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Latest Comments by STiAT
The RPG 'Shroud of the Avatar: Forsaken Virtues' has released
28 March 2018 at 1:28 pm UTC Likes: 4

I had backed this game back in the day, and it became pretty clear during the development process what it is: a ripoff. They sold all those things incredibly expensive during the development time.

Having played it, I personally dislike the combat system. I know that others enjoy it though.
The performance is simply crap (I tested in Linux and Windows).
Quests are broken (and not just some)
It is pay2win and has the ingame shop being incredibly expensive
Loading times are still ridiculous.

Valve to open source 'GameNetworkingSockets' to help developers with networking, Steam not required
27 March 2018 at 11:09 pm UTC Likes: 1

Quoting: GuestI'll have to dig later and see what this might offer over, say, enet (enet.bespin.org).

In my point of view, by the description they're pretty similar (both package and sequence oriented). Can't be sure - the code still isn't published. Will be interesting to see what Valve created there.

It's still a nice step, a lot of games started to rely on it and there was no way to get them besides of steam. That may change (or change in future) due to that, and that's good in my humble opinion.

It won't change a thing to that I do have all my games on steam and will continue to buy there, because I want my stuff in one place, but that's a personal choice.

If they go bankrupt (hah, not that fast I guess) I'll need to buy some harddrives to get a copy of all my games :D.

Mesa 18.0 released, further advancing Linux graphics drivers
27 March 2018 at 10:51 pm UTC Likes: 1

Using a AMD as my card at the moment (having a nvidia 1080 here, but using a RX460).

Still issues, but they're getting less and less. Performance and compatibility is still an issue, but not that big of a deal it was once. Even though, I still have issues with certain games (Northgard, Cossacks, Grand Ages: Medieval), it really got a lot better.

It looks like engine support of Vulkan is really starting to get grip, the vulkan drivers seem to be surprisingly great in quality, and within that, I hope we'll see some relief of this OpenGL "mess" we're in.

I almost consider OpenGL for games "legacy" now, but we'll see how many developers actually use Vulkan for their Linux ports. Engines seem to make it easier nowdays, and that only can be a good thing for us.

I seriously don't think we'll get out of the OpenGL thing any time soon. They really worked hard to get there, and I really appreciate that, but I don't think it's the future of Linux Gaming.

Valve to open source 'GameNetworkingSockets' to help developers with networking, Steam not required
27 March 2018 at 1:00 pm UTC Likes: 3

That was the reason for Northgard too if I'm not mistaken for not providing a GOG Version.

Pretty cool move, I certainly like that.

Unity has published the C# source for the UnityEngine and UnityEditor
27 March 2018 at 10:18 am UTC

Quoting: Purple Library Guy
Quoting: STiAT
Quoteand the C# reference source code is released under a license which only permits you to read the code, not modify it.

That means they're giving us the source code but don't let us help improve and bugfix the engine/editor if something is found? That's quite a strange step. Nobody says they'd have to give royalties out of hand, but that's a little strange to me. Maybe just the first step.
The point is, if you want it, legally you still have to buy it. If they open source it, they can still charge for it, but they can't stop other people from distributing it for free, so who'd pay? They'd need some kind of support model or something to not go out of business.

Well, that's about licensing, and yes, it's (partly) open source already since the source code is available. It's not free software though.

I don't say they should make it free software, but it would be nice if they allowed us to edit the code and send them patches for bugs or improvements found. I'm thinking about the way Id is doing it with the Unreal-Engine. You get the code if you subscribe, and you are still not allowed to redistribute it, but you are allowed to edit and send patches.

Unity has published the C# source for the UnityEngine and UnityEditor
26 March 2018 at 5:52 pm UTC

Quoteand the C# reference source code is released under a license which only permits you to read the code, not modify it.

That means they're giving us the source code but don't let us help improve and bugfix the engine/editor if something is found? That's quite a strange step. Nobody says they'd have to give royalties out of hand, but that's a little strange to me. Maybe just the first step.

Ken Follett's The Pillars of the Earth final book will be out March 29th
23 March 2018 at 12:42 am UTC

Quoting: razing32Will wait till release of 3rd one.
Hope they draw the story to a conclusion properly.

The books quite didn't. At least if you ask me. Why would they? Life is an open end.

Another Surviving Mars patch is out, fixing loading saves on Linux and more
23 March 2018 at 12:39 am UTC

I wished I have had more time to play this in the past days. Sadly I didn't. I really enjoy the game. It's nice they take up on the issues which were there. Though, I never had the loading issue ;-).

Surviving Mars already has a fix out for the Linux text problem, plus more thoughts
19 March 2018 at 1:32 pm UTC

Quoting: phobeusI agree. Its working pretty nice over the weekend and is quite enjoyable. Depending on the settings it can be either rather relaxing or become extremly difficult. If I would complaint about something, it is the dome handling. Having some real transportation system between the domes, would be pretty nice. Why do I have to send each habitant via shuttle one by one. It might work, if you at least could send all of a specific skill at once.

That's one thing, but I think that they should settle accordingly automatically. And it would be really cool if you could do factory domes and have a huge nice living dome, and some "real" transportation between the domes for going from home to work and the other way round. Like a subway to connect all domes.

You'd need to assign people to specific work places, and they'd travel using the traveling system to their work and back.

That way you would still end up with a lot of more-or-less unnecessary domes, but they'd be smaller and better to maintain.

I couldn't yet get a map-wide infrastructure maintained long-term for one reason or another, but I'm trying to figure out how to do that. It's just too many domes to build, and especially - too many buildings to maintain, and especially drone hubs for maintaining your infrastructure quite everywhere in the map if you don't want to micromanage. Maybe there are ways to get something automatically drive and repair if somewhere are faults - but I didn't find that yet, and it could probably take a very long time to get there. An option would be a lot of RC Rovers with only one drone which you use to maintain parts of your infrastructure. But that can't be how you do it in the end if you ask me.

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