL 4.1 spec now, even though, some features of 4.0 are missing as well (as the base function for GL_ARB_vertex_attrib_64bit, namely GL_ARB_gpu_shader_fp64 and GL_ARB_tessellation_shader). But we see a lot of work on OpenGL 4.x support in Mesa as well as in the intel drivers recently, but the issue there (as well) is the drivers / kernels shipped by distributions. Because Mesa and Drivers theoretically support it does not really tell anything about the features being available in the supported distributions. That's why Valve created SteamOS - to be able to support exactly that. They're usually packing newer intel drivers and by now switched to a 4.x and have pretty recent libdrm and xorg-video-intel packages.
Mesa is evolving pretty fast now due to Valve sponsoring some development on it. Even all 4.2 extensions are implemented already, 4.3, 4.4 and 4.5 parts are still missing, but not too many. The only company being always on edge with OpenGL specs is NVidia as I know it. Though, they and AMD write most of the specs, so that was to be expected ;-).
[edit] good source for GL Support / driver support for mesa drivers is http://mesamatrix.net/
Feral about AMD driver support
7 December 2015 at 3:16 am UTC Likes: 4
7 December 2015 at 3:16 am UTC Likes: 4
Well, porting D3D code to Vulkan is probably even more complicated than porting it to OpenGL, I rather expect that DX12 code will be ported to Vulkan, since that would be much easier. They're really one of the first companies really going to the limit of OpenGL in Linux, and of course there are a lot of issues and untested features. It's good to read they are actually doing that, since it's necessary.
For AMD. I have some love for the company, but to be true, they can't get even close to NVidia proprietary drivers. Even if it's binary blobs, for me NVidia is one of the first hour Linux-Supporters, and the support has been good. There is a lot of work in the drivers they provide for Linux, so therefore as well a pretty good financial investment. And they've done that for years now. I guess the most game developers support only NVidia in Linux because of their very good proprietary drivers.
For AMD. I have some love for the company, but to be true, they can't get even close to NVidia proprietary drivers. Even if it's binary blobs, for me NVidia is one of the first hour Linux-Supporters, and the support has been good. There is a lot of work in the drivers they provide for Linux, so therefore as well a pretty good financial investment. And they've done that for years now. I guess the most game developers support only NVidia in Linux because of their very good proprietary drivers.
Bound By Flame, an impressive looking action RPG now on SteamOS & Linux
7 December 2015 at 3:01 am UTC
7 December 2015 at 3:01 am UTC
Okay, that game really surprised me. I didn't know at all about it, and it's a good game. For those who like action based RPGs, it's a steal at 80 % off.
Very good storyline, very good implementation, very deep and nice characters. I yet have to figure out how to seduce them though ;-) ...
For my taste, a bit branching is missing. I guess they have that at personal relations, since I didn't seduce anyone yet. I've two playthroughs now, and the balance is a bit ... well, not too well done, since ranger seems to be overpowered to the other two choices. But this game is way deeper (RPG-whise) than I expected, and a lot of more fun than I expected considering the reviews.
I'd rather compare it with The Witcher 2 than with a crap title. They put a lot of love in there, and it shows off. After I've bought it for the "steal" of €5.99, if I knew what they created, I'd even have paid full price. But I didn't know the game until two days ago.
Performance whiese it's okay, and I've had 5 crashes by now (21 hours playtime, the 2nd playthrough was way faster than the first :D), but due to their savegame policy (autosvave very often), it's no issue if you have a crash, so it's a small annoyence I can just ignore, especially since it happens just occasionally.
Very good storyline, very good implementation, very deep and nice characters. I yet have to figure out how to seduce them though ;-) ...
For my taste, a bit branching is missing. I guess they have that at personal relations, since I didn't seduce anyone yet. I've two playthroughs now, and the balance is a bit ... well, not too well done, since ranger seems to be overpowered to the other two choices. But this game is way deeper (RPG-whise) than I expected, and a lot of more fun than I expected considering the reviews.
I'd rather compare it with The Witcher 2 than with a crap title. They put a lot of love in there, and it shows off. After I've bought it for the "steal" of €5.99, if I knew what they created, I'd even have paid full price. But I didn't know the game until two days ago.
Performance whiese it's okay, and I've had 5 crashes by now (21 hours playtime, the 2nd playthrough was way faster than the first :D), but due to their savegame policy (autosvave very often), it's no issue if you have a crash, so it's a small annoyence I can just ignore, especially since it happens just occasionally.
Bound By Flame, an impressive looking action RPG now on SteamOS & Linux
5 December 2015 at 7:41 pm UTC
5 December 2015 at 7:41 pm UTC
€5,99. Bought :-) .. let's see what the game is like.
Garry Newman, developer of Rust & Garry's Mod on supporting Linux, possibly not for future games
5 December 2015 at 1:23 am UTC
5 December 2015 at 1:23 am UTC
I never played any of their creations. Was never interested in them, so in that regard, I couldn't care less personally.
Though, every game not released for Linux is not good for our ecosystem, since some will like those. They're still trying to make money, and it's costs money to make Linux ports. Even if it's just for the testing and fixing part.
I doubt the statement though that it's a Unity issue which can't be fixed, too many games done too well with Unity. If it's a Unity issue, the right way to go is to go to Unity3D and ask them to fix their issues. Even if it's a Unity bug, there is always a way to work around this, but that sometimes is quite some work, which they probably didn't want to put into a port for a non profitable platform. Understandable.
How ever they decide, I wish them good luck for their future games.
Though, every game not released for Linux is not good for our ecosystem, since some will like those. They're still trying to make money, and it's costs money to make Linux ports. Even if it's just for the testing and fixing part.
I doubt the statement though that it's a Unity issue which can't be fixed, too many games done too well with Unity. If it's a Unity issue, the right way to go is to go to Unity3D and ask them to fix their issues. Even if it's a Unity bug, there is always a way to work around this, but that sometimes is quite some work, which they probably didn't want to put into a port for a non profitable platform. Understandable.
How ever they decide, I wish them good luck for their future games.
GRID Autosport releasing for SteamOS & Linux on December 10th
4 December 2015 at 10:59 am UTC
4 December 2015 at 10:59 am UTC
Vrooooom!
I like :-).
I like :-).
Valhalla Hills, a rather unique city-builder strategy game now on SteamOS & Linux
4 December 2015 at 10:30 am UTC
4 December 2015 at 10:30 am UTC
I've watched movies about it yesterday, and it certainly looks interesting. Though, it sounded - pretty flat gameplay whise, and more into "short" matches instead of real city building as it was in Settlers.
For this, I'm more into Banished and Heartlands than this one. Trying new features in Heartlands since I last checked it did cost me my nights sleep tonight :D.
But what I'm really looking forward to is Banished. I don't think that Valhalla Hills will be anything good for me, but I'll keep it on the watchlist, maybe if it's on sale one day I'll give it a shot.
For this, I'm more into Banished and Heartlands than this one. Trying new features in Heartlands since I last checked it did cost me my nights sleep tonight :D.
But what I'm really looking forward to is Banished. I don't think that Valhalla Hills will be anything good for me, but I'll keep it on the watchlist, maybe if it's on sale one day I'll give it a shot.
Vendetta - Curse Of Raven's Cry Released For SteamOS & Linux
26 November 2015 at 2:34 pm UTC
26 November 2015 at 2:34 pm UTC
Not a single bug of Raven's Cry was actually fixed in Vendetta. It's the same game, with the same bugs, with the same memory leak. Just a few logos were switched and that's it.
Vendetta - Curse Of Raven's Cry Released For SteamOS & Linux
20 November 2015 at 9:39 pm UTC
20 November 2015 at 9:39 pm UTC
Just requested my free upgrade... hope I'll get it :-).
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