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Latest Comments by STiAT
Counter-Strike: Global Offensive Linux Beta Due Soon! (UPDATED)
25 September 2014 at 8:55 pm UTC

Keeps crashing on me wanting to join a game.. guess it's really still beta :).

Deadhold, A Squad Based Action RTS Game, And It's Coming To Linux
13 September 2014 at 11:11 pm UTC

Looks like TB not RTS in the movie...

The Witcher 2 For Linux On GOG Has Been Patched
13 September 2014 at 3:22 pm UTC

For those asking, it's pretty much what it was on wine + CSMT patch now in the native version. Though, playing it on Windows7 I get out a better performance than in Linux - I still get about 20 % better performance in Windows, which is not a big deal though if you play with 40 or 48 fps ;-).

Garry's Mod Hits the 6 Million Mark!
13 September 2014 at 3:11 pm UTC

I've had it on Windows already, so I am one of those counting as Windows sales - but playing in Linux.

That's one of the problems we currently have in sales, that we did own a lot of those games already.

This will be different in the future though, but to be fair - I think we won't hit more than 1-3% of the sales any time soon. Though, considering the current porting efforts needed, a port could still be worth it - but won't be a "cash cow" for anyone.

Microsoft Reportedly Buying Minecraft Maker Mojang
12 September 2014 at 8:27 pm UTC

Hope he gets a free copy of Win8 to his 2 billions ;-).

Seriously, getting offered two billions - no matter what, I can understand the decision.

Counter Strike Global Offensive Prepares For A Linux Release
11 September 2014 at 10:15 am UTC

Glad to see there is still work on this. I played CS in the past, and probably would be fun to jump in and play it on linux from time to time, since I already own CS:GO.

The Witcher 2 Improves With A New Round Of Beta
2 September 2014 at 11:38 pm UTC Likes: 3

To that I just gotta' say kudos to eON. They ported, they "failed" to deliver the wanted performance, they promised to improve - and they did and do!

It's great to see they care so much. I'm sure they learned a lot in the progress of porting their first AAA title, and I hope this results in better ports in the future.

And yes, I consider it a native port, since as I understand it, they wrap the D3D API providing according functions wrapping it to OGL on a source code layer, not an emulation layer. So as I see it they put in what most engines do: A porting layer for different platforms, having the D3D functions mapped to OGL - natively. And yes, most likely most ports use that - why? D3D is most common, and best known by the game developers. That might change soon with different APIs appearing (mantle, metal, etc.).

I already was happy with the performance the last beta, didn't test this one (yet). And I'm playing it on a old i7 with a 555 gtx...

Project Vaulderie Is A Fan Made Remake Of Vampire The Masquerade: Bloodlines
2 September 2014 at 11:27 pm UTC Likes: 1

Following this quite a time now ... great project!

@BillNyeTheBlackGuy: they won't shut it down. It's a community project not deploying any IP on their own but the project will require VTM:BL installed / bought on steam to work, which will cover the IP issue since everyone using the port will have to aquire the original game. Any lawyer would have a rough ride to bring a game "visually improved" where you bought the usage right of the original game to curt. White Wolf / CCP / Activision will see that as free cash rather than an issue to sue.

If it's steam only - I couldn't care less. Of course they need to prevent being sued and try to prevent people playing it without having the original game (and within that bought the usage right on the IP). Maybe on long-term we'll see a deal with the owner of the IP, at the moment it seems the only legit option.