Latest Comments by STiAT
Thoughts on the Corsair STRAFE RGB Mechanical Keyboard with Cherry MX Silent Switches
23 July 2018 at 9:06 pm UTC
23 July 2018 at 9:06 pm UTC
I've come to love Corsair hardware. Bought a Scimitar mouse, which is great (except the lower buttons being too close to the ground for my thumb).
I'm looking for a new keyboard, will probably give this one a try. My last one didn't like the coke I spilled in it.
I know, the configurability etc. is all an effort of ckb, but hell, it works, and works great. There isn't a comparable tool out in the world for razer hardware.
The price tag of 130 is still a bit tough for a keyboard, I have to admit, below 100 would be the price tag I'm looking for. Maybe with the bonus next month ;-).
I'm looking for a new keyboard, will probably give this one a try. My last one didn't like the coke I spilled in it.
I know, the configurability etc. is all an effort of ckb, but hell, it works, and works great. There isn't a comparable tool out in the world for razer hardware.
The price tag of 130 is still a bit tough for a keyboard, I have to admit, below 100 would be the price tag I'm looking for. Maybe with the bonus next month ;-).
Northgard introduces the Clan of the Snake in a new DLC
23 July 2018 at 6:57 am UTC Likes: 1
They render 2d vectorized shapes, and load back the graphics buffer. So ye, you'll be using mesa when you're generating 2d vectorized shapes. Since the maps are randomly generated, that's a good way to do it.
No idea how they fixed it, maybe a bug on their side, maybe they worked around a mesa bug. They didn't say (yet).
23 July 2018 at 6:57 am UTC Likes: 1
Quoting: compholioQuoting: GuestWake me up when they solve the MESA random map generation issue...Are you saying it uses the video card to generate random maps? O.o
They render 2d vectorized shapes, and load back the graphics buffer. So ye, you'll be using mesa when you're generating 2d vectorized shapes. Since the maps are randomly generated, that's a good way to do it.
No idea how they fixed it, maybe a bug on their side, maybe they worked around a mesa bug. They didn't say (yet).
Northgard introduces the Clan of the Snake in a new DLC
21 July 2018 at 8:03 pm UTC Likes: 2
When? I looked not even a week ago and it still was there...
But since I really like the game - nice we get a DLC :-). This clan of snakes gets me intrigued ;-)
[edit] after almost no responses on the bug or in the forum, I thought they dismissed it. Nice to see they did care for us little bunch who like their game :-). I would not have refunded anyway, they brought us a fun game, but seeing they cared - I do hold them in high esteem.
Would be interesting though if they worked around a driver bug or had a bug on their own. Because that info could make Mesa potentially better, if it was a mesa bug they worked around.
21 July 2018 at 8:03 pm UTC Likes: 2
Quoting: liamdaweQuoting: DamonLinuxPLIndeed, going by the comments it seems it has been solved!Quoting: GuestWake me up when they solve the MESA random map generation issue...
Fixed.
When? I looked not even a week ago and it still was there...
But since I really like the game - nice we get a DLC :-). This clan of snakes gets me intrigued ;-)
[edit] after almost no responses on the bug or in the forum, I thought they dismissed it. Nice to see they did care for us little bunch who like their game :-). I would not have refunded anyway, they brought us a fun game, but seeing they cared - I do hold them in high esteem.
Would be interesting though if they worked around a driver bug or had a bug on their own. Because that info could make Mesa potentially better, if it was a mesa bug they worked around.
DXVK for Vulkan-based D3D11 in Wine version 0.61 is out with improved performance
28 June 2018 at 11:25 pm UTC Likes: 1
28 June 2018 at 11:25 pm UTC Likes: 1
Since it's basically DX9 and DX11 (not many released in pure DX10), what they do is amazing. DX11 could stay around longer than we'd wish for being a higher level API supported by Win7. Nobody who sees not fit for low level APIs will go with Vulkan, but most likely polish their games for DX11. We'll see it around some time to come, and the project to wrap it to vulkan is nothing short of amazing, especially the progress they make.
I only can say thanks to the devs, what DXVK does and the effort put into it ... I have to tell my gratitude and respect, because that's no park walk but a highly complicated task.
I only can say thanks to the devs, what DXVK does and the effort put into it ... I have to tell my gratitude and respect, because that's no park walk but a highly complicated task.
The Paradox Launcher is now available on Linux
28 June 2018 at 10:40 am UTC Likes: 2
For the launcher, I appreciate the effort, and I understand they'd like to sell more directly and not give away 30 % of their profit, but I want just one launcher and that would be Steam.
The only two companies who managed to make their games non-steam and have their own launcher and are not selling on steam are Activision/Blizzard with Battle.net and EA with Origin. Where I couldn't care less, since their games don't run on Linux anyway.
28 June 2018 at 10:40 am UTC Likes: 2
Quoting: devlandDoes it have any form of DRM?It's a store and launcher, where the games are bound to your account. So of course there is DRM in some way.
For the launcher, I appreciate the effort, and I understand they'd like to sell more directly and not give away 30 % of their profit, but I want just one launcher and that would be Steam.
The only two companies who managed to make their games non-steam and have their own launcher and are not selling on steam are Activision/Blizzard with Battle.net and EA with Origin. Where I couldn't care less, since their games don't run on Linux anyway.
Reverse engineered source code for Diablo is now on GitHub
20 June 2018 at 10:44 pm UTC
For that you'd have to bundle Blizzards IP, the data files. That's legally not possible unless Blizzard gives the permission (as in example Id did with Doom).
We're moving a grey area with reverse engineered code for the game engine and scripts, but the game data is certainly out of question their IP.
I am not sure you could convince them for that, though, they have gotten more open and maybe they are at a point where they're ready to give the old IP they hold some freedom. That's a question only to be answered by Activision/Blizzard.
20 June 2018 at 10:44 pm UTC
Quoting: mcphailI'm so tempted to make a snap of this with bundled WINE...
...but maybe I'll wait for a bit of clarity about the legal situation.
For that you'd have to bundle Blizzards IP, the data files. That's legally not possible unless Blizzard gives the permission (as in example Id did with Doom).
We're moving a grey area with reverse engineered code for the game engine and scripts, but the game data is certainly out of question their IP.
I am not sure you could convince them for that, though, they have gotten more open and maybe they are at a point where they're ready to give the old IP they hold some freedom. That's a question only to be answered by Activision/Blizzard.
Reverse engineered source code for Diablo is now on GitHub
20 June 2018 at 10:39 pm UTC
20 June 2018 at 10:39 pm UTC
Reverse engineering is legal in some countries, especially for educational purposes.
That said, publishing it may not be. I do not think Blizzard will object, they seem to have adopted a pretty lax stance to enthusiasts, and there isn't any potential harm to them.
It's interesting, and if they reverse engineered the code of disassembled code they have my deep respect, since that's not an easy task to do.
I'd like that on Linux (I do have the original), and hope Blizzard won't take action. It's only their customers who can play anyway.
That said, publishing it may not be. I do not think Blizzard will object, they seem to have adopted a pretty lax stance to enthusiasts, and there isn't any potential harm to them.
It's interesting, and if they reverse engineered the code of disassembled code they have my deep respect, since that's not an easy task to do.
I'd like that on Linux (I do have the original), and hope Blizzard won't take action. It's only their customers who can play anyway.
A small but nice update on Ashes of the Singularity: Escalation and Linux support
19 June 2018 at 5:08 pm UTC
19 June 2018 at 5:08 pm UTC
Really hope that one gets released on linux some day. I really want a RTS game :-)
winepak, a project to get Windows games packaged with Wine & Flatpak for an easy Linux installation
14 June 2018 at 12:23 pm UTC
14 June 2018 at 12:23 pm UTC
I don't see the real difference to using lutris or playonlinux.
In the end, you need to winepak it anyway, as you need to install it with lutris with different settings in a different wine prefix, because the installers will need to download the installers somehow, because you can't redistribute the games anyway.
I don't really see the benefit over using different prefixes with installer-scripts (except that installer scripts in lutris seem somehow a unmaintained mess).
The only thing could be that the game developers actually pick that up for re-distribution for their games on linux with tweaked wine versions, on the other hand - they could theoretically do that right now too.
In the end, you need to winepak it anyway, as you need to install it with lutris with different settings in a different wine prefix, because the installers will need to download the installers somehow, because you can't redistribute the games anyway.
I don't really see the benefit over using different prefixes with installer-scripts (except that installer scripts in lutris seem somehow a unmaintained mess).
The only thing could be that the game developers actually pick that up for re-distribution for their games on linux with tweaked wine versions, on the other hand - they could theoretically do that right now too.
Forging a kingdom through conquest — thoughts on A Total War Saga: Thrones of Britannia
14 June 2018 at 10:04 am UTC
Well, I think there is quite enough justification. In example, at least you'd have to get the slaves to a friendly port to enable to bring them to the slave market. You'd have to have a unit "locked" by having to guard the prisoners bringing them to the port (at least), if you decide to take anything of the village when you sack it. That would spread you thinner, and your troops could be attacked, slaves saved on the way there. Even more, from a game concept, villages having been raided would produce nothing or at least less during the year after having been sacked.
That would make protecting villages even more vital, and spread you even thinner to protect them. Since sacking never happens by the AI, they always take them - well... it's a diversity just taken.
I certainly expected a lot more options there, and I find it lacking in several aspects. But having played 54 hours and still playing / trying different strategies, it's still fun, and I think there will be a lot more hours I get out of that game. Worth the money, still fun, even if lacking some in regards to features.
14 June 2018 at 10:04 am UTC
Quoting: BTREQuoting: STiATThat's something other I don't like. You get money by raiding smaller settlements. That was not the main reason to raid back the days (and there was little money in those), the main reason was to gather food for winter and slaves.Yeah, the game doesn't really model slavery save for that one building chain in Dublin. It's a big part of the Viking raids and the history of the region but there probably wasn't enough gameplay justification to add it in. I also would have liked a stockpile of food mechanic or some sort of buffer since losing one of those smaller settlements during other people's turns can put you in the red if you've got a lot of troops.
Well, I think there is quite enough justification. In example, at least you'd have to get the slaves to a friendly port to enable to bring them to the slave market. You'd have to have a unit "locked" by having to guard the prisoners bringing them to the port (at least), if you decide to take anything of the village when you sack it. That would spread you thinner, and your troops could be attacked, slaves saved on the way there. Even more, from a game concept, villages having been raided would produce nothing or at least less during the year after having been sacked.
That would make protecting villages even more vital, and spread you even thinner to protect them. Since sacking never happens by the AI, they always take them - well... it's a diversity just taken.
I certainly expected a lot more options there, and I find it lacking in several aspects. But having played 54 hours and still playing / trying different strategies, it's still fun, and I think there will be a lot more hours I get out of that game. Worth the money, still fun, even if lacking some in regards to features.
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