Latest Comments by STiAT
Unity Slides From SIGGRAPH Are Up, Unity Not Doing Vulkan Just Yet
12 August 2015 at 9:57 am UTC
12 August 2015 at 9:57 am UTC
But this does not mean they won't implement a Vulkan export path for other platforms. Actually, the Vulkan and DX12 will be very similar, so the adoption from DX12 to Vulkan should be very painless and straight forward for them.
Anyway, most engines will support both, a DX12 and Vulkan export path. And I see nothing wrong with that.
Anyway, most engines will support both, a DX12 and Vulkan export path. And I see nothing wrong with that.
PowerVR Show Off Vulkan On Android, Impressive
11 August 2015 at 3:42 pm UTC
11 August 2015 at 3:42 pm UTC
Holy crap, that's a HUGE difference. I did expect pretty much by Vulkan, but certainly no that much.
Middle-earth: Shadow of Mordor Released For Linux, We Love You Feral Interactive
5 August 2015 at 10:12 am UTC Likes: 1
5 August 2015 at 10:12 am UTC Likes: 1
Seems as if it could be playable on my i7 with nvidia 760
Pillars Of Eternity 2.0 & Expansions Announced, Looking Great
1 July 2015 at 3:42 pm UTC
1 July 2015 at 3:42 pm UTC
"They are finally adding in party AI"
I hope that will be an optional feature, I enjoy micro management :D.
I hope that will be an optional feature, I enjoy micro management :D.
City-builder ‘Banished’ Linux Port Nearing Release
4 May 2015 at 11:33 am UTC
Not necessarily, but it certainly works in the favour of Vulkan.
Actually, the "boring" stuff in Linux (as the developer wrote) as multi-screen handling, resizing, input etc. can be HUGE issues if you didn't work with sdl2 in the first place. X11 can be such a unbelievable pain in the a**.
4 May 2015 at 11:33 am UTC
Quoting: KimyrielleIn short, they use DirectX because that's what they are used to, and also because everyone else is using. Same reason why people keep using MS Office.
Thing is that these days there is an increasing incentive to use cross-platform APIs, because in the -overall- market (if you include mobile devices), Windows is actually a niche product these days and DirectX doesn't work anywhere outsides of the MS ecosystem. Time is working in our favour. ;)
Not necessarily, but it certainly works in the favour of Vulkan.
Actually, the "boring" stuff in Linux (as the developer wrote) as multi-screen handling, resizing, input etc. can be HUGE issues if you didn't work with sdl2 in the first place. X11 can be such a unbelievable pain in the a**.
Steam Officially Starts Allowing Paid Mods In The Workshop, People Are Upset
24 April 2015 at 6:51 pm UTC Likes: 1
24 April 2015 at 6:51 pm UTC Likes: 1
Hmh, I'll say "why not?".
It's their work, and if the original developers allow it and they want money for it, and people are willing to pay - ok.
Depending on the price, I'd be willing to pay for mods, especially for "unofficial addons" and stuff like that. Depending on the price of course, should be worth the cash.
It's their work, and if the original developers allow it and they want money for it, and people are willing to pay - ok.
Depending on the price, I'd be willing to pay for mods, especially for "unofficial addons" and stuff like that. Depending on the price of course, should be worth the cash.
Total War: Warhammer Revealed, Should Come To Linux (CONFIRMED)
23 April 2015 at 10:34 am UTC
23 April 2015 at 10:34 am UTC
RTS? Yey, next item on Wishlist :D.
Sales Statistics For Linux Games From Different Developers, Part 4
19 April 2015 at 8:04 pm UTC
19 April 2015 at 8:04 pm UTC
The good part is that they consider us easy to support and technically speaking more helpful tracking down stuff.
My hope all is in the new engines that more developers will go for Linux too. We could see a lot of unity based games coming to Linux, and with other engines supporting it I see good chances of even more bigger titles supporting Linux. Not to mention the upcoming Vulkan API, which seems as it will hit all drivers within the end of the year, and engines already start to adapt to it over OpenGL.
It is what is happening: In future, the platform will not be the main issue any longer. One thing ewhy Microsoft strenghthens application and services business. The os wil play only a minor role in future. And as one dev put it: not a lot of money generated, but not a lot of costs either. No reason not to support something if you break even or generate a little revenue, and the user base seems high enough that you certainly can do that.
My problem is already that I have more titles on my watchlist than I like, since I have set myself a limit of 1-2 games/month, which is not even close enough to titles released which i want to play.
My hope all is in the new engines that more developers will go for Linux too. We could see a lot of unity based games coming to Linux, and with other engines supporting it I see good chances of even more bigger titles supporting Linux. Not to mention the upcoming Vulkan API, which seems as it will hit all drivers within the end of the year, and engines already start to adapt to it over OpenGL.
It is what is happening: In future, the platform will not be the main issue any longer. One thing ewhy Microsoft strenghthens application and services business. The os wil play only a minor role in future. And as one dev put it: not a lot of money generated, but not a lot of costs either. No reason not to support something if you break even or generate a little revenue, and the user base seems high enough that you certainly can do that.
My problem is already that I have more titles on my watchlist than I like, since I have set myself a limit of 1-2 games/month, which is not even close enough to titles released which i want to play.
The Awesome Strategy Game 'Nightside' Has Been Updated, It's Still Awesome
15 April 2015 at 10:32 pm UTC
15 April 2015 at 10:32 pm UTC
I am waiting this one until a bit later stage in early access, like when the first parts of the campaign can be played. But I am certainly looking fowrward to this game.
Gratuitous Space Battles 2 Could See A Day 1 Linux Release
15 April 2015 at 10:45 am UTC
15 April 2015 at 10:45 am UTC
off topic, but anyone else having the issue that since yesterdays steam update in linux that the no webpage (store / communtiy / greenlight) does not load any longer in the steam client?
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- Steam Deck OLED: Limited Edition White and Steam Deck Australia have launched
- OpenRA for classic RTS games like Red Alert has a new playtest with enhanced visuals, revamped map editor
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