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Latest Comments by Brokatt
Baldur's Gate 3 wins Game of the Year in the 2023 Steam Awards
3 January 2024 at 2:33 pm UTC Likes: 1

I'm so happy Lethal Company won the co-op award. So much fun that game is with friends. Also easy to mod with r2modmanplus (appimage) so you can play with more than 4 people, plus a bunch of more stuff. I will eventually get around to play Dave the Diver. It sits waiting on my Steam Deck and feels like a perfect game for handheld play.

Baldur's Gate 3 wins Game of the Year in the 2023 Steam Awards
3 January 2024 at 12:13 pm UTC Likes: 3

Quoting: blindcoderAbsolutely, Starfield has pretty much zero innovation. It's a decent game, but innovation is not part of it, at all.

This is probably why Starfield won. https://www.gamesradar.com/starfields-new-game-plus-narrative-is-bethesda-rpg-innovation-at-its-finest/

Merry Christmas and Happy New Year from GamingOnLinux
22 December 2023 at 1:39 pm UTC Likes: 16

Liam you and the Gaming On Linux site are corner stones of the Linux gaming community. I visit it several times every day and it's a big reason why this became the year I finally left Windows. No dual boot or backup PC in the closet, I'm fully on Linux now. I look forward to next year and all the exciting things happening in the Linux gaming space, and I look forward to you reporting about them :) Happy holidays!

VKD3D-Proton 2.11 released with DirectX Raytracing enabled by default
27 November 2023 at 8:18 am UTC Likes: 1

Quoting: Shmerl
Quoting: deathxxxThis ray-tracing is just useless. Heavy drop performance for what?
Are someone care about ray-tracing? If you play game, do you look at ray-tracing? Or look other things, like how to keep alive?

I'd agree about something like Cyberpunk 2077. Performance drop in it is just not worth it. But may be some lighter games can benefit more from it. Didn't something like Minecraft add ray tracing support? No idea how it works without Vulkan though.

Raytracing is good on older games like Minecraft and Quake. The problem is that I have already played these games - a lot. I can't bring myself to start another Minecraft world just to see all the rays. On newer games the performance hit is not worth it and in competetive game I would disable ray-tracing anyway. My brain can't handle more shining lights in Dota xD

GE-Proton 8-25 released, should fix a bunch of early 2000s games
23 November 2023 at 8:25 am UTC

Quoting: Bestia
Quoting: BrokattI am also a Kubuntu user, you have to have Flatpak for this. It's not available either as a snap or deb. If I remember correctly you have to open Discover, go to settings and enable flathub. If I am wrong you can follow these instructions: https://flatpak.org/setup/Kubuntu

No you don't have to have Flatpak.

ProtonUp-Qt is available as AppImage.

https://github.com/DavidoTek/ProtonUp-Qt/releases

My mistake. I don't use Appimage as if find it tedious to, find the file and right click, open in terminal, everytime I want to run them.

Quoting: sonic2kk
Quoting: BrokattIt's not available either as a snap or deb.

While it isn't available as a Snap or a Debian package, it is available via Pacstall for Ubuntu-based distros since January ( DavidoTek/ProtonUp-Qt#83 ). There is an open issue for adding a Debian package ( DavidoTek/ProtonUp-Qt#69 ).

Historically, ProtonUp-Qt was not provided as a Snap due to some issues with strict file access ( DavidoTek/ProtonUp-Qt#3 ), but there was renewed interest and a new issue was opened afterwards ( DavidoTek/ProtonUp-Qt#123 ). Hopefully this is some useful background.

ProtonUp-Qt is also available via AppImage as another user mentioned, there are also two AUR packages, and of course it's available on Flathub.

That's interesting, thanks for the info.

GE-Proton 8-25 released, should fix a bunch of early 2000s games
22 November 2023 at 7:41 pm UTC Likes: 1

Quoting: KeyBounceI am having trouble figuring out how to get this to work (I am new to this).

I saw a report of a new version of proton (Ge-proton), and the article describes ProtonUp-Qt. But "Discover" doesn't find this, so the Steam Deck / KDE Plasma instructions are a non-starter for me.

I am KUbuntu, with plasma, and lts 22.04. Not wayland, yet (people have been recommending that I switch given X issues).

QuoteSteam Deck / KDE Plasma - Open the Discover store, in the search box (top left) type in "ProtonUp-Qt", click it and hit Install (top right).

Discover does not list this. Searching the web for "ProtonUp-Qt" lead me to a github page, an install link, and then appstream://net.davidotek.pupgui2 being passed to discover, which complains that it's not available in any repository (with ... grumble, an error message that cannot be copy/pasted.)

Can you help someone that is new to configuring / administering modern linux with this?

(The last time I had to deal with linux was 1999. I knew how to admin BSD back around 1992, mac OS's of various types from 2005-2019 [last version used there was 10.12], but modern linux is like a sea of chaos where the documentation seems dumbed down and/or hidden.)

I am also a Kubuntu user, you have to have Flatpak for this. It's not available either as a snap or deb. If I remember correctly you have to open Discover, go to settings and enable flathub. If I am wrong you can follow these instructions: https://flatpak.org/setup/Kubuntu

KDE Plasma 6 goes Wayland by default, initial HDR gaming support
15 November 2023 at 7:46 am UTC

Quoting: enigmaxg2Since the vast majority of GPUs out there are Nvidia, and it's known how bad they play with Wayland, I see this as a risky move.

Unless they manage to tackle down ALL the issues in the 105 days (at the time of writing this) remaining until release, with little to no help from Nvidia.

They have been going for a couple years with this and got only a small success, unless a miracle happens, I see this becoming a shitshow.

It's not as risky as it might seem. On Windows the majority are indeed Nvidia GPU's, but on the Linux side the majority is actually Intel or AMD GPU's (even if we exclude Steam Deck). However Nvidia is a gigantic company and I'm sure the Wayland situation will improve soon.

KDE Plasma 6 goes Wayland by default, initial HDR gaming support
14 November 2023 at 3:29 pm UTC Likes: 7

Plasma is just great. It's the maturity of Proton and Plasma that made me fully switch to Linux earlier this year.

KDE has a fundraiser for Plasma 6. I just signed up and if you want support them here's the link: https://kde.org/fundraisers/plasma6member/

KeeperFX open-source remake and expansion of Dungeon Keeper 1.0 out now
14 November 2023 at 12:32 pm UTC Likes: 6

Quoting: dpanterThe gods are pleased with your sacrifice.

It is payday!

*Looks at the treasury*

Uh-Oh...

GNOME gets €1M funding from the Sovereign Tech Fund
14 November 2023 at 8:53 am UTC Likes: 2

Quoting: F.Ultra
Quoting: Eike
Quoting: EikeFlickering is not the opposite of VRR, it's screen tearing

Yes, I was using the wrong term here.

Quoting: Eikeand honestly since I moved away from a 60Hz screen and my old GPU I cannot notice screen tearing (the fps is far to high for that).

That's great for you, but many people are having low fps, and if not currently, maybe tomorrow with the next generation of games, you might have to. Your card will stop being high tier - but still have VRR.

(And, as I think you're a technical person as well: CPU and GPU waiting for the monitor is just wrong.)

Quoting: poiuz
Quoting: BrokattI would guess that for the millions of Linux Steam users VRR is somewhat important.
More than 40% use a Steam Deck. Steam Deck doesn't support VRR (even the newest revision won't). It can't be that important if a gaming company omits it (on a device which would very much benefit from it).

Well, I sure don't buy into "The company isn't giving to us, so it's not important." Anybody got some more insight why Valve wouldn't do it? I'd guess it's part of making Steam Deck as affordable as possible?

Full agreement on all parts, I was just commenting on why the devs are not running their legs off in order to implement VRR. And funding like this is obviously aimed at improving the desktop experience and not the gaming experience (too many people are still not seeing gaming as something that is important).

Regarding the CPU+GPU waiting for Vsync I think I wrote before that I'm still perplexed that we in a world where monitors no longer really update with a frequency (like a CRT have to do) the GPU<->Monitor protocol should really just be start-of-image+image+end-of-image and no frequences be used at all, only that the monitor would reply back what the minimum wait period would be between images. VRR as such should both not exist and be the default so to speak.

Quoting: Brokatt
Quoting: F.Ultra
Quoting: Brokatt
Quoting: F.Ultra
Quoting: BrokattI don't see "Improve the state of VRR."

Very few people care about VRR, which is also why it have taken so long to get it implemented.

I would guess that for the millions of Linux Steam users VRR is somewhat important. I just thought that after getting some extra funding they would put some of it towards that 3 year old merge request.

It's only important to gamers which already is a small subset of all Linux users and on top of that it is also only important to people that have a system that cannot handle high enough frame rates, if you e.g have 1% lows > 90fps then you will not see screen tearing so VRR will be mostly useless then.




Yes it's very important to gamers. I would go as far as to call it a game changer for PC gaming. The fact that Gnome is not prioritizing it is very sad. But I understand gamers are not the target audience for IBM/Red Hat. Still I was hoping to see some progress with this donation.

Both VRR and HDR is something that we gamers are anxiously awaiting but the unfortunate truth is that desktop is where the focus is, especially for funding like this.

At least Steam OS supports both VRR and HDR through Gamescope. KDE Plasma 6 also has initial support for both. So things are moving and I'm very happy with that :)

Quoting: Eike
Quoting: EikeFlickering is not the opposite of VRR, it's screen tearing

Yes, I was using the wrong term here.

Quoting: Eikeand honestly since I moved away from a 60Hz screen and my old GPU I cannot notice screen tearing (the fps is far to high for that).

That's great for you, but many people are having low fps, and if not currently, maybe tomorrow with the next generation of games, you might have to. Your card will stop being high tier - but still have VRR.

(And, as I think you're a technical person as well: CPU and GPU waiting for the monitor is just wrong.)

Quoting: poiuz
Quoting: BrokattI would guess that for the millions of Linux Steam users VRR is somewhat important.
More than 40% use a Steam Deck. Steam Deck doesn't support VRR (even the newest revision won't). It can't be that important if a gaming company omits it (on a device which would very much benefit from it).

Well, I sure don't buy into "The company isn't giving to us, so it's not important." Anybody got some more insight why Valve wouldn't do it? I'd guess it's part of making Steam Deck as affordable as possible?

Most likely it's a cost issue. The new OLED display looks to be the same as in the Switch OLED. Which means big volumes and better prices but it also means no VRR. Just because Valve want to release price competitive hardware without support VRR doesn't mean the software shouldn't offer support. Which it does as Steam OS have support for VRR on external displays.