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Latest Comments by dibz
The open source game manager Lutris had another sweet update recently
25 March 2019 at 8:58 pm UTC Likes: 2

Honestly because of GoL I've learned of both Lutris and Gamehub, and have tried both several times -- allowing for updates and such. And to be honest, both of them struggle pretty hard compared to say, Playnite on windows.

Lutris I found to be very confusing to set up, way too much abstraction in the interface -- I just love "simple" interfaces that I don't understand (or not). I never got this working on my previous version of Mint, with dependency issues from the built version and...dependency issues from trying to compile it myself. On the latest mint it started without issue, but then I ran into issues importing large libraries -- which weren't issues at all, apparently, you just had to "know" to wait a longish time. When it announced GoG support I was super interested, until I realized it had to have gog-specific installers written which was not obvious -- I was just confused about why the option wasn't appearing for some of the games in my library. I don't mind contributing to projects, but I was frustrated enough with it that I honestly just walked away.

Gamehub I had similar but different issues with. It imported my steam and humble games fine, but I had to use GDB to debug an issue that was causing the GOG import to segfault the client -- I'm going to submit the github issue, I swear (this was only yesterday!). That client was nearly unusable for me under a large library due to UI lag issues -- I assume that was related to my very large library (this might've been fixable with desktop/composite tweaks I suspect, though really those are work-arounds). I was unable to get Gamehub to recognize my installed Steam games, and my attempt at installing a GOG game with the client didn't go well either.

They're both good projects that I'll probably try again eventually, right now I personally wouldn't recommend them to non-tinkerers / people not interested in actively contributing to the projects via reports or direct contributions. I'm sure small libraries of probably-more-popular games might even work perfectly out of the box?

* For large library context, between Steam+GOG+Origin (only) my libraries add up to ~1600 give or take.

TerraTech, the open-world sandbox vehicle builder adds a co-op creative mode
25 February 2019 at 5:05 pm UTC

My biggest issue with this game is that my son bought it quite a while ago on GoG with his hard-earned allowance, and then this happened:

https://www.gog.com/forum/general/terratech_is_leaving_the_gogcom_storefront/page1

Unfortunately (for me...) the game has an update check when it starts, and it keeps telling him there is a newer version of the game and that he should update -- which he can't, because the updates stopped (forever) on GoG. He's borderline autistic so unfortunately it comes up now and again. I'll probably end up buying it again for him, but jeez. There's always a risk with "early access" or in this case "In dev" games, but let that be a lesson -- there's always a chance the game drops a platform too.

NVIDIA driver 415.22 is out for Linux, finally adding Transform Feedback support
7 December 2018 at 6:29 pm UTC

Yay, I was just thinking about sending them a heads up to get an update and then I see this.

Ethan Lee to put FNA into 'maintenance mode indefinitely' while working out a deal to work on Steam Play's Proton
3 October 2018 at 4:35 pm UTC

Quoting: Guest
Quoting: ScooptaMaybe it's just me and maybe I'm just synical but I read this a little differently. I read this as a developer who has been actively working on porting games natively to Linux is now moving to proton which is the exact opposite of what I hope to see. Proton shouldn't replace native titles it should merely be a stop gap till we get more.

Improvements in audio and .net support for windows games will trickle down to native ports as well.

Agreed, I think at this point Proton is the way to go simply to increase adoption rates. With adoption rates comes demand, and with demand comes financial justification to "actually" support linux.

Ethan Lee to put FNA into 'maintenance mode indefinitely' while working out a deal to work on Steam Play's Proton
1 October 2018 at 10:01 pm UTC Likes: 12

Better .Net support would be HUGE for Wine, it's the bane of any linux user's winesperience. That and old windows kernel-level DRM, anyway.

Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 August 2018 at 3:39 pm UTC Likes: 2

Been playing with this for a little over an hour, and so far I've had very good results overall. I've only really tried older games so far (smaller downloads, this just came out after all).

The not great:
  • Crazy Taxi: Loads, but crashes after pressing start.

  • Chip's Challenge 1: Does not load at all. Not surprising, I seem to recall this game requiring .Net 4+.

  • Learn Japanese To Survive Hiragana Battle: No graphics, it's possible desktop settings could fix this (compositor, etc). Plays blind w/ music.


The good:
  • Dead Island Definitive Edition: Plays great, mouse is slow in the main menu.


The great:
  • C&C Red Alert 3: Plays perfectly.

  • Duke Nukem Manhatten Project: Plays "perfectly" with nixon quotes. Takes like 30 seconds for the window to show, THEN plays perfectly. I'm not sure if it does this in windows too.

  • Sam & Max Season 1 Ep 2, Situation Comedy: Plays perfectly.

We've teamed up with GOG for another fantastic giveaway: Surviving Mars & Iconoclasts
14 June 2018 at 4:08 pm UTC

garret@Luigi ~ $ iconoclasts
iconoclasts: command not found
garret@Luigi ~ $ sudo giveaway iconoclasts
[sudo] password for garret:
You wish! 
garret@Luigi ~ $

DoomRL or 'DRL' as it's now called has gone open source
7 December 2016 at 2:45 pm UTC Likes: 1

It's just copyright law, they have to defend it whether it's competing or not unfortunately.

Hotline Miami 2 Released, Doesn't Work On Linux For Some
11 March 2015 at 5:15 pm UTC

I'm going to take a completely random stab at this and guess that it's related to which compositor is in use. The ones that use acceleration tend to cause input problems in OpenGL games.

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