Latest Comments by STiAT
Feral Interactive are teasing another new Linux & Mac port with a new clue
24 May 2016 at 12:37 pm UTC Likes: 2
That's F1
24 May 2016 at 12:37 pm UTC Likes: 2
Quoting: sbolokanovAlso what is this?
http://www.feralinteractive.com/images/upcoming/-e%5E%28i+%CF%80%29+%3D+%3F.jpg
-e^(i π) = ?
That's F1
Looking for a cute city builder on Linux? Try out Hearthlands
23 May 2016 at 7:32 am UTC
If you have other factions enabled and not passive - ye.
23 May 2016 at 7:32 am UTC
Quoting: mr-eggwar? is there war ?
If you have other factions enabled and not passive - ye.
Serious Sam 4 confirmed to be in development right now
23 May 2016 at 7:14 am UTC Likes: 1
23 May 2016 at 7:14 am UTC Likes: 1
I love the relaxed and open communication of Croteam. Hardly seen by any other developer.
But they were cool already in SS1 when we contacted them about the network / dedicated server issues we had.... they actually did provide a fix for that issues a week later.
But they were cool already in SS1 when we contacted them about the network / dedicated server issues we had.... they actually did provide a fix for that issues a week later.
AMD GPU-PRO Beta Driver for Linux released with Vulkan support for Dota 2
23 May 2016 at 7:07 am UTC
That's a non-issue. Very likely distros will handle this for us (the installer part) ;-). Depending on the distribution part in the license, hope AMD made a good one there.
23 May 2016 at 7:07 am UTC
Quoting: pete910Am not sure whats more annoying , Lack of 290(cgn 1.1) support or the lack of the standard .sh LINUX installer
That's a non-issue. Very likely distros will handle this for us (the installer part) ;-). Depending on the distribution part in the license, hope AMD made a good one there.
AMD GPU-PRO Beta Driver for Linux released with Vulkan support for Dota 2
23 May 2016 at 7:06 am UTC
23 May 2016 at 7:06 am UTC
Very nice. I have the feeling my PC won't do it until christmas, starting to have issues (it's 5 years old). I hope they will provide this driver for more cards in future, but my guess is they'll just let the old drivers time out and implement the PRO for new cards.
Though, there actually are cards already supported which fit my budget, that's nice already. I'll have to check on benchmarks on the driver first.
Because of the gpl complient kernel module - what's actually the architecture of the new AMD-Driver? I couldn't find any reference to this...
Though, there actually are cards already supported which fit my budget, that's nice already. I'll have to check on benchmarks on the driver first.
Because of the gpl complient kernel module - what's actually the architecture of the new AMD-Driver? I couldn't find any reference to this...
Looking for a cute city builder on Linux? Try out Hearthlands
20 May 2016 at 8:38 pm UTC
The demand and supply is a bit annoying though, because you can't manage it good enough which resources go where. There you end up with two options:
Build farms and try to supply all or build more-or-less independent smaller "towns", only connecting them with a market place/military camp. An option I tried and failed (often) is to have several camps supplying themselves (goods), only delivering end-products to a large town. I get issues with the peddlers in town, and an issue supplying the good production ...
I usually do build several supply cities (4), each consisting of 12-16 houses (12 works best for me, 16 is possible too, but requires you to spend more space on beautification and you'll get issues with supplying with only one peddler - but it works, even on lvl11 houses), supplying their demand on their own, connecting them with a central trading point where my ore and crafting is done, supplying the necessary military buildings and building a trade center.
That works pretty good on getting a good trade up AND going on war. I always ended up having both, war and a good trading situation, the other way I was not really able to supply the amount of troups I required.
The highest population I reached with this method was about 20.000, but required me to "extend" my usual principle and it stopped working. I'll try soon with a star-like build instead of a square-build, but that is often hard on the given maps.
20 May 2016 at 8:38 pm UTC
Quoting: ImantsQuoting: TeodosioI tried it a little bit but is it too much micromanagement?
I think not. Because if you set up all production and supplement right you can totally not manage it any more and focus on trade or war.
The demand and supply is a bit annoying though, because you can't manage it good enough which resources go where. There you end up with two options:
Build farms and try to supply all or build more-or-less independent smaller "towns", only connecting them with a market place/military camp. An option I tried and failed (often) is to have several camps supplying themselves (goods), only delivering end-products to a large town. I get issues with the peddlers in town, and an issue supplying the good production ...
I usually do build several supply cities (4), each consisting of 12-16 houses (12 works best for me, 16 is possible too, but requires you to spend more space on beautification and you'll get issues with supplying with only one peddler - but it works, even on lvl11 houses), supplying their demand on their own, connecting them with a central trading point where my ore and crafting is done, supplying the necessary military buildings and building a trade center.
That works pretty good on getting a good trade up AND going on war. I always ended up having both, war and a good trading situation, the other way I was not really able to supply the amount of troups I required.
The highest population I reached with this method was about 20.000, but required me to "extend" my usual principle and it stopped working. I'll try soon with a star-like build instead of a square-build, but that is often hard on the given maps.
Looking for a cute city builder on Linux? Try out Hearthlands
20 May 2016 at 5:52 pm UTC
20 May 2016 at 5:52 pm UTC
Have it since a very early access stage as well. Didn't play it in a while though, but it was fun when I last tried it.
Unity3D has plans to support Vulkan in the next quarter
20 May 2016 at 1:25 pm UTC Likes: 2
I primarily would give credits to AMD for Vulkan. And Valve/LunarG for pushing really hard.
20 May 2016 at 1:25 pm UTC Likes: 2
Quoting: godlikeQuoting: neowiz73thank goodness for Android/Google pushing Vulkan because this will help the overall adoption of Vulkan into the mainstream.
can't wait to see ARK get a Vulkan update :D although it won't be anytime soon it would seem.
None should thank google for Vulkan. It's not a secret that they endorsed Vulkan quite late and that's because:
1. They realized that the alternative will cost them a few billions (in patents).
2. The alternative will cost in time (sort out patents).
3. The got pushed back by most GPU vendors.
I primarily would give credits to AMD for Vulkan. And Valve/LunarG for pushing really hard.
OpenRW, an open source engine for Grand Theft Auto III
19 May 2016 at 9:34 pm UTC
If it's RW3 it shouldn't be an issue, if SA was built upon RW4, that may be another topic because RW3 rendering formats were removed in RW4.
19 May 2016 at 9:34 pm UTC
Quoting: wvstolzingQuoting: STiATSame engine (RenderWare, that's why it's probably called RW). Even San Andreas is same engine.
I believe Vice City is essentially GTAIII with new art assets; that's why I *imagine* a Vice City extension of this project should be easy to do. San Andreas has too many tweaks; as a result of which I *guess* it would be harder to pull off.
If it's RW3 it shouldn't be an issue, if SA was built upon RW4, that may be another topic because RW3 rendering formats were removed in RW4.
Some thoughts on Shadwen, Frozenbyte's new stealth game available for Linux
19 May 2016 at 9:21 pm UTC
19 May 2016 at 9:21 pm UTC
AI seems dumb.. Though, I'll get it when I have time to play again.
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