Latest Comments by flesk
Exploration Adventure Game 'Else Heart.Break()' Released DRM Free And On Steam For Linux
26 September 2015 at 4:39 pm UTC Likes: 3
I'm not changing the title of the article, and I'm not discussing it here. Fight it out on the forums.
26 September 2015 at 4:39 pm UTC Likes: 3
Quoting: metro2033fanboyThere are tons of DRM-free on STEAM.
Quoting: IgnisCool story, bro.
I'm not changing the title of the article, and I'm not discussing it here. Fight it out on the forums.
The Funding Crowd 50
22 September 2015 at 8:28 am UTC Likes: 1
Yeah, that's pretty much what they told us when we contacted them. They think it would be good to "test the waters" for Linux, but they aren't fully confident they'll manage because of their limited experience with Linux.
Thanks. The bigger sites usually only cover a campaign once/if it's been funded or if someone with a big name in the industry is involved, so they're not really all that helpful in spreading the word for the creators that need it the most. There are smaller sites who focus only on crowdfunding, like [url=www.kickstartadventure.com/]KickstartVentures[/url] and Cliqist, but I don't know how many readers they have.
I thought we covered Tower 57 in TFC #49, but it turns out I had only mentioned it in the comments, so that one slipped through the cracks. Thanks for bringing it up again. It's definitely worth checking out.
I hadn't been able to get an official word on Linux support from the Battle Chasers: Nightwar developers, so it's nice to see that they're investigating the possibility.
22 September 2015 at 8:28 am UTC Likes: 1
Quoting: montsegur87I asked the guys of For the King if the beta will support linux and they told me
QuoteOur early access will only be available on PC and Mac. We might add Linux to early access in the future, but no guarantees at this point.
Yeah, that's pretty much what they told us when we contacted them. They think it would be good to "test the waters" for Linux, but they aren't fully confident they'll manage because of their limited experience with Linux.
Quoting: valcansAwesome article flesk, you covered some really good projects, I am backing a bunch of them my self(good choices). I really like that you guys have an article on normal crowdfunding projects, most sites ignore them and only care about the popular ones that have some sort of "Rock Star" in them or team. Heck the sad truth is most sites don't care about 95% of the projects and almost discredit them which is sad if you consider the creativity and quality.
Thanks. The bigger sites usually only cover a campaign once/if it's been funded or if someone with a big name in the industry is involved, so they're not really all that helpful in spreading the word for the creators that need it the most. There are smaller sites who focus only on crowdfunding, like [url=www.kickstartadventure.com/]KickstartVentures[/url] and Cliqist, but I don't know how many readers they have.
I thought we covered Tower 57 in TFC #49, but it turns out I had only mentioned it in the comments, so that one slipped through the cracks. Thanks for bringing it up again. It's definitely worth checking out.
I hadn't been able to get an official word on Linux support from the Battle Chasers: Nightwar developers, so it's nice to see that they're investigating the possibility.
New Gameplay Video Released For Upcoming Metroidvania Platformer Corpses 'N Souls
22 September 2015 at 7:58 am UTC
My pleasure. It's always nice to see a developer come here and communicate with our community. :)
22 September 2015 at 7:58 am UTC
Quoting: valcansThanks for the article flesk, I appreciate your guys support.
My pleasure. It's always nice to see a developer come here and communicate with our community. :)
Gravity Puzzle Platformer 'Blackhole' Now Has A Demo On Steam
22 September 2015 at 7:53 am UTC
I haven't played the demo (since Steam doesn't allow you to install the demo when you own the full game), but in the full version you only need one selfburn from a level to unlock the next. Is that not how the demo works? I personally enjoy the mix of difficult platforming and puzzles, but I realize that makes the game more niche than it otherwise would have been. It's a bit odd that Blocks That Matter managed to sell (relatively) well, since that one also throws some difficult twitch platforming at you, but I suppose that's because it managed to "beat the rush" of indies on Steam.
22 September 2015 at 7:53 am UTC
Quoting: GuestI tried this demo a while ago but I wasn’t able to finish the second level :(. I also don’t like the fast movement of the character; it makes the platforming quite difficult and not enjoyable.
I haven't played the demo (since Steam doesn't allow you to install the demo when you own the full game), but in the full version you only need one selfburn from a level to unlock the next. Is that not how the demo works? I personally enjoy the mix of difficult platforming and puzzles, but I realize that makes the game more niche than it otherwise would have been. It's a bit odd that Blocks That Matter managed to sell (relatively) well, since that one also throws some difficult twitch platforming at you, but I suppose that's because it managed to "beat the rush" of indies on Steam.
Gunmetal Arcadia Will Get An Action Platformer Prequel Early Next Year
21 September 2015 at 8:46 am UTC
For most customers it will make more sense to pay for the games once when they're released, and that will most certainly be possible. In most cases Patreon isn't a way to pay for a finished product, but rather a way for fans to support the process of creating it, though some incentives for backing is common.
In this case, these incentives include the game(s) on completion for certain reward tiers, and also early access to in-development builds. You might recall that Liam wrote about the first of these builds a while back. There are six of them on the development blog now (all available for Linux), but the developer decided to hold off publishing more for now to instead deliver more substantial updates.
This is very similar to how patronage historically has worked, with regents supporting artists financially to be able to focus on their art. Some countries still have patronage in some form, e.g. Norway, where the government pays bi-yearly grants to artists, including video game studios. Dreamfall: Chapters, Teslagrad, Among the Sleep and several other Linux games have all received a lot of money from the government.
In addition to monthly payments, like this developer and GamingOnLinux uses, it's also possible to run per creation campaigns, where the creator tags certain updates as requiring payment. This makes sense when the artist focuses on smaller, more frequent projects, like Sokobond developer Alan Hazelden, who frequently makes small PuzzleScript games.
21 September 2015 at 8:46 am UTC
Quoting: wolfyrionI dont really understand how this patron funding works...
[...]
I dont know the value of the games but usually games like these are estimated max 10-15$.
I would prefer an option like Pay $$ -ONCE-to get both games
For most customers it will make more sense to pay for the games once when they're released, and that will most certainly be possible. In most cases Patreon isn't a way to pay for a finished product, but rather a way for fans to support the process of creating it, though some incentives for backing is common.
In this case, these incentives include the game(s) on completion for certain reward tiers, and also early access to in-development builds. You might recall that Liam wrote about the first of these builds a while back. There are six of them on the development blog now (all available for Linux), but the developer decided to hold off publishing more for now to instead deliver more substantial updates.
This is very similar to how patronage historically has worked, with regents supporting artists financially to be able to focus on their art. Some countries still have patronage in some form, e.g. Norway, where the government pays bi-yearly grants to artists, including video game studios. Dreamfall: Chapters, Teslagrad, Among the Sleep and several other Linux games have all received a lot of money from the government.
In addition to monthly payments, like this developer and GamingOnLinux uses, it's also possible to run per creation campaigns, where the creator tags certain updates as requiring payment. This makes sense when the artist focuses on smaller, more frequent projects, like Sokobond developer Alan Hazelden, who frequently makes small PuzzleScript games.
GOL Asks: What Game Are You Looking Forward To Playing?
16 September 2015 at 9:58 pm UTC
16 September 2015 at 9:58 pm UTC
New games: Yooka-Laylee, Lobodestroyo, Hollow Knight, PONCHO, Iconoclasts, Gunmetal Arcadia Zero, Chasm, Else Heart.Break(), Dog Mendonça, Shardlight, Automaticity, Downfall remake, Frogatto & Friends, Psychonauts 2, Candle, Blackwell Epiphany, Q.U.B.E. 2, Seasons After Fall and several more.
Ports of released games: Giana Sisters, Technobabylon, NOT A HERO, Titan Souls, Ronin, Q.U.B.E. Director's Cut, Evoland 2 and several more.
I also hope and think Headlander will get a Linux version.
Ports of released games: Giana Sisters, Technobabylon, NOT A HERO, Titan Souls, Ronin, Q.U.B.E. Director's Cut, Evoland 2 and several more.
I also hope and think Headlander will get a Linux version.
The Vanishing Of Ethan Carter Redux Moved To Unreal Engine 4, Still Has A Linux Port On The Table
13 September 2015 at 2:33 pm UTC
13 September 2015 at 2:33 pm UTC
Would love to see this one on Linux. A day-one purchase for sure.
Cross Of The Dutchman Action & Adventure Game Released For Linux, Some Thoughts
13 September 2015 at 8:45 am UTC
13 September 2015 at 8:45 am UTC
Thanks for the review. I think I might enjoy this in spite of its limitations and simplistic combat.
A Review Of Gravity Platformer Airscape, Now Has Linux Demo
11 September 2015 at 6:59 am UTC
Some interesting thoughts, and it's undeniably true that most difficult platformers (or even platformers in general) aren't selling well at all on PC at the moment. And if you look at the top seller list on Steam, it's heavily dominated by typical PC genres like strategy, shooters, RPGs, crafting and survival games. I don't think that necessarily means that platformers don't have the potential to sell well though, since they often have good sales numbers on consoles (I think that goes a long way to explain the success of Super Meat Boy). The big console releases with their massive marketing backing obviously can't be compared to low budget indies, but both of the new generation Donkey Kong Country games moved well over a million copies on Nintendo consoles, and they're both very hard platformers, so I think there's a potential, but these games aren't reaching their audience. I'm hopeful that if Steam Machines sell well and the Steam front page is tailored well enough to increase the visibility of these games to its customers, there might be a bigger market for these kinds of games in the future. This is all speculation though, and there's no telling what will happen.
And I certainly agree with you about Psychonauts being one of the best games ever, which is probably obvious given my bacon avatar. :)
Thanks for the vote of confidence. :) I hope you'll enjoy it as much as I do.
11 September 2015 at 6:59 am UTC
Quoting: KeyrockIt looks like a good game with some interesting, though not unique, mechanics. Unfortunately it's in a genre that's pretty saturated at the moment and a genre that has typically not sold well, at least not in the last 10 or 15 years. Sure, there have been exceptions, a few games in the genre that have sold exceptionally well, but those games are just that, exceptions. Sometimes good games come out and fail, it happens, it has always happened. I consider Psychonauts to be one of the best games ever made, I am not alone in that opinion, the game was showered with praise around the time of its initial release. Yet it's a game that is famous for being a commercial failure.
Anyway, hopefully the game does get at least some more sales. It does look like a well made game and it sucks when good games fail to sell. That said, I have zero interest in playing a super hard platformer right now. And that, I think, is the crux of the problem. The majority of gamers don't want to play super hard platformers these days, it's a very niche market. A couple games transcending the market and selling exceptionally well may have given people the illusion that the market is bigger than it actually is.
Some interesting thoughts, and it's undeniably true that most difficult platformers (or even platformers in general) aren't selling well at all on PC at the moment. And if you look at the top seller list on Steam, it's heavily dominated by typical PC genres like strategy, shooters, RPGs, crafting and survival games. I don't think that necessarily means that platformers don't have the potential to sell well though, since they often have good sales numbers on consoles (I think that goes a long way to explain the success of Super Meat Boy). The big console releases with their massive marketing backing obviously can't be compared to low budget indies, but both of the new generation Donkey Kong Country games moved well over a million copies on Nintendo consoles, and they're both very hard platformers, so I think there's a potential, but these games aren't reaching their audience. I'm hopeful that if Steam Machines sell well and the Steam front page is tailored well enough to increase the visibility of these games to its customers, there might be a bigger market for these kinds of games in the future. This is all speculation though, and there's no telling what will happen.
And I certainly agree with you about Psychonauts being one of the best games ever, which is probably obvious given my bacon avatar. :)
Quoting: noinformationhereI would have normally waited for a sale, but this seems to be a worthy cause! Thanks for the recommendation, flesk. I find I can always trust your good taste in games.
I hope the increased publicity brings the devs more success.
Thanks for the vote of confidence. :) I hope you'll enjoy it as much as I do.
Lovers In A Dangerous Spacetime Released For Linux, It Pukes Love & Rainbows At You
10 September 2015 at 8:07 pm UTC
10 September 2015 at 8:07 pm UTC
Glad to hear you like it. :) I'm going to try to get my wife or a friend to play it with me, but I might pick it up for myself in the meantime. Looks like a perfect fit for some couch co-op fun on a Steam Machine in the near future.
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