Latest Comments by STiAT
Two Worlds II to release on Linux in May, along with engine upgrade & Call of the Tenebrae DLC
22 April 2017 at 4:00 pm UTC
Uhm, TW2 is on Linux. TW3 isn't.
ops, TW meant Two Worlds, not The Witcher XD.
22 April 2017 at 4:00 pm UTC
Quoting: AsuI wish Bethesda would bring over Skyrim to linux as well.
I have TW1 and will get TW2 as soon as it's on linux.
Uhm, TW2 is on Linux. TW3 isn't.
ops, TW meant Two Worlds, not The Witcher XD.
Game engine 'Construct 3' has come along well during the Beta
22 April 2017 at 1:17 am UTC
22 April 2017 at 1:17 am UTC
Let's see if the bug where you can continue endlessly still exists :D.
Ok, different game.. and those yellow ones racing towards you are a real pain :D.
Ok, different game.. and those yellow ones racing towards you are a real pain :D.
Two Worlds II to release on Linux in May, along with engine upgrade & Call of the Tenebrae DLC
22 April 2017 at 1:16 am UTC
22 April 2017 at 1:16 am UTC
Cool. Played that through on Windows quite some time ago, but I'm looking forward to the DLCs. It was a pretty nice game.
Ashes of the Singularity almost has Vulkan ready, doesn't have Linux on the radar right now
19 April 2017 at 7:10 pm UTC
Platform abstraction not in mind when they developed for windows / no seperate code path for fullscreen / screen / input handling (sdl2) etc, the MSVC compiler of course is an obstacle and within that the whole build system for the engine.
19 April 2017 at 7:10 pm UTC
Quoting: KimyrielleI really wonder why they feel making a Linux port from a working Vulkan render path would still be prohibitive? The biggest obstacle for porting a game to Linux is DirectX. Unless they used some really stupid Windows-only middleware, the remaining work should be trivial enough to justify even selling to a smaller audience. One should think.
Platform abstraction not in mind when they developed for windows / no seperate code path for fullscreen / screen / input handling (sdl2) etc, the MSVC compiler of course is an obstacle and within that the whole build system for the engine.
Ashes of the Singularity almost has Vulkan ready, doesn't have Linux on the radar right now
19 April 2017 at 6:41 pm UTC
19 April 2017 at 6:41 pm UTC
Actually, they always said they'll look into it after the Vulkan port. So I'm not surprised, but I hoped they had it on the radar by now.
Though, it will be now quite some time after the full release and some expansions.
What I'm questioning myself: Why the Vulkan port if there is no plan for Linux? Porting from DX12 (which they currently use) to Vulkan if you don't release ashes on linux makes zero sense, except they have some other games in the queue on that engine and want to get rid of Microsofts proprietary API, and probably have plans for using MoltenVK or similar for the Mac Port (okay, they could do Vulkan to be able to have the Win7 user base on the same API as the Win10 user base, which would make sense too). I mean no offence, the more developers gather behind Vulkan the better for the open API, because I still have hope that Vulkan will prevail.
If they ever complete Vulkan support for their engine, there may be a Linux version some day. Though, they'll be using MSVC, thus - there will be porting work because we all know that msvc is sometimes different and away from standards compared to clang/llvm. If they didn't use sdl2 or similar it gets even worse, if they don't had platform abstraction in mind when they started.. uff.
Though, it will be now quite some time after the full release and some expansions.
What I'm questioning myself: Why the Vulkan port if there is no plan for Linux? Porting from DX12 (which they currently use) to Vulkan if you don't release ashes on linux makes zero sense, except they have some other games in the queue on that engine and want to get rid of Microsofts proprietary API, and probably have plans for using MoltenVK or similar for the Mac Port (okay, they could do Vulkan to be able to have the Win7 user base on the same API as the Win10 user base, which would make sense too). I mean no offence, the more developers gather behind Vulkan the better for the open API, because I still have hope that Vulkan will prevail.
If they ever complete Vulkan support for their engine, there may be a Linux version some day. Though, they'll be using MSVC, thus - there will be porting work because we all know that msvc is sometimes different and away from standards compared to clang/llvm. If they didn't use sdl2 or similar it gets even worse, if they don't had platform abstraction in mind when they started.. uff.
Some thoughts on Albion Online with the final Beta
18 April 2017 at 9:31 am UTC
18 April 2017 at 9:31 am UTC
How about crafting in game? I usually play eiter PvE or a crafter. Is it possible to focus on gathering/crafting only, or is crafting a 2nd citicen as it is in most MMOs?
Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
18 April 2017 at 8:44 am UTC
18 April 2017 at 8:44 am UTC
I personally gave up on wine gaming and wine in general.
I have enough other options by now.
I have enough other options by now.
City builder 'Hearthlands' updated with a small campaign mode and other nice fixes
18 April 2017 at 8:42 am UTC
18 April 2017 at 8:42 am UTC
Finally the campaign mode :-). Was desperately waiting for it. I like this game.
The Jupiter Hell developers are showing how a Kickstarter is done properly
13 April 2017 at 4:49 am UTC
13 April 2017 at 4:49 am UTC
Certainly not my kind of game. Will probably give it a shot anyway when released, got some indie titles surprising me with engaging gameplay.
Feral have patched the Vulkan Beta of Mad Max again, another look at performance with benchmarks
11 April 2017 at 6:34 pm UTC
11 April 2017 at 6:34 pm UTC
Still didn't find the time to compile mesa-git. Weekend...
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