Latest Comments by STiAT
Surviving Mars’ upcoming “Opportunity” update will be adding several goodies based on player feedback
16 April 2018 at 12:48 pm UTC
16 April 2018 at 12:48 pm UTC
That will be interesting. Though, due to the reason I had to spread out the domes anyway due to availibility of resources, I pretty much got used to managing individual domes as just that, just shipping resources between the domes.
I often did the mistake of expanding too fast - which is not at all necessary. You need the science to actually be able to expand to further away regions / tiles without killing your resource production on maintenance.
I currently hardly find the time to play (at all) - sadly - but I'm sure I'll pick it up one day again. My super-city is yet to be finished :D.
I often did the mistake of expanding too fast - which is not at all necessary. You need the science to actually be able to expand to further away regions / tiles without killing your resource production on maintenance.
I currently hardly find the time to play (at all) - sadly - but I'm sure I'll pick it up one day again. My super-city is yet to be finished :D.
The Vulkan-based compatibility layer for D3D 11 and Wine 'DXVK' has a new release out
16 April 2018 at 11:05 am UTC Likes: 1
Well, ye, they'd need contracts, but valve cuts 33 % anyway, so they would earn money back. The question would be: How would Valve support them? Because for sure, the support threads would be opened in the steam discussion boards, and valve won't be lurking everywhere they did ports. They'd need to restructure the support area for games like that, to split between themselves and the company.
I don't see valve going that direction, I see it moving the direction to make Linux-Ports with Wine+VXDK easier, probably giving developers / publishers a helping hand with it by including proper wine bundles to target for developers in steam directly. That absolutely makes sense for both, Valve and Game Developers.
16 April 2018 at 11:05 am UTC Likes: 1
Quoting: ShmerlQuoting: Luke_NukemHaving Valve step in and up with official support would lend both Linux and SteamOS another level of credibility in gaming.
I suppose so. But Valve (or GOG, or anyone really) can't start doing it without owners of those games giving them permission, because each contract on distribution is usually (quite weirdly) tied to particular OSes, and adding another one requires a new contract. And if those companies didn't care about Linux, something should change for them to care now even about trivial third party wrapping.
Well, ye, they'd need contracts, but valve cuts 33 % anyway, so they would earn money back. The question would be: How would Valve support them? Because for sure, the support threads would be opened in the steam discussion boards, and valve won't be lurking everywhere they did ports. They'd need to restructure the support area for games like that, to split between themselves and the company.
I don't see valve going that direction, I see it moving the direction to make Linux-Ports with Wine+VXDK easier, probably giving developers / publishers a helping hand with it by including proper wine bundles to target for developers in steam directly. That absolutely makes sense for both, Valve and Game Developers.
Free and open source RTS 'Zero-K' releases on Steam on April 27th
13 April 2018 at 10:27 am UTC
13 April 2018 at 10:27 am UTC
I never tried this one. Will certainly get it and donate, because I really like the RTS genre and would enjoy a nice RTS in Linux.
Valve confirms their continued support for Linux gaming
4 April 2018 at 10:11 am UTC
For Valve, productivity is not really the focus. I'm not sure if they are aware of how many people use the one device for working and gaming. We've a bit of a hen/egg issue here, without those applications people can't switch. Without the userbase, organizations like Adobe won't port their software - why would they? People just keep using MacOS/Windows if they use their applications. Why would Adobe do the invest for a merely percent of the userbase? They wouldn't.
It's an old approach. The software development trend certainly went into the cross platform direction for years now, but those big companies as Adobe always have been slow to adopt.
Positively I have to say, if the software would run on Linux, that the adobe bundles / monthly fees got pretty much affordable. I'm not into graphics and movie making, but if I were the 30 $/Month wouldn't hurt me much.
4 April 2018 at 10:11 am UTC
Quoting: lucifertdarkValve need to put pressure on developers like Adobe to get them supporting Linux.
For Valve, productivity is not really the focus. I'm not sure if they are aware of how many people use the one device for working and gaming. We've a bit of a hen/egg issue here, without those applications people can't switch. Without the userbase, organizations like Adobe won't port their software - why would they? People just keep using MacOS/Windows if they use their applications. Why would Adobe do the invest for a merely percent of the userbase? They wouldn't.
It's an old approach. The software development trend certainly went into the cross platform direction for years now, but those big companies as Adobe always have been slow to adopt.
Positively I have to say, if the software would run on Linux, that the adobe bundles / monthly fees got pretty much affordable. I'm not into graphics and movie making, but if I were the 30 $/Month wouldn't hurt me much.
Valve confirms their continued support for Linux gaming
4 April 2018 at 8:33 am UTC
It is where they'll release it. They made Statements like that in the past, though, they either made Things available lateron for everyone, as their Network stack, or they released it completely open in the beginning. I don't really think it will be SteamOS or Steam exclustive, they wouldn't make themselves a favor wanting a competing platform.
4 April 2018 at 8:33 am UTC
Quoting: Feist...However, the follow up "SteamOS will continue to be our medium to deliver these improvements", made things quite a bit less exciting for me.
It is where they'll release it. They made Statements like that in the past, though, they either made Things available lateron for everyone, as their Network stack, or they released it completely open in the beginning. I don't really think it will be SteamOS or Steam exclustive, they wouldn't make themselves a favor wanting a competing platform.
Valve confirms their continued support for Linux gaming
4 April 2018 at 8:20 am UTC
4 April 2018 at 8:20 am UTC
It may be that I didn't observe the Driver development too closely lately, but judging the lack of updates recently by valve on our mesa buglist I thought they're taking a different direction / Approach.
The push is clear: Vulkan. The issue is smaller Studios working with their own engines. The big Players (Crytek, Id, Epic, Croteam, Unity3D) will all head for Vulkan for the Linux Export target, that seems pretty clear by now.
The push is clear: Vulkan. The issue is smaller Studios working with their own engines. The big Players (Crytek, Id, Epic, Croteam, Unity3D) will all head for Vulkan for the Linux Export target, that seems pretty clear by now.
The RPG 'Shroud of the Avatar: Forsaken Virtues' has released
31 March 2018 at 5:10 pm UTC Likes: 1
31 March 2018 at 5:10 pm UTC Likes: 1
By the way, in Linux it's leaking memory as hell, after an hour of gameplay my 16 gig ram were full.
Valve has removed the Steam Machine section from Steam
30 March 2018 at 7:28 pm UTC
30 March 2018 at 7:28 pm UTC
Whole hardware section?
I need a dozen steam controllers and a backup steam link now!
I need a dozen steam controllers and a backup steam link now!
Something for the weekend - Spec Ops: The Line is free on Humble Store
30 March 2018 at 12:53 pm UTC
30 March 2018 at 12:53 pm UTC
Certainly an interesting game. Didn't even know about it before.
The RPG 'Shroud of the Avatar: Forsaken Virtues' has released
29 March 2018 at 8:34 am UTC Likes: 1
I've tried it on my Win10 install with the following setting:
i7 930
GTX 1080
16 GB RAM
Lowest graphics settings, the highest FPS I got was 35 which was while looking on the ground. This does not really suggest it's been optimized at all, not even in Windows.
It's Unity which is not exactly known to have the best performance (even though, it came a long way the past few years), but I've seen more complex scenes in Unity rendering between 60 and 80 FPS on that setup (Unity 5.6). Even though, the Vulkan renderer does not really give better performance, it uses a lot less CPU, I didn't look if the game may be limited by CPU usage.
29 March 2018 at 8:34 am UTC Likes: 1
Quoting: Joeyboots80I invested in this game 4 years ago, I own property and everything in this game so there is no turning back for me. Sadly I begrudgingly agree with Liam's assessment, the performance is terrible compared to the windows version. I was hoping they'd sew up this issue before release. The release patch claims they did optimizations, but something tells me it was probably only optimized for the windows version. I will continue to bother the devs about the Linux port, that I can promise. Portalarium must address this issue and stop treating Linux players like second-class citizens.
I've tried it on my Win10 install with the following setting:
i7 930
GTX 1080
16 GB RAM
Lowest graphics settings, the highest FPS I got was 35 which was while looking on the ground. This does not really suggest it's been optimized at all, not even in Windows.
It's Unity which is not exactly known to have the best performance (even though, it came a long way the past few years), but I've seen more complex scenes in Unity rendering between 60 and 80 FPS on that setup (Unity 5.6). Even though, the Vulkan renderer does not really give better performance, it uses a lot less CPU, I didn't look if the game may be limited by CPU usage.
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