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Latest Comments by STiAT
Linux Game Of The Year Awards Voting Open
2 January 2015 at 9:43 pm UTC

Still too few, I miss Mount & Blade warband :) .. so I won't vote :D

How Steam Computes Linux Sales
11 December 2014 at 5:22 pm UTC

Sad, because my powerhorse in the living room running as "steam machine" is a windows one for the reason that I do have Windows only games I care about, and I only use in-home streaming for playing on my linux laptop (which really works surprisingly well).

Valve Plans A Big Steam Machine Presence At GDC 2015
23 November 2014 at 12:15 pm UTC

I got the problem that I got a quite powerful windows machine in house connected to my TV, playing most of the games using in house streaming (which works very well, I'm surprised) or on the TV directly.

I even went from playing native to in house streaming. In case of TW2, it's even performing better over network than native ;-).

I think buying games on linux (+start them) and still stream them will do the trick. I'd love more proper linux AAA titles, but until then, I'll use this solution.

Last but not least, kudos the developers of in home streaming at valve - whole DA:O and ME2 playthrough without crash or lag (though, it sometimes stated it had lag, but I didn't feel any :D).

Pillars Of Eternity RPG Now Available To Pre-order, New Trailer Too
12 November 2014 at 3:42 pm UTC

Kickstarted it with $110. So excited that it is not too long now .

Rich Geldreich On The State Of Linux Gaming, And It's Not Good
11 November 2014 at 7:51 pm UTC

I personally think there are quite a lot of valid things in there. I don't think that Aspyr/Feral are "not doing their best" on the games, but that it simply is hard, and optimizing is hard. Fact is, that our graphics stack - especially x11 - is aged, even though, sdl2 handles a lot of the hard x11 input stuff pretty well.

A fact is, that we do have problems with our stack, in drm, in drivers, in mesa, in X11, supporting more than nvidia is about working around breakage in the drivers, and we know amd ones and intel ones are pretty borked (for years now).

Another hard thing is - look on the windows side. Even there, OpenGL is broken almost in every driver. If OpenGL was a real option for game development in Windows, we probably would see better implementation in the beginning and maybe game developers would even consider switching to OpenGL.

You reach a market share of 1 % by Linux, so you may not invest the same time tuning the thing as on windows, where you currently reach a market share of about 95 % of the (PC) gamers.

I personally don't think we'll have that issue a lot in the future. We'll see OGL4, and we'll see DX12. And within that, we'll see more Azdo implementations with DX12/OGL4 accessing lower level features rather than using high level methods in future. Game engine developers wanted that for a long time, and now we're there. Don't get me wrong, OGL/DX are good enough for a lot of things, but game engine developers who want and need to push the best out of the hardware - I guess that's where we're going now.

Rich Geldreich On The State Of Linux Gaming, And It's Not Good
10 November 2014 at 9:12 pm UTC Likes: 1

I think it won't matter much in the future, since games / engines will go in the direction of Azdo for not getting too much API overhead - and that's supported for DX12 and OGL4.

Icewind Dale: Enhanced Edition Now Out For Linux
3 November 2014 at 6:59 pm UTC

Hmh -- *hides credit card*. Too late. Damn!

Civilization: Beyond Earth Mac And Linux Dev Update
30 October 2014 at 5:02 am UTC

My wallet at least is release ready :-)

GOG Announces 20+ LucasArts Classics To Release On The Digital Platform
30 October 2014 at 4:57 am UTC

Ohhhh :-(. Was already getting excited about monkey island. Sad.

We are not done yet
7 October 2014 at 7:13 pm UTC Likes: 3

I personally wish you the best luck, but even as part of the community, I do not feel like contributing too much. I use this site to see what's coming and if anything is probably worth buying or kickstarting, but I have personally no intention to put any time further than that in it - sorry.

I still hope this step won't drive the site into yet-another linux oriented gaming website not worth visiting, since I felt that GoL was the first in ages worth visiting.

Good luck, hope the site will survive the loss of Liam, who did a really great job on the site (both, coding and content whise). Must have been a lot of work and dedication, and last but not least (I think comments are disabled on his leaving post) I want to thank him for that and wish him all the best - where ever his path may lead.