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Latest Comments by ElectricPrism
GameMaker Studio 2 gets much simplified licensing following their Ubuntu Linux editor Beta
11 August 2021 at 12:12 am UTC Likes: 1

I never thought I'd see the day, I've made many smaller games in GM. Having had so much time away It'd be really hard to pick between Unity, Godot and GM but I think I'd lean toward Godot. It's nice to have options here in the present (future). I'd love to see more of this in the feed.

Is this the latest example of what it's like? Does anyone else have any good videos?

https://www.youtube.com/watch?v=f53M4_78Z74

Imagine if you could customize the Steam Deck colours - try it out with this tool
8 August 2021 at 8:30 pm UTC Likes: 1

Quoting: liberodarkThat a great Steam Deck for me :D


Let me disassembly the face plate & grab my spray paint and get back to you, jk. They had controller wraps -- giving people these kinds of options could boost sales quite a bit -- people love useless options that make them feel a sense of empowerment and like the device is now "their own" made entirely for them personally.

I could very much see people doing their own vent fan mods.

Also, I would like to see some "I use arch btw" written somewhere on the device or laser engraved.

CodeWeavers announce CrossOver 21.0 is out now with Wine 6.0 and DXVK 1.7
4 August 2021 at 11:02 am UTC Likes: 2

I submit this image as proof



Notably that WINEPREFIX's are essentially WINE BOTTLES or Ship in a Bottle -- in the more literal case -- {( App In A Bottle )}.

Their new website is much better than their old one.

https://www.codeweavers.com/crossover#compatibility

Even their new pages like the compatibility database really make WineDB feel like it could benefit from a refresh.

I always felt like their marketing was primarily targeted at Apple users, and since their commercial offering focused in on commercial products I don't use, like Microsoft Office, it wasn't overly appealing.

From using their products in the past I can definitely say the UI was a big improvement and made things much easier. I just wish they put in more effort to get Adobe tools in good condition, but since those are already on MacOS I don't suppose they're a big focus since they're not the bread & butter.

Edit:

Quoting: yar4eHaven't the developers of WINE previously stated that DXVK is a dead-end branch of the development of the dx11-vulkan translator?

Not a direct answer -- but IIUC WINE is programmed in C and there was a big push-back to not include anything programmed in C++ (I can't recall if that changed), I think the core thinking behind it was that WINE puts a lot of effort into being portable to many platforms -- this allows it to even get ported to things like Android or iOS theoretically (where what Objective C is the standard?) Anyways, The developers of DXVK knew it wasn't perfect when they made it. They leveraged certain trade-offs during the development that made their efforts more successful at hitting their target goals and speed up development. I'm not even sure if they intended for it to be perfect or to ever be useful outside of Linux, obviously while still not perfect they did a damn good job of making sure virtually everything runs and at amazing quality too -- so I think the tradeoffs are negotiable from a Linux Gamer prospective.

Obviously WINE is interested in making sure they have drivers that they can ship across platforms, and since Mac is/was a big part of their income that was a big reason why DXVK remained separate from mainline.

That's the summary of the situation as I understand it from my daily linux reading, I could have details wrong, feel free to correct revision to add clarity if so.

Frozenbyte are now telling Linux users to use Proton, even for their older games
29 July 2021 at 5:24 am UTC

Quoting: Purple Library Guy
Quoting: ElectricPrismAll the AAA simping and white knighting of why AAA games can't support Linux cuz "tem not has enough li nuks mons 4 coleg" is completely dashed to pieces by what we saw at Activision+Blizzard. No wonder their catalog has been absolute trash for the last few years.
Holy Bacon! I went and looked this up--what a bunch of complete vicious incompetent assholes.

Yeah

https://www.youtube.com/watch?v=xIhLpyORlis

https://www.youtube.com/watch?v=CNhMWJsQ7QM

Apparently the Blizzard women employees who are victims have had their spotlight & thunder now hijacked by Activists and Con-artists seeking to profit from Virtue-Shilling their services, products and trying to funnel donation money into their own organizations seeking their own unaligned agendas.

So sad for the women and employees who were actually getting noticed, now Forign Activist Virtue-Shilling will cause the public to loose solidarity with the actual victims and they will be drowned out by the moronic actions of a few activists who don't even work at Blizzard. RIP Women's Rights. Sad.

https://www.youtube.com/watch?v=5JuJXDG5S3s

Frozenbyte are now telling Linux users to use Proton, even for their older games
28 July 2021 at 4:48 pm UTC Likes: 3

Quoting: KohlyKohlThey were hesitant to port over Trine 3 and didn't bother with Trine 4. This is not a surprise by any means.

Is it coincidence that I didn't bother to buy their unported games. Nope.

Quoting: GuestI doubt anyone can take a platform seriously if there's no support for it.

Inversely, I can't take a game company seriously if they don't officially support their game on my platform.

Their game goes straight to the bottom of the list, a list of tens of thousands of games I might add making them undistinguished.

Quoting: GuestWhat makes this even worse is that Trine 4 is on Stadia.

I wonder if the people in charge are technically minded enough to understand that Stadia is Linux. After the shitstorm that happened at Activation-Blizzard this week with people being perpetually drunk for 6 months, my dystopian vision of "how bad", "how disorganized" and "complete chaos" was vastly a under-prediction of the potential incompetence within even "big AAA" "respectable" companies.

All the AAA simping and white knighting of why AAA games can't support Linux cuz "tem not has enough li nuks mons 4 coleg" is completely dashed to pieces by what we saw at Activision+Blizzard. No wonder their catalog has been absolute trash for the last few years.

Faster Zombies to Steam Deck: The History of Valve and Linux Gaming
23 July 2021 at 6:25 pm UTC Likes: 2

Quoting: CatKillerMicrosoft of the 90s seemed undefeatable; Microsoft now seems like they've already lost. But it might all be wishful thinking.

I'll go on record saying Microsoft has indeed already lost. According to the verge there are over 3 billion active Android devices in the world.

Numerically, Android/Linux is king. iOS is probably second, and then the desktop operating systems after that.

Edit: If you look at Microsoft's behavior over the last few years too they have started to do some odd things like create their own line of computers, begin to promote SaaS Software as a Service and strengthen their server divisions, Xbox and so on -- reducing Windows 10 price to $0 for a while -- essentially their OS license wasn't their bread and butter anymore and they realized it so they subsidized it. They also bought Mojang to get control over MineCraft and several other game studios to steer the teenage demographic back into their Walled Garden -- because they realized most kids and teens experience with electronics is on Android and iOS phones and they literally had 0 interest or need for Windows -- Microsoft was not "needed" -- a problem Microsoft intended to correct.

Edit 2: Microsoft also got the sense that their grip over developers was weakening too, developers no longer focused on their obscure technology as the web evolved and popularity rose with iOS, Android, and Linux. They also "corrected" this "problem" by buying GitHub and [ installing ] themselves into the center of the developer community to try to ensure their longevity to exert influence to ensure their survival.

RIP GitHub, especially after the illegal AI stealing code from their users and literally breaking licenses & laws to do it.

Faster Zombies to Steam Deck: The History of Valve and Linux Gaming
23 July 2021 at 5:52 pm UTC Likes: 8

Great Article @Liam, to add to the history -- I found this statement from Gabe Newell to be profound historically over the past few years as I predicted the re-emergence of SteamOS.


LinuxCon September 16th, 2013
Gabe Newell
https://www.youtube.com/watch?v=Gzn6E2m3otg&t=14:08
Time Index 14:08

Quoting: Gabe Newell"These other [proprietary] systems put a tremendous number of road blocks in the way of doing that. It takes Valve several months to get through certification process for a single update. It took us 6 months to get one update through the Apple Store to ship an iPad update. We have a lot of resources and have a huge commercial motivation. No individual user if they are the center of gravity for content production is going to have the wherewithal or stubbornness to get through that.

Quoting: Gabe NewellOne of many ways that closed systems appear to us to be antithetical to our user-centric model of content production going forward.

Time Index 15:05

Quoting: Gabe Newell"We think that process is going to continue [to shift to user created content] and we think that we need to be knocking down as many barriers and reducing friction not going in the other direction."

--

If you wanted to enhance the article I think notation of Valve's early on interest in SDL v2 and getting Linux Input ready for the vast array of Proprietary Controllers that work out of box was also a pretty amazing achievement that made Linux Gaming give Windows a run for its money where the controller setup was much less easy & less intuitive.

Edit: On this occasion I must also say. Valve by and large made PC Gaming what it is today. And now they are making Linux the PC of Choice where games don't simply rot and break as time marches on. What Valve is doing is preserving their PC Gaming legacy & enabling PC Gamers to bring their library with them into the future as they enjoy new games they can enjoy old games too without keeping around a obscure PC box or console with old controllers in various worsening conditions.

Valve set out to make game development on Linux easier, and that's exactly what they achieved.

A chat with Joshua Strobl of the Solus Linux distribution
22 July 2021 at 11:16 pm UTC Likes: 6

Great to read more about the culture & ethos inside the think tank at Solus. I've long admired the genius in their Shell's functionality and simplicity (while not being overly-simplified to the point of obscurity)

A lot of the core ideas and principles seem to reverberate through the community and I think we can be proud of that last bit especially.

QuoteNobody starts out as an expert and you will find the best way of learning is to just start doing. Don't be afraid to ask questions and don't be afraid of failure. Do not pay any mind to the nay-sayers telling you to not to build your own application or game just because something else might already exist that does something similar.

Having a attitude of seeing things in terms of "setbacks & "challenges" and being driven are critical ingredients in the recipe of success as a software developer & life in general. Infact, if you are not failing once in a while -- you are not trying hard enough. Failure is necessary to learn anything in life. Fear of failure is a defective mindset.

Buck Up And Drive! is a completely absurd racer that throws realism out
22 July 2021 at 10:48 pm UTC

I like the art style a lot, I just hope that playing it feels right.

Ubisoft are keeping an eye on the Steam Deck, will release on it if it's big enough
21 July 2021 at 5:28 am UTC

In reality -- everything in the Ubisoft List WILL run on Steam Deck via Proton once the Proton AntiCheat is ready.

https://store.steampowered.com/developer/ubisoft/#browse

Or perhaps Ubisoft meant they are thinking about "supporting Proton", or doing "Native Ports" not necessarily "Proton-native Ports"