Latest Comments by STiAT
Seems the Linux version of Cossacks 3 is not a myth, as I now have access
17 May 2017 at 12:46 pm UTC Likes: 1
Currently when you pick it it very likely would be counted a windows sale. I doubt the developer would mind, since it's a in-house port (money is theirs afterall), but if you care for the statistics you'd have to wait.
17 May 2017 at 12:46 pm UTC Likes: 1
Quoting: CSharpIt's currently on -40% sale on Steam. Is it worth picking up like this? Also, if I were to pick it up - does Steam count it as a Windows sale? I'd hate to give the dev's the impression that their Windows version is selling when I just wanna sit on it until Linux is out. Or should I wait for Steam Summer Sale? Or should I pick it up somewhere else altogether?
Currently when you pick it it very likely would be counted a windows sale. I doubt the developer would mind, since it's a in-house port (money is theirs afterall), but if you care for the statistics you'd have to wait.
Ballistic Overkill updated as promised with Vulkan, but it's now completely broken (UPDATED with temp fix)
17 May 2017 at 10:44 am UTC
17 May 2017 at 10:44 am UTC
Seems a lot of people can, and a lot can't run it at the moment.
Darrn, I have time this evening and wanted to give it a try on my RX460 and GTX1050 graphics cards to see...
Fingers crossed I'm among the lucky ones. For the sniper bug - I usually play sniper, and since I'm bad at FPS games, it's a good thing they decided to help me :D.
Darrn, I have time this evening and wanted to give it a try on my RX460 and GTX1050 graphics cards to see...
Fingers crossed I'm among the lucky ones. For the sniper bug - I usually play sniper, and since I'm bad at FPS games, it's a good thing they decided to help me :D.
An update on the Xenonauts Linux port that's only for 'legacy customers'
16 May 2017 at 9:33 pm UTC Likes: 1
16 May 2017 at 9:33 pm UTC Likes: 1
If they can not give support to customers in Linux, I think it's very fair telling the potential customers that they can't expect support for the game on their platform if they buy it.
And they spoke frankly, and didn't hide behind bullshit. That's a sound and good reason to do what they did, and I respect that.
And they spoke frankly, and didn't hide behind bullshit. That's a sound and good reason to do what they did, and I respect that.
I tried Wurm Unlimited and it was a painful experience
15 May 2017 at 4:28 pm UTC
15 May 2017 at 4:28 pm UTC
Tried it some time ago looking for another MMO. I think the MMO genre has a identity problem because all are doing more-of-what-already exists.
SotA is actually a bit of an old-school-breeze, but it's a lot flawed too. Could still get cool, it's not even in beta yet, and actually I don't know if it's my personal feeling but with Mesa 7.1 the loading times reduced (maybe the shader caches?).
I actually experience that I wait way longer on my GTX1050 than on my RX460.
Though, I still stick with Zezenia for now (pure-grind-and-level). Ye, I know, really old school :D. I'd love some MMO with [real] crafting for Linux, and since I didn't like Albion (which could be fitting, but I'd need a party protecting me while I get materials), I still hope that SotA will get the curve.
For crafting, SotA looks pretty okay. Getting / buying materials to support your gathering is actually pretty okay on the player market if you sell your end products well (I didn't go into mining). The death system is pretty punishing at the moment though.
SotA is actually a bit of an old-school-breeze, but it's a lot flawed too. Could still get cool, it's not even in beta yet, and actually I don't know if it's my personal feeling but with Mesa 7.1 the loading times reduced (maybe the shader caches?).
I actually experience that I wait way longer on my GTX1050 than on my RX460.
Though, I still stick with Zezenia for now (pure-grind-and-level). Ye, I know, really old school :D. I'd love some MMO with [real] crafting for Linux, and since I didn't like Albion (which could be fitting, but I'd need a party protecting me while I get materials), I still hope that SotA will get the curve.
For crafting, SotA looks pretty okay. Getting / buying materials to support your gathering is actually pretty okay on the player market if you sell your end products well (I didn't go into mining). The death system is pretty punishing at the moment though.
Haemimont Games & Paradox announce 'Surviving Mars', a management strategy game
15 May 2017 at 7:06 am UTC
15 May 2017 at 7:06 am UTC
I want this. Rather sooner than later. Glad it will be coming to Linux (it's paradox afterall, and they have a history of succeeding with their ports).
That is a game I could really love.
That is a game I could really love.
Mesa 17.0.6 released with AMD Polaris 12 support in the 'radv' Vulkan driver
15 May 2017 at 5:17 am UTC Likes: 1
15 May 2017 at 5:17 am UTC Likes: 1
The only news you have to do on a weekend is if Blizzard releases a native WoW linux client on a weekend.
Aka the new "when pigs can fly".
Aka the new "when pigs can fly".
Sudden Strike 4 to release August 11th with day-1 Linux support
14 May 2017 at 6:32 pm UTC
14 May 2017 at 6:32 pm UTC
Just mentioning NVidia, if it wont work with mesa/amdgpu I will sadly not picking up that one. Sad, since I am a huge fan of RTS games.
Dungeons 2 is currently free on the Humble Store for a limited time, has a Linux version
13 May 2017 at 10:26 am UTC
13 May 2017 at 10:26 am UTC
Bought it a long time ago. Contrary to the reviews, I found it entertaining.
Shallow Space development is not quite dead
10 May 2017 at 11:09 pm UTC
10 May 2017 at 11:09 pm UTC
Good he realized he needed a break before burning out. Certainly hope this one will see a release one day, it looks very promising.
NVIDIA 381.22 driver released with lots of bug fixes and newer Vulkan support
10 May 2017 at 1:59 am UTC
Actually, that's quite state of the art. Game developers and driver developers working around special use cases where the available API implementation just sucks.
With each driver release, even on Windows, NVidia introduced optimizations for certain games. That should not be necessary. Seems it is .. at least currently.
10 May 2017 at 1:59 am UTC
Quoting: spiffykQuoting: GuestBut where are our ****ing performance optimizations for specific games?
You mean where are the workarounds introduced to make up for a game abusing the API? To hell with that.
Actually, that's quite state of the art. Game developers and driver developers working around special use cases where the available API implementation just sucks.
With each driver release, even on Windows, NVidia introduced optimizations for certain games. That should not be necessary. Seems it is .. at least currently.
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