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Latest Comments by STiAT
A Very Important Announcement For You
17 August 2014 at 11:45 am UTC

All the best Liam, especially for private and family stuff.

There was some discussion on this site before about what's still critism and what's not, and even there we tended to disagree about what's critism and where it't the line to not being critism anymore. Even there in the discussion we had a lot of disagreements about it :D.

Cities Skylines, A City Builder Announced From Paradox & It's Coming To Linux
16 August 2014 at 12:09 pm UTC

Gotta' love the trailer.
"Share online..."
"Play offlnie..."

Can't wait to buy this. Downside: Have to wait for 2015 :D.

A New The Witcher 2 Linux Beta Appears, Improved Performance
11 August 2014 at 8:40 pm UTC

Quoting: BillNyeTheBlackGuy
Quoting: STiAT@Beamboom well, it does play pretty acceptable if you do have a good graphics card. The 7xx versions of NVidia seem to be pretty okay, on lower cards you really get low fps.
Runs fine on my 660ti gtx.

Interesting, but I guess perception of people is different too what is "fine" and what is not :).

A New The Witcher 2 Linux Beta Appears, Improved Performance
11 August 2014 at 7:09 pm UTC Likes: 1

Quoting: GuestWhile performance has improved, and the mouse responsiveness is better (well, the screen update to processed mouse events...that was always the frame buffering delay), but it's still not quite playable for me. Still, large gains compared to what it was like when released, so there's hope for one day enjoying it.

Still beta - let's keep our hopes up :).

A New The Witcher 2 Linux Beta Appears, Improved Performance
11 August 2014 at 7:05 pm UTC

Quoting: GoCorinthians
Quoting: liamdawe
Quoting: GoCorinthians
Quoting: liamdawe
Quoting: GoCorinthiansmight be playable by the end of the year? lmao...im playing it maxsettings(ubber off) from beggining and now at dragon tower fight(dark mode) no problem at all, only after closing the game I get always a crash...apart that not problem at all.
You need to remember what works for you does not always for others. There was massive complaints about it when it came out, and that's the reason they keep doing big performance patches.
liam off-topic.

Mind Path to thalamus is avaiable in linux steam...no article until about it...maybe its out yesterday...
You mean http://store.steampowered.com/app/296070/ which is windows only? Why would I write about that...?
really strange...dev said that ue3 isnt compatible with linux...but i downloaded a file of 1gb in steam linux...


Really interesting you see it in your linux games. In April they stated the Engine does not support it.
http://steamcommunity.com/workshop/filedetails/discussion/244996887/540738050890916116/

Tried to play it?

A New The Witcher 2 Linux Beta Appears, Improved Performance
11 August 2014 at 7:00 pm UTC Likes: 2

Quoting: liamdawe
Quoting: GoCorinthiansmight be playable by the end of the year? lmao...im playing it maxsettings(ubber off) from beggining and now at dragon tower fight(dark mode) no problem at all, only after closing the game I get always a crash...apart that not problem at all.
You need to remember what works for you does not always for others. There was massive complaints about it when it came out, and that's the reason they keep doing big performance patches.

And the results are good as I see it. They improve their product, and we get a more playable TW2. People sometimes forget that some of the PCs may be a few years old (as mine), which should run TW2 without problems (I bought this PC for TW2), but can't.

I do very well understand that some hardware may do not have real issues, but eON needs to push their performance if they want future ports, and TW2 is a good showcase. So it's a good deal for all of us. If they port later games which need more details and using more complex shaders, even newer hardware may would get overwhelmed soon, so it's good they do improve now rather than on later games.

A New The Witcher 2 Linux Beta Appears, Improved Performance
11 August 2014 at 6:44 pm UTC

PS: Maybe we can ask eON to give us a native FPS display to test it? Shouldn't be too much effort for them. Created issue #41 for it .. as I judge they take feedback serious, so maybe there is a chance.

A New The Witcher 2 Linux Beta Appears, Improved Performance
11 August 2014 at 6:38 pm UTC

@Beamboom well, it does play pretty acceptable if you do have a good graphics card. The 7xx versions of NVidia seem to be pretty okay, on lower cards you really get low fps.

I did play it through 3 times on Linux with a GTX 555 on low settings, so it was playable for me too. Though, in general it was way worse performance than I did have on Windows. I would not complain, but in Windows i played with 60+ fps on high graphics. In Linux with 10-22 on low, which can be a pain.

I think it's good they do improve the port / their product, and I think they can improve the eON toolkit for porting other games using TW2 as example and our feedback. I actually very much pay them credits for doing this, even though, they "use" us to improve their porting layer, if it will bring us more good playable games in future I will accept TW2 as their learning courve and PoC for their product.

A New The Witcher 2 Linux Beta Appears, Improved Performance
11 August 2014 at 6:28 pm UTC

I have the same issue as you do with GLXOSD, but I took the time to play through the starting missions and with my underpowered machine it seems to be a lot less lag.

Though, I do have occasional input lag which I can't reproduce, just "seems to happen" (but like once in 30 mins).

The FPS don't seem to have tremendously increased, but I did not experience the huge fps drops I had before which put me below 10 fps (I played to the scene where I got the highest FPS drops in the past - The Cauldron, Vergen), which seemed to be pretty smooth or a lot smoother than before. I'd guess for the inn it's the optimised shader compilation, since we do have a lot of different light sources in a dark environment there.

I'm still trying to get a benchmark out of it though...

OpenGL 4.5 Announced, Work Started On Next Generation OpenGL
11 August 2014 at 5:52 pm UTC

oha, wtf NVidia... but despite the driver not being open, we always knew that they take it pretty serious with their drivers features. But that's really faster than anyone would have expected.

For porting .. that's a good step in a direction I didn't expect. If the driver developers don't emulate it back in OGL but map it directly to the GPU commands (which they could), that could have a huge impact. Though, will depend on the implementation of the driver.