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Latest Comments by STiAT
HITMAN looks like it's coming to SteamOS & Linux
9 June 2016 at 2:59 pm UTC Likes: 6

If that's going to happen, my bet is that it's actually a Vulkan port of Glacier 2.

Why?
They support D3D12 in Glacier 2, and my bet goes that the port from D3D12 to Vulkan would have been easier than porting an engine like this to OpenGL.

Slides now available from the Vulkan developer event held in May
8 June 2016 at 12:19 pm UTC

Rather interesting than the engines (UE4, Unity etc.) will be how fast the middleware creators jump that train. They're very commonly bought by 3rd party providers, and if they're DX11/OGL or what-so-ever... well, they'd have to port that first. And it's pretty often the case that middleware takes ages while engines already support new technology.

Steam's latest Hardware Survey is out, shows Linux at 0.84%
1 June 2016 at 10:28 pm UTC

Didn't change a thing.

But this time, first time ever (yey) I got the survey on Linux.

Editorial: Valve have not abandoned SteamOS or Linux, things are looking pretty good
30 May 2016 at 5:13 am UTC Likes: 2

The reason for this is simple: Linux. The majors are investing a lot of money in the drivers, infrastructure and stability. The reason is simple as well: Android. Linux is a good test-case, since display server implementations in the drivers are a very small part, the driver infrastructure below is the same.

They're waiting for the big shot, when everyone can just dock a phone and use it as desktop. It's their future market, and they know that. Be it AMD, NVidia, Google, Apple, Microsoft or the Engine creators. The market is shifting, not in the next 1-2 years, but it will, and they better be ready for this, or they'll loose ground on competitors, and they can't allow themselves for that to happen.

We're lucky for that, but we're just beta testers for their real business goals. Within that said, we'll be closer then, and since infrastructure and drivers will be the same. Valve is scared not of the Microsoft store, but of Google Play. Once this shift takes place, the google store will be major, and we'll see real consoles based on it, probably having major titles. Google will be making this push, and Valve needs to be ready. Not sure what the strategy there is, but my best guess is that they want a competing product in place once this happens which people are used to and where they already have their games.

A push like this towards android consoles and all major games being for android could certainly kill off Steam, Valve and PC gaming as we know it now (when desktops are shifting). That's the danger for Valve, so they need to be ready when Google pushes this agenda. And Google will, they see the money behind it.

Two Worlds Epic Edition openworld action RPG now on Linux, uses Wine
27 May 2016 at 9:23 pm UTC

Quoting: DamonLinuxPLI trying it in open beta and open beta perform bad... but after Reality Pump developers change WINE stable to WINE experimantal with CSMT it work well for me with AMD GPU and fglrx driver.

Yea, no idea why the CSMT patches still don't make it in, almost everything runs better with it. Same with the PhysX patches...

Two Worlds Epic Edition openworld action RPG now on Linux, uses Wine
27 May 2016 at 7:43 pm UTC

On 1.09? Okay, I would be stupid not buying it ... even if I could run it with one of my patched wines myself.

Julian Gollop, creator of the original X-COM is planning a new strategy game named Phoenix Point, it will support Linux
27 May 2016 at 7:18 pm UTC Likes: 1

QuoteHe is currently looking to talk to publishers and investors about it.

First of all hope he can get it financed.

CRYENGINE source code now available on github
24 May 2016 at 1:55 pm UTC

Right, during the subscription period, having none, you're not allowed to publish.

Dota 2 updated to support the Vulkan API
24 May 2016 at 1:12 pm UTC

Nice. Having Dota2 on Vulkan means that Valve now is going to do the same as Croteam: Testing, optimizing and helping driver developers test performance to improve the drivers.

CRYENGINE source code now available on github
24 May 2016 at 12:45 pm UTC

Hmh, not as open as other engines, since even publishing requires a support license.

Though, it's not that bad, but I like other models better.

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