Latest Comments by STiAT
Apparently Valve Have Secretly Launched Source 2
10 August 2014 at 11:27 pm UTC
10 August 2014 at 11:27 pm UTC
Interesting. I wonder how the tooling and especially cross platform support will be, which pretty much was bad in the past source engine. And .. modding support of course. We all know that Source had modding, but the implementation was very limited.
Can't wait for what Valve is going to bring up with Source2 - since they obviously worked quite some time on it.
Can't wait for what Valve is going to bring up with Source2 - since they obviously worked quite some time on it.
Borderlands: The Pre-sequel Looks Like It May Come To Linux (UPDATED)
7 August 2014 at 12:13 pm UTC
7 August 2014 at 12:13 pm UTC
Always wanted to know what's the big buzz and credits Borderland receives. If they release, I'll buy and see myself :).
The Witcher 3 Is Reportedly Really Coming To Linux
1 August 2014 at 7:52 pm UTC
1 August 2014 at 7:52 pm UTC
As I said, there IS an interview with CDPR out there where they state they built the new engine for multi-platform support from the beginning, and that it will support Linux (natively).
Why would they miss out Linux sales when they added support for Linux in it?
Why would they miss out Linux sales when they added support for Linux in it?
Deep Silver Buys The Rights To Homefront From Crytek, Linux Now Uncertain
1 August 2014 at 7:49 pm UTC
I'd guess it's too early to say. But at least, on deepsilver homepage it still states Linux. I guess they'll iron out it later in the process. The answer probably means - they don't know yet if and when, maybe it will be a release, maybe not, maybe a later release.
1 August 2014 at 7:49 pm UTC
Quoting: GuestQuoteWe asked them about Linux support, and the answer wasn't clear.I know I'm not a legitimate source of course, but I honestly believe that means yes to Linux support. They would have said "we don't plan on supporting Linux at this time" or something to that effect, but the fact they are saying we're going to share information about Linux support in the future means they are going to make a Linux announcement in the future, and the only reason for a "Linux announcement" is to talk about their Linux version.
@gamingonlinux We'll have more info to share later!
— Homefront (@HomefrontGame) July 30, 2014
So, yes, Homefront will be coming to Linux IMO.
I'd guess it's too early to say. But at least, on deepsilver homepage it still states Linux. I guess they'll iron out it later in the process. The answer probably means - they don't know yet if and when, maybe it will be a release, maybe not, maybe a later release.
Deep Silver Buys The Rights To Homefront From Crytek, Linux Now Uncertain
1 August 2014 at 7:47 pm UTC
1 August 2014 at 7:47 pm UTC
Depending on how far the Cry engine probably is in supporting linux. I never worked with it, so I really don't know.
The Witcher 2 Has A New Performance Focused Beta For Linux
1 August 2014 at 9:15 am UTC
1 August 2014 at 9:15 am UTC
Hmh, having ~15 FPS on a i7 with a 560gtx on low settings. And the main menu seems to be cracked (fonts).
The New Unreal Tournament Is Shaping Up In A New Video
28 July 2014 at 6:52 pm UTC
28 July 2014 at 6:52 pm UTC
I did play a lot in Linux the past .. uhm .. lot of years, including WoW, RiFT and others. Mostly with wine though. UT was probably the first game deploying with linux binary and installer on retail disks.
Our "retail disk" is GoG or Steam today. For me, more important that UT coming on Linux is that we get a capable engine supporting it - probably even with a native running toolset. That's what game developers are interested in, and so should we. If they make it easy for developers to port games, we'll see a lot of more games.
I only have experience with Unity, where the workflow is awful. Epic seems to go the right direction by porting tools, so you're able to test and debug right where you are out of the know editors.
I guess it's a busy time for Gordon as well.. could think that some more companies are actually looking for external help now.
Our "retail disk" is GoG or Steam today. For me, more important that UT coming on Linux is that we get a capable engine supporting it - probably even with a native running toolset. That's what game developers are interested in, and so should we. If they make it easy for developers to port games, we'll see a lot of more games.
I only have experience with Unity, where the workflow is awful. Epic seems to go the right direction by porting tools, so you're able to test and debug right where you are out of the know editors.
I guess it's a busy time for Gordon as well.. could think that some more companies are actually looking for external help now.
Feral Interactive Are Teasing New Linux Games UPDATED
28 July 2014 at 6:34 pm UTC
28 July 2014 at 6:34 pm UTC
Hey, look at the bright side. There still are coming Linux games by Feral. We don't know when or if they're close - but they definitely seem to be working on giving us some joy :). Hopefully with some nice racing action in GRID :D. As far as I'm concerned at least.
For bad working ports - even TW2 worked "well enough" to me, I didn't get all the fuzz about it except for some scenes where the lightning did it's work to slow it tremendously. I do think we deserve good ports, but I as well think that the studios are working for money. It's a dog biting it's tail. We need better ports for Linux to be able to compete, but we as well need games so the people consider switching.
I have high hopes for the UE4 giving us some major blockbusters. Croteams engine was ported successfully (still some issues though), and CDPR engine seems so support multi-platform a lot better (according to interviews, don't know what that is going to be for us in real), leadworks, Unity and others support it better. The problem are mostly not games, but engines and effects. The better engines we have, linux ports will get way more likely. Even one percent of the playerbase can still be profit - depending on what the port costs. And if the engines support it well enough, the porting should not be too expensive. And game developers start to demand the platform support by the engine makers, so that's where we have to look.
Plus: Valve gave the developers a target system with SteamOS. That's what they support, plus probably Ubuntu. That's what they wanted - one target to test against - rest is on your own risk.
For bad working ports - even TW2 worked "well enough" to me, I didn't get all the fuzz about it except for some scenes where the lightning did it's work to slow it tremendously. I do think we deserve good ports, but I as well think that the studios are working for money. It's a dog biting it's tail. We need better ports for Linux to be able to compete, but we as well need games so the people consider switching.
I have high hopes for the UE4 giving us some major blockbusters. Croteams engine was ported successfully (still some issues though), and CDPR engine seems so support multi-platform a lot better (according to interviews, don't know what that is going to be for us in real), leadworks, Unity and others support it better. The problem are mostly not games, but engines and effects. The better engines we have, linux ports will get way more likely. Even one percent of the playerbase can still be profit - depending on what the port costs. And if the engines support it well enough, the porting should not be too expensive. And game developers start to demand the platform support by the engine makers, so that's where we have to look.
Plus: Valve gave the developers a target system with SteamOS. That's what they support, plus probably Ubuntu. That's what they wanted - one target to test against - rest is on your own risk.
Street Arena, A Top Down Action Game Much Like Early GTA Games
28 July 2014 at 6:16 pm UTC
They pretty much describe on indiegogo why they need the cash - to polish up the graphics since they're both programmers and no graphics artists and want better animations and better polished graphics - and want to hire somebody professional to get it done. You have the option to pay up without getting a copy of the game (which I did), so I paid them a Pizza and Coke ;-). Not much, but if 1000 guys join me they can do it.
It seems like a "hobby project" which they finally want to get out of the door. I personally think it has more potential. Seriously? GTA-Style game? Everyone above 25 will buy it ;D.
But I agree, as "early donators" they should have given the copy for 10 bucks, and the "supporter" for 1... "just to be on display".
Multiplayer-only is a big hit though, but could be fun too, especially on LAN parties.
28 July 2014 at 6:16 pm UTC
Quoting: Segata Sanshiro$1 for the full game by donating to indiegogo? That's plain crazy! With most croudsourcing its the opposite, like planetary annihilation which is £30 or something. They could raise the money 10x quicker by charging $10...
The case could also be that they plan to make this FTP or subscription, in the case of FTP the popularity probably wouldn't be an issue.
They pretty much describe on indiegogo why they need the cash - to polish up the graphics since they're both programmers and no graphics artists and want better animations and better polished graphics - and want to hire somebody professional to get it done. You have the option to pay up without getting a copy of the game (which I did), so I paid them a Pizza and Coke ;-). Not much, but if 1000 guys join me they can do it.
It seems like a "hobby project" which they finally want to get out of the door. I personally think it has more potential. Seriously? GTA-Style game? Everyone above 25 will buy it ;D.
But I agree, as "early donators" they should have given the copy for 10 bucks, and the "supporter" for 1... "just to be on display".
Multiplayer-only is a big hit though, but could be fun too, especially on LAN parties.
Street Arena, A Top Down Action Game Much Like Early GTA Games
28 July 2014 at 6:08 pm UTC
28 July 2014 at 6:08 pm UTC
Early GTA? I want! <runs to vote>
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