Latest Comments by STiAT
I'm now a true convert after using a Vertical Mouse
4 August 2021 at 9:55 pm UTC
4 August 2021 at 9:55 pm UTC
Waiting for a vertical mouse with 12 buttons by my thumb...
For working I use a trackball ... just gaming I need to be more precise and ... I need buttons!
For working I use a trackball ... just gaming I need to be more precise and ... I need buttons!
Frozenbyte are now telling Linux users to use Proton, even for their older games
30 July 2021 at 11:51 am UTC
Well, I didn't mean Vulkan is worse as an API, but the implementation in Valheim seems less polished than the DX version. And rightfully so, it's early access and Vulkan implementation quite new in their engine. They are leaning Vulkan being their main implementation in future, but they are not there yet, that will require some more work / polishing.
And as an API, Vulkan may be lower level and require more effort by devs, but as we see in DXVK, it can work, and work nicely.
30 July 2021 at 11:51 am UTC
Quoting: BielFPsQuoting: STiATOn other games (Valheim in example), the Linux port is so bad performance whise (OGL and Vulkan) that it's actually better to play using Proton,
In case of Valheim I notice this too, and the cause is not Vulkan being worse than Directx, but probably because the developers are more comfortable at working with dx,
Well, I didn't mean Vulkan is worse as an API, but the implementation in Valheim seems less polished than the DX version. And rightfully so, it's early access and Vulkan implementation quite new in their engine. They are leaning Vulkan being their main implementation in future, but they are not there yet, that will require some more work / polishing.
And as an API, Vulkan may be lower level and require more effort by devs, but as we see in DXVK, it can work, and work nicely.
Frozenbyte are now telling Linux users to use Proton, even for their older games
28 July 2021 at 9:35 pm UTC Likes: 1
28 July 2021 at 9:35 pm UTC Likes: 1
Was to be expected, and there will be more coming.
I actually even play games using Proton which do have native ports (like M&B Warband), becsuse the linux version is riddled with graphics bugs.
On other games (Valheim in example), the Linux port is so bad performance whise (OGL and Vulkan) that it's actually better to play using Proton, since the Windows version seems way better optimized (I use the D3D version, not Vulkan, since their Vulkan port in Proton and Native tends to have bad performance and freaks out my 3070TI pushing it to its limit actually, which is completely unnecessary). Not well optimized yet it seems.
There are great ports with Vulkan though, even with OGL, but I basically use Proton on most of my games by now... because DXVK is just very good.
I prefer playing in Proton having a good experience than playing a bad port.
I actually even play games using Proton which do have native ports (like M&B Warband), becsuse the linux version is riddled with graphics bugs.
On other games (Valheim in example), the Linux port is so bad performance whise (OGL and Vulkan) that it's actually better to play using Proton, since the Windows version seems way better optimized (I use the D3D version, not Vulkan, since their Vulkan port in Proton and Native tends to have bad performance and freaks out my 3070TI pushing it to its limit actually, which is completely unnecessary). Not well optimized yet it seems.
There are great ports with Vulkan though, even with OGL, but I basically use Proton on most of my games by now... because DXVK is just very good.
I prefer playing in Proton having a good experience than playing a bad port.
Ryan Gordon and Ethan Lee on Proton and the Steam Deck
21 July 2021 at 4:37 pm UTC Likes: 2
21 July 2021 at 4:37 pm UTC Likes: 2
I think this was inevitable, steam machines, link and controller made them learn a lot, and brought them to the investment onto d9vk, dxvk and wine/proton.
They did realize that they could not move a lot of developers to native ports because they did not reach a critical mass. They realized without the support they will not.
I think proton may be the only way because it's a compatibility layer they can support on their own.
While I could not care less if a game uses wine or not to run as long as it runs fine, I do personally not think that will be possible without a huge number of developers actually supporting proton/wine for the game developers. And just the caring about the bugs in proton costs money for a studio.
I do not see that, and while wine got a lot better in the years, there is so much which prevents a lot of games behaving properly.
Browser support, .NET support, sound, cutscenes, etc. are still lacking in areas, as is anti cheat, and while we heared about anti cheat, we didn't hear about any of the others.
A lot of games need Proton tweaks. Of course they could do that at valve, but that team would need to be huge, and often wold require a custom proton (and not just an own prefix) for a certain game to work around side effects which just do not occur in windows - since a best assumption how to handle certain things in linux compared to windows is just that, and there is a lot of that in wine. While 80 percent of the time accurate, it's not the other 20 percent.
They did realize that they could not move a lot of developers to native ports because they did not reach a critical mass. They realized without the support they will not.
I think proton may be the only way because it's a compatibility layer they can support on their own.
While I could not care less if a game uses wine or not to run as long as it runs fine, I do personally not think that will be possible without a huge number of developers actually supporting proton/wine for the game developers. And just the caring about the bugs in proton costs money for a studio.
I do not see that, and while wine got a lot better in the years, there is so much which prevents a lot of games behaving properly.
Browser support, .NET support, sound, cutscenes, etc. are still lacking in areas, as is anti cheat, and while we heared about anti cheat, we didn't hear about any of the others.
A lot of games need Proton tweaks. Of course they could do that at valve, but that team would need to be huge, and often wold require a custom proton (and not just an own prefix) for a certain game to work around side effects which just do not occur in windows - since a best assumption how to handle certain things in linux compared to windows is just that, and there is a lot of that in wine. While 80 percent of the time accurate, it's not the other 20 percent.
Valve has formally announced the Steam Deck, a portable handheld console with SteamOS
15 July 2021 at 10:07 pm UTC Likes: 2
15 July 2021 at 10:07 pm UTC Likes: 2
Not really interesting to me, I am somewhat of a die hard PC player.
But the move to Arch makes sense to me, and seeing them officially announcing working with anti cheat vendors is good to know, that could make ashes of creation work at some point in time for me (their alpha/beta access is too expensive for me anyway).
But the move to Arch makes sense to me, and seeing them officially announcing working with anti cheat vendors is good to know, that could make ashes of creation work at some point in time for me (their alpha/beta access is too expensive for me anyway).
XWayland 21.1.2 is out now with support for hardware accelerated NVIDIA on the 470 driver
10 July 2021 at 4:55 pm UTC
10 July 2021 at 4:55 pm UTC
Nice, that could clear the path for a better wayland adoption.
GTA III and Vice City reverse-engineered code is back up on GitHub
7 July 2021 at 9:33 pm UTC
7 July 2021 at 9:33 pm UTC
So they looked at the object code and reimplemented exactly what was there functionality whise but not code whise. At least looking at it they do not seem to use binary code from the original game but data files which are IP ofc, why you need a original copy.
While I see why this could be an IP case, it's about the same as reimplementing an API, as in the Java case, or reimplementing D3D9 or DX11, wine inplementation of windows APIs etc.
It's not the same code, even though it works the same way.
Legally, it's debatable, but I do not think just becsuse code works the same way it's an IP.
That's for courts to decide. But it's nothing more than a reimplementation looking at ehat the original does.
The benefit out of that takedown notice or probably in the end lawsuite for Take-Two is questionable.
While I see why this could be an IP case, it's about the same as reimplementing an API, as in the Java case, or reimplementing D3D9 or DX11, wine inplementation of windows APIs etc.
It's not the same code, even though it works the same way.
Legally, it's debatable, but I do not think just becsuse code works the same way it's an IP.
That's for courts to decide. But it's nothing more than a reimplementation looking at ehat the original does.
The benefit out of that takedown notice or probably in the end lawsuite for Take-Two is questionable.
There's now a Debian User Repository in the style of the Arch User Repository
28 June 2021 at 7:49 pm UTC
28 June 2021 at 7:49 pm UTC
I do not really mind older software, but for newer kernels, drivers and mesa. Package-whise debian hardly misses anything.
So that's pretty much useless to me.
So that's pretty much useless to me.
Turns out some Valheim events weren't happening as expected so prepare for more now
10 June 2021 at 10:30 pm UTC
Turns out the blocks are cheap enough to kill them without moving in bronze gear. Still more fun shooting them or dodging eh?
10 June 2021 at 10:30 pm UTC
Quoting: slaapliedjeQuoting: STiATInteresting, will have to check how much stamina blocking a ground slam takes.I usually shoot the trolls in the crotch. I also want to be able to make rugs out of their skin. Would be sweet to have a self-healing rug.
In the end I liked the playstyle of dodging them and hitting them in the butt.. was fun to me (more fun than arrows)..
Probably will still kill them that way even if blocking turns out more efficient... for the fun of it
Turns out the blocks are cheap enough to kill them without moving in bronze gear. Still more fun shooting them or dodging eh?
Valheim roadmap update, Hearth & Home due 'Q3 2021' and we know some of what's coming
10 June 2021 at 10:23 pm UTC Likes: 3
10 June 2021 at 10:23 pm UTC Likes: 3
And I get my hardware for my completely fanless/passivley cooled PC for the living room with a Ryzen5-3600X and a MSI RTX3070 Trio Gaming X in two weeks.
Can't wait to get more than 30 FPS in the game on my living room PC and do some couch base, protal network building and sailing .. I still hardly got 30 % discovered of my map seed :D.
My main portal room gets out of hand in size though, I probably need to devide them into structures per sector or something like that.
Which reminds me.. time to get on patreon here again to support Liam since my financial situation obviously improved in the past few month.
Can't wait to get more than 30 FPS in the game on my living room PC and do some couch base, protal network building and sailing .. I still hardly got 30 % discovered of my map seed :D.
My main portal room gets out of hand in size though, I probably need to devide them into structures per sector or something like that.
Which reminds me.. time to get on patreon here again to support Liam since my financial situation obviously improved in the past few month.
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