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Latest Comments by Brokatt
Harebrained Schemes and Paradox Interactive to split
17 October 2023 at 9:05 pm UTC

Quoting: JarmerThis is so sad. I absolutely loved the Shadowrun games. I hope that somehow, some way, at some time, the veterans behind those games get together and do another in that universe.

Funny enough, it was Paradox's predatory scam dlc behavior that prevented me from purchasing Lamplighter. So maybe HBS can pick up and move to a better home!

Why? There's only a digital artbook and soundtrack available as DLC. Not very scammy IMHO.

I ignored this game because it looked boring, the style was bland and it had a weird name. I much would have preferred a less comedic setting with a little more horror to it.

Ubuntu 23.10 'Mantic Minotaur' is out now
13 October 2023 at 8:56 am UTC Likes: 1

Quoting: fenglengshunDoes Steam Snap work well yet?

I am also interested in this. It was moved out of beta in April.

As a concept like the idea of combining Steam, Mesa-latest and MangoHud all in one easy to install snap.

After over 80 weeks the Steam Deck leaves the top 10 global sellers on Steam
12 October 2023 at 2:47 pm UTC Likes: 1

Quoting: yerald
Quoting: BrokattMaybe for those who use the Steam Deck as their main gaming device and are prepared to pay for for marginal better performance in AAA games. But how big a portion of the total user base is that? I get the impression that most that have a Steam Deck (or ROG Ally) are satisfied except for the performance in Starfield.

The Steam Deck is my only gaming device, after never owning a gaming PC or console in my adult life, and only occasionally playing a few steam games on my low-end Mac or Linux laptops as a college student. There’s nothing I want changed on it as of now, and I wonder how many people have use cases like mine, where the concerns of hardcore long-time gamers feel totally irrelevant, because this thing opened up a new or long forgotten hobby to us and seems revolutionary, rather than ready for a refresh.

I also don’t really have much attraction to most AAA games, and since I’ve missed out on so many interesting games, I am enjoying playing the best of the last two decades that I’ve missed, and emulating childhood favorites from consoles I never had, but play at the houses of friends or relatives.

I have a custom built gaming PC and a Steam Deck but I could see a future were I have only a Stream Deck, and a dock with my monitor, mouse and keyboard. That's a real possibility and a very interesting one. Some games really are played best at a desk with a mouse and keyboard but the Steam Deck docked can accommodate this.

My gaming PC is only 2 years old so it's probably at least 3 more years before I feel the need to upgrade. By that time the Steam Deck 2 is probably released and could be good enough as my main gaming device.

Open 3D Engine (O3DE) 23.10 open source game engine released
11 October 2023 at 7:27 am UTC Likes: 1

Quoting: M@GOidI heard Lumberyard had you stuck with Amazon cloud stuff. Does this engine still have that? Can a game be completely off-line? Also, can a game using this drop the Amazon crap and utilize Steam cloud?

You were not "stuck" on AWS, however it was free for AWS customers so there was a great incentive to use AWS. Open 3D Engine however is not tied to a service and is free for everyone.

After over 80 weeks the Steam Deck leaves the top 10 global sellers on Steam
11 October 2023 at 7:11 am UTC Likes: 2

Quoting: slaapliedje
Quoting: ElectricPrismI bought 6, I figure most people who wanted one have got one at the moment.

I know there is chatter about a refresh, but I have to agree with Valve's employee remarks that it is not coming for a while.

It doesn't make sense for them to cannibalize their achievement, what I mean by that is increasing hardware specs will mean developers have 2 targets instead of 1 target, and it will mean that games will choose target 2 instead of target 1.

So everyone who bought Steam Deck 1 will be upset if there is Steam Deck 2 if developers don't design their games to hit that target.

So, Valve would be shooting their balls off to produce a Steam Deck 2 that increased CPU too soon. Increasing the NVME size, Screen to OLED, Battery, swapping out the Wifi card for current gen, or other non-spec things would be fine. Maybe even the Ram.

Increasing the CPU or GPU would be working against their own interests. Therefore I don't expect a real Steam Deck 2 for maybe 3 to 5 more years realistically.

It's in their best interest to cultivate a robust growing market, condition buyers to buy their products, condition developers to target specs and have generations of games that target those specs, and then when the time is right for Steam Deck 2 it's gonna explode their player-base. (Similar to PSX -> PS2, Xbox #1 1999/2000 -> Xbox 360)

But in the meantime they have to be patient. It would be okay for them to release Deckard VR in the meantime as it wouldn't compete or cannibalize but enhance their existing player-base.
I was dumbfounded by people talking about Steam Deck 2 at about 6 months after the original one was finally in the hands of the early adopters... too many PC-based gamers are used to refreshing their hardware every 6 months to a year. Kept telling people that the Steam Deck should be thought of as a gaming console. Gaming consoles are typically at least 4-6 year refreshes. And to be fair, most PC games can actually work just fine with 4-6 year old hardware. People love to claim they got 10 more FPS than their friends though, which has driven nvidia to be able to charge absurd prices.

At least doing things like swapping out the wifi and nvme are fairly straight forward, from what I've seen of tutorials. I was thinking of doing the wifi on mine at least.

I agree. What the Steam Deck needs is not a revision with 10% more power but better availability. It's needs to be launched in more countries and to be sold in more stores than just Steam. The price to performance ratio still is excellent. I don't believe a Steam Deck 2 release already would necessarily improve sales drastically.

Maybe for those who use the Steam Deck as their main gaming device and are prepared to pay for for marginal better performance in AAA games. But how big a portion of the total user base is that? I get the impression that most that have a Steam Deck (or ROG Ally) are satisfied except for the performance in Starfield.

Counter-Strike 2 is out now with Linux support
3 October 2023 at 7:51 am UTC

Quoting: WORMReally seems like Valve should have been testing on Linux. There's no reason the issues I've encountered couldn't be resolved before launch.

"-sdlaudiodriver pipewire" launch option fixed audio for me. Would really love it if the game launched on my primary display. If anyone has any ideas on how to fix that, I'm all ears. I'm using XFCE/Xfwm4.

If anyone else still wonders this fix worked for me to. I'm using Kubuntu 23.04

Counter-Strike 2 is out now with Linux support
28 September 2023 at 8:19 am UTC

Quoting: dasdsagood game but there is no sound on cs2, I use Fedora 38

Have you tried changing audio device in the game?

Counter-Strike 2 is out now with Linux support
28 September 2023 at 8:12 am UTC Likes: 1

Quoting: MekaDragonAmazing news. Sadly, for some reason, I don't get audio at all if there's some voice recording application active in the background. I've tried with Discord and Steam Voice and both makes CS2 have no audio at all.

For some reason "Default device" in Audio does not work for me. I had to set a different device. I have not yet tested with Discord though.

Quoting: Mountain ManThird Counter Strike game in the franchise.

Valve names it Counter Strike 2.

Classic.

Counter-Strike releases are a mess. It's no idea they did a "reset" to their numbering.

- Counter-Strike
- Counter-Strike: Condition Zero
- Counter-Strike: Source (first release with Valves Source engine)
- Counter-Strike 2

Terraria dev Re-Logic donates $100K to Godot Engine and FNA, plus ongoing funding
22 September 2023 at 10:38 am UTC

Quoting: Nim8Godot's engine license is MIT, meaning that a company can come along and take massive amount of contributions to the Godot engine from the more social companies, and then build on it without releasing the engine tech in return : https://godotengine.org/license/ . Crytek suffered from this when they licensed CryEngine to Star Citizen - Crytek had a deal where, in exchange for opening the source code and assistance, they'd get access to bug fixes and optimisation improvements made by Star Citizen.

I don't really see the connection between Godot and Crytek. Godot's engine already is Open-Source unlike CryEngine which never have had a free/open license. Also Godot, unlike Crytek, are not developing and releasing their own games. A huge risk and the main reason for Cryteks financial troubles was several titles that did not hit their sales targets. Cryteks and CIG had (as far as we can know) a normal licensing where CIG got the source code for CryEgine in exchange for money and patches. This is very standard in the industry. The agreement almost certainly did not force CIG to use CryEngine, a fact that will be important later. If it did that would the direct opposite of industry standard.

Quoting: Nim8But Crytek was in financial trouble and sold a copy of their engine to Amazon, who released it for free with an unethical anti-competitive restriction (that games that uses it have to rely on Amazon's Twitch / AWS integration IIRC).

Crytek made many stupid decisions over the years. Not releasing a new installment in their popular Crisis series may be the biggest, but also expanding the studio to focus on niche VR games. The worst and also most desperate was to sell their engine to Amazon. They then re-named it Lumberyard, added some integration to their different services and most importantly made it free for AWS customers. This means if you were developing a multiplayer game, and very likely already an AWS customer, there was zero reasons to use Cryengine instead of Lumberyard. Not only zero you would actually lose money if you used CryEngine instead of Lumberyard.

Quoting: Nim8Star Citizen got away with not giving code back by "switching" to Amazon's copy : https://bit-tech.net/news/gaming/crytek-sues-cig-rsi-over-star-citizen/1/ . Star Citizen eventually settled out of court with Crytek, presumably when they got enough money to cover damages.

What do you mean "got away"? Why would they not switch? Also by being essentially the same engine it almost wasn't a "switch". The whole situation is so bizarre and unique because no other company in the industry has made the decisions Crytek took. Their court case was very weak and from my recollection most of it was dropped. However legal battles are long and costly and it's in most cases cheaper to settle. But many analysts made the conclusion that Crytek's case was on shaky ground.

I can only assume you have some sort of hidden agenda attack CIG. That's fine by me as I don't care for them. I don't care for Crytek either. I my opinion Crytek dug their own grave and have only them selves to blame for their misfortune. If CIG in the future should fail there will be books written on their many mistakes and dubious business strategies. But at least to my mind "fooling" Crytek will not be one of them.