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Latest Comments by STiAT
Aspyr Media Are Teasing A New Game, They Promise Many Penguin Smiles
14 April 2015 at 11:01 pm UTC

Still going for Dishonored. The engine would fit, and people keep asking for it.

FarCry is always an option, since they've been looking for people porting their engine for like ages now. Could be somebody stepped in there, and porting a AAA engine would certainly need "all hands on deck". And as I know they laid down their Linux-Staff, which either indicates they don't do the port themselves or decided not to port (which is not a very likely option nowdays except if they keep producing CryEngine only the platforms they support now). Will depend on if they decide to compete with the other enigines on the market.

The Funding Crowd 44
14 April 2015 at 10:25 pm UTC

Is it me, or is since Greenlight and Early Access appeared that one pretty much dying? Since Planescape: Torment, Pillars of Eternity and Kingdom of Deliverance, I didn't see huge campaigns there anymore.

Didn't even see one game I'd like to pledge for.

Steam Hardware Survey For March 2015
14 April 2015 at 10:16 pm UTC

Quoting: EikeSteam already has 125 million users (the same number as the inhabitants of Japan, from baby to geezer...) meaning the increase of 4 percent has to be multiplied with 25% (comparing with the time of 100 million users). Steam users explosion is eating up most of Linux users rise...

Nevertheless, the figures which speak are the numbers, never the percentage. This just means that the distribution of Linux, and Marketshare is still at about 1 % in the gaming market.

Though, the 1 % of 125 Million users is still 1.2 Million Linux users, which is a potential target group.

I think that's one of the reasons some studios specialize on porting games: Developing a game (including storywriting, scripting, graphics) is much more effort than only the engine, especially if they support OpenGL / Vulkan in the future. Therefore, there's pretty some money to make for only doing part of the work (and that's basically the deal they have with Publishers, a revenue-split at 30 % distribution platform as Steam, 20 % port, 50 % the content creator).

This is one of the reasons we see so many ports on engines we already do have games ported on. The ports don't take that much effort anymore, and generate cash flow. If you look at the games released, you'll see pretty much always games based on the same engines being ported, and it's no accident that studios having ported a game on one engine get more contracts on other games on the same engine.

If they only reach a sales of like 5-10 % of the Linux group, they'll be well out.

Aspyr Media Are Teasing A New Game, They Promise Many Penguin Smiles
14 April 2015 at 8:09 pm UTC

DA: O! .. ye, ok, EA Game, won't ever happen.
Skyrim? Will never happen after what Bethesda said about Linux.
I'll go for Dishonored too :D. Would be a buy for me :).
Or.... FarCry <3.

The GDC Videos From This Year Are Now Online, Including The Video On The Vulkan API
2 April 2015 at 7:39 am UTC

Quoting: Maokei
Quoting: rea987It is quite interesting and sad to not to see id Software in Khronos Group while Blizzard and EA are there...

Dice was present though as far as I know they are responsible for work at frostbite.

Actually a whole part of the talk was by a Frostbite Engineer.

Pillars Of Eternity RPG Released For Linux, Early Port Report Included
30 March 2015 at 8:30 pm UTC

For me, hard is good right now. But don't know what it's like above that (right now), but once I got all the mechanics it's probably not too difficult either.

Easy was just too boring, because you can get to the drake at level3, and do the first two levels in lighthouse at 4-5.

What's really strange about the game: I can skill whatever I want, it does not matter, it makes it a bit easier certainly, what really decides it the level (I tried that trying to clear lighthouse with a Fighter l5 full def, and l7 full int - rest of the party wrong-skilled as well, which isn't of any use there at all).

Pillars Of Eternity RPG Released For Linux, Early Port Report Included
29 March 2015 at 1:49 am UTC

And for notice, who didn't get it yet, I've offered Liam a key for the game and he accepted it, so we'll hopefully see a lottery on the title in the next few days.

I even went the way to ask Obsidian, and have an official statement by obsidian that we can do that and they're perfectly fine with the lottery.

Pillars Of Eternity RPG Released For Linux, Early Port Report Included
29 March 2015 at 1:46 am UTC

Quoting: subOk, which difficulty to choose..?

Last time I played BG more than a decade ago and wasn't a master either.
According to the hints, I should take the 'easy' route.
What's your experience in a similar situation and what did you take?

Thanks!

I played a lot of RPGs of that kind, and I tell you for this one, easy on the first play-through is hard enough on some encounters, because you need to get used to certain abilities of the classes, need to figure out good tactical standings for certain encounters, and the "special" classes do not make it easier :D.

Pillars Of Eternity RPG Released For Linux, Early Port Report Included
29 March 2015 at 1:43 am UTC

There seem to be some tricks and similar on certain encounters, because some encounters I can't even beat on easy.

@Swiftpaw yes, it is a in-house linux release by obsidian / paradox. The reason we got it is because we matched the goal at kickstarter, and they were nice enough to ensure a day1 release.