Latest Comments by STiAT
The RPG 'INSOMNIA: The Ark' will not be having a same-day Linux release, to be worked on after
7 September 2018 at 10:29 am UTC
7 September 2018 at 10:29 am UTC
It's UE4 right? There may be technical difficutlies too.. a lot of UE4 games sadly ended up having quite some issues on Linux.
Better that and they polish the game instead of releasing it bugged, but I hope they don't abdon it due the difficulties, as other studios already did.
Better that and they polish the game instead of releasing it bugged, but I hope they don't abdon it due the difficulties, as other studios already did.
The Universim patched, should now work for all Linux users without a manual fix
4 September 2018 at 9:59 pm UTC Likes: 1
4 September 2018 at 9:59 pm UTC Likes: 1
This looks very promising to me. Will keep an eye on it.
MMO tactical shooter Mavericks still planned for Linux, will have a one thousand player Battle Royale
30 August 2018 at 7:36 pm UTC
30 August 2018 at 7:36 pm UTC
With that specs they'll look into a dxvk/wine/proton port rather than a native port.
Action RPG 'Contingent' set in late Roman Britannia will come to Linux
26 August 2018 at 11:24 pm UTC Likes: 2
26 August 2018 at 11:24 pm UTC Likes: 2
Sounds like a game I'd like. Will keep an eye on it, linux support + kickstarter even with official announcement - was burnt too often to pledge, but I hope the developer will be able to bring us a port. If it happens, it's a buy.
It's sadly reality that a lot of devs decide to bring out just a windows version in the end. If I was a windows user I'd take the risk of the pledge, as kickstarter evolved for linux users - I don't.
It's sadly reality that a lot of devs decide to bring out just a windows version in the end. If I was a windows user I'd take the risk of the pledge, as kickstarter evolved for linux users - I don't.
Feral Interactive are teasing a brand new native Linux port
24 August 2018 at 8:12 pm UTC
24 August 2018 at 8:12 pm UTC
Please Please M&B bannerlords :-).
Grab a glass as Wine 3.14 is out today with DXTn texture decompression support and plenty of fixes
18 August 2018 at 8:16 pm UTC Likes: 1
18 August 2018 at 8:16 pm UTC Likes: 1
Ahh,the s3tc patents finally expired...
Valve may be adding support for using compatibility tools for playing games on different operating systems
15 August 2018 at 5:12 pm UTC Likes: 2
15 August 2018 at 5:12 pm UTC Likes: 2
I hoped for a feature like that for a long time now. Depending on how this is implemented it could be great.
DXVK expands with Direct3D 10 over Vulkan in Wine, also info on the new Direct3D 9-to-11 project
14 August 2018 at 12:19 am UTC
Sorry for that. Because I primarily blamed it on driver bugs until I realized that some things may are not as they should be...
14 August 2018 at 12:19 am UTC
Quoting: YoRHa-2BBut stating that game engines are not always compliant to standards is a massive understatement. You won't believe how broken some games are and how painful it can be to work around those issues. Low-effort Japanese PC ports like Yakuza 0 or Nier tend to be the worst offenders.
Sorry for that. Because I primarily blamed it on driver bugs until I realized that some things may are not as they should be...
DXVK expands with Direct3D 10 over Vulkan in Wine, also info on the new Direct3D 9-to-11 project
13 August 2018 at 9:06 pm UTC
I'd personally search the DXVK bugtracker on github, there are a lot of issues with games reported, and if not - report it. They devs actively maintain the bugtracker, but they may require quite a lot of detailled information in the bugs to fix them or work around it (as driver behaviour on windows/linux)
13 August 2018 at 9:06 pm UTC
Quoting: CorbenIs there a list of games, where people reported they got problems using DXVK?
I found on the net that Blizzard won't give you problems playing Overwatch using DXVK, but e.g. Warframe and Dark Souls 3 should be avoided.
I'd personally search the DXVK bugtracker on github, there are a lot of issues with games reported, and if not - report it. They devs actively maintain the bugtracker, but they may require quite a lot of detailled information in the bugs to fix them or work around it (as driver behaviour on windows/linux)
DXVK expands with Direct3D 10 over Vulkan in Wine, also info on the new Direct3D 9-to-11 project
13 August 2018 at 9:03 pm UTC Likes: 3
And for things with DX10 calls and DX11 features, they added the application based workarounds, as for World of Warcraft. Interesting, that Mesa and DXVK need game based workarounds. Seems game devs / engines are not always compliant to standards.
13 August 2018 at 9:03 pm UTC Likes: 3
Quoting: GuestQuoting: edmondoQuoting: GuestWould I have to specify between things like to use DX11 or DX10 ect. per game, or would it automatically do all that for me?
It's implemented in the setup scripts. It installs the needed dll for 10 and 11:
https://github.com/doitsujin/dxvk/commit/4867c8b6e55c699af0934401681a8b726c50be3b
Quoting: edmondoQuoting: GuestWould I have to specify between things like to use DX11 or DX10 ect. per game, or would it automatically do all that for me?
It's implemented in the setup scripts. It installs the needed dll for 10 and 11:
https://github.com/doitsujin/dxvk/commit/4867c8b6e55c699af0934401681a8b726c50be3b
Quoting: LeopardQuoting: GuestWould I have to specify between things like to use DX11 or DX10 ect. per game, or would it automatically do all that for me? I wouldn't know which games use which version of direct x and could imagine it being confusing if I had to specify per-game which version of directx to use
Probably it will do that automatically since game would make a Dx10 call ,not Dx11.
Thanks guys
Looks like I'll have to do some testing this weekend, not even tried latest version of wine yet
And for things with DX10 calls and DX11 features, they added the application based workarounds, as for World of Warcraft. Interesting, that Mesa and DXVK need game based workarounds. Seems game devs / engines are not always compliant to standards.
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