Latest Comments by flesk
Classic Westwood strategy games live on as 'OpenRA' has a new major stable release
4 May 2020 at 10:05 am UTC
4 May 2020 at 10:05 am UTC
I was also a big fan of the franchise (especially RA2) in my youth, and have kept the boxes of most of them to this day. RA3 turned me off the franchise though, but I'm not sure if it was genuinely a much worse game than its predecessors, or if my tastes had just changed by then.
If I'm reading the remaster page correctly, the collection will only include games from the main C&C series, which were never my favorites. Nevertheless, I will definitely buy it if, and only if, it is released for Linux.
If I'm reading the remaster page correctly, the collection will only include games from the main C&C series, which were never my favorites. Nevertheless, I will definitely buy it if, and only if, it is released for Linux.
Linux game launcher 'GameHub' has a brand new release, with game tweaking support
23 April 2020 at 4:39 pm UTC Likes: 1
23 April 2020 at 4:39 pm UTC Likes: 1
I use GameHub on my NUC, and I think it's a pretty neat piece of software. I don't use Wine for games anyway, so it alreade had pretty much all the features I need. It has a good filtering and search options, so it's easy to find a game I want to install or play from any of the stores it integrates with.
Itch support also works well in my testing, though it requires you to copy an API key from the website into the GameHub config, so it's not as streamlined as the other integrations. It also enables you to filter by platform, something the Itch client itself does not do.
Itch support also works well in my testing, though it requires you to copy an API key from the website into the GameHub config, so it's not as streamlined as the other integrations. It also enables you to filter by platform, something the Itch client itself does not do.
Area 86 is a challenging and amusing physics-based escape room puzzler out now
21 April 2020 at 1:04 pm UTC Likes: 5
21 April 2020 at 1:04 pm UTC Likes: 5
I've only played about four levels so far, because I got too caught up in Yooka-Laylee, but I'm enjoying it so far. From what I understand, it's not 100% complete yet, as there are only eight or so levels in the menu, and a message saying more to come.
Before I bought it, I thought it would be similar to Good Job! or Moving Out, ie. simple puzzles with focus on destruction. However, the description on the store page is a better description of what the game is, a "physics-based escape room puzzle". That is, each level has a bunch of clues scattered throughout that you need to piece together to figure out how to open the exit. Often that includes performing some light platforming (with more platforming required to find collectibles), moving and/or destroying things, finding and operating various gadgets, etc. I think this concept works very well, and I intend to go back to finish the game, and hopefully write a short review (though I'm still having a hard time writing much of anything).
The game is very "free-form" though, which I think can probably be a bit frustrating at times, when it's not clear if you're really working towards a solution. It seems to also be possible to destroy clues, which means you can inadvertently make the game more difficult for yourself, without realizing. It's also easy to think that you need to pull off some difficult platforming, when usually the solution is a more "thinky" one, because of the way the levels are designed.
So, all in all, I think it has the potential to be a very interesting game, but it's possibly a bit short on content right now, and it could benefit from being a bit more streamlined.
EDIT: But also, destroying things is fun. :)
Before I bought it, I thought it would be similar to Good Job! or Moving Out, ie. simple puzzles with focus on destruction. However, the description on the store page is a better description of what the game is, a "physics-based escape room puzzle". That is, each level has a bunch of clues scattered throughout that you need to piece together to figure out how to open the exit. Often that includes performing some light platforming (with more platforming required to find collectibles), moving and/or destroying things, finding and operating various gadgets, etc. I think this concept works very well, and I intend to go back to finish the game, and hopefully write a short review (though I'm still having a hard time writing much of anything).
The game is very "free-form" though, which I think can probably be a bit frustrating at times, when it's not clear if you're really working towards a solution. It seems to also be possible to destroy clues, which means you can inadvertently make the game more difficult for yourself, without realizing. It's also easy to think that you need to pull off some difficult platforming, when usually the solution is a more "thinky" one, because of the way the levels are designed.
So, all in all, I think it has the potential to be a very interesting game, but it's possibly a bit short on content right now, and it could benefit from being a bit more streamlined.
EDIT: But also, destroying things is fun. :)
Selfless Heroes, a sweet programming-puzzle game where you help heroes in a dungeon - with source code available
16 April 2020 at 7:25 pm UTC
16 April 2020 at 7:25 pm UTC
Looks like another instant purchase.
That music in the trailer though... Reminds me of the softcore movies that used to air on cable TV in the 90s.
That music in the trailer though... Reminds me of the softcore movies that used to air on cable TV in the 90s.
Jackbox Games are going international with 'Quiplash 2 InterLASHional'
24 March 2020 at 8:32 am UTC
24 March 2020 at 8:32 am UTC
I know Italian is the I of EFIGS, but wouldn't it make more sense to localize to Chinese these days?
The games look like a lot of fun, and I'm glad they've ported them to Linux, though it will probably be years before my kids understand English well enough to play them with me.
The games look like a lot of fun, and I'm glad they've ported them to Linux, though it will probably be years before my kids understand English well enough to play them with me.
Linux hardware vendor System76 will have their own Keyboard out this year
19 March 2020 at 10:33 pm UTC
19 March 2020 at 10:33 pm UTC
The Acer Chromebooks actually don't have Caps Lock keys at all, and I haven't seen anyone complain about them missing.
Steam Play Proton is correctly tracking Linux sales, a statement from Valve
26 February 2020 at 9:41 am UTC Likes: 2
26 February 2020 at 9:41 am UTC Likes: 2
I almost always buy games through a browser too, and then usually don't play them for a while. I'm surprised that Valve don't check the OS in the user agent string, when it's such an easy thing to do, and it would give them much more reliable statistics.
Children are indestructible weapons in 'Dad Quest' - Linux Beta out now
21 February 2020 at 7:21 am UTC Likes: 2
21 February 2020 at 7:21 am UTC Likes: 2
I backed Dad Quest on Kickstarter way back in 2015, but I'd kind of given up hope that it would be out for Linux in any official capacity. Backers got download links for Linux (and Mac) builds last year though.
Great to see that things are going in the right direction though. After all, getting more games available for all (current and future) Linux gamers (not just backers) is half the reason to support crowdfunding in the first place.
We actually covered Dad Quest on The Funding Crowd #53 way back when: https://www.gamingonlinux.com/articles/the-funding-crowd-53-the-latest-in-linux-crowdfunding-news.6265
How time flies.
Great to see that things are going in the right direction though. After all, getting more games available for all (current and future) Linux gamers (not just backers) is half the reason to support crowdfunding in the first place.
We actually covered Dad Quest on The Funding Crowd #53 way back when: https://www.gamingonlinux.com/articles/the-funding-crowd-53-the-latest-in-linux-crowdfunding-news.6265
How time flies.
Steam Play Proton is correctly tracking Linux sales, a statement from Valve
21 February 2020 at 7:09 am UTC Likes: 2
Apparently, it only respect platform filters because Lars Doucet specifically made it happen. It's a shame that the burden to make it work is on labs contributors, and not Valve. Seems like a recipe to make sure most of them never will.
EDIT: Source: https://mobile.twitter.com/gamingonlinux/status/1174747823545421825
21 February 2020 at 7:09 am UTC Likes: 2
Quoting: scaineQuoting: AnzaQuoting: scaineQuoting: areamanplaysgameQuoting: BielFPsBut if I check, Steam will hide games which are not flagged as Linux compatible right? If not then I'll change in my profile ASAP
I have it checked and it shows me a lot of games that do not officially support Linux. I think the theory at this point is, with Proton, any game is a Linux game if you really believe.
It definitely affects queues and many elements of the primary store page, but there are lots of exceptions. The setting is ignored for big sales, for example, and mid-week madness. It's also ignored on all the steam labs stuff, like Deep Dive, which is pretty infuriating, as it renders those tools pretty useless for me.
Funnily enough, you mentioned Deep Dive as an example, which is the only one that honors the Linux store filter. Reason for that was that original implementation wasn't done by Valve and developer implemented Linux support just because people requested it.
However Diving Bell might pick non Linux game to the first set of selections, which is not actually bad thing as you can check if there are similar Linux games available.
Funnily enough, it was Diving Bell that I was thinking of, because I follow Lars Doucet on Twitter (big fan of his games). And yep, it doesn't support platform filtering, while I notice that Deep Dive now seems to!
Apparently, it only respect platform filters because Lars Doucet specifically made it happen. It's a shame that the burden to make it work is on labs contributors, and not Valve. Seems like a recipe to make sure most of them never will.
EDIT: Source: https://mobile.twitter.com/gamingonlinux/status/1174747823545421825
Steam hitting nearly 95 million 'monthly active' users and other Steam news
7 February 2020 at 5:10 pm UTC
That's unfortunate. :( I guess it will never happen then, unless Valve takes steps to enforce it.
7 February 2020 at 5:10 pm UTC
Quoting: Liam DaweQuoting: fleskI hope they fix the Steam Labs experiments to respect your platform settings soon. Last I tried, only Lars Doucet's did, making the rest pretty much useless.As I understand, it needs a conscious effort from each tool developer to respect the settings.
That's unfortunate. :( I guess it will never happen then, unless Valve takes steps to enforce it.
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