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Latest Comments by williamjcm
Steam Workshop gets even better with shareable Workshop Collections
19 December 2023 at 10:19 am UTC Likes: 2

Quoting: EhvisThis is the same thing why games on Steam will go to EOS for their online services. It's not always a bad thing.

Personally, I've always had such piss-poor experiences with EOS games that I had to outright block all of Epic's domains on my Pi-hole. And it's not a connection problem, because I've never had issues with Steamworks or other game network backends.

And for games that rely on EOS to even work offline (Killing Floor 2 is an example, as it'll refuse to load your local save if it can't connect to Epic's servers), I have a DLL I can replace the EOS DLL with that basically acts as some kind of "yes man" for basic functionality.

Xorg is dead, long live Wayland - Red Hat Enterprise Linux (RHEL) dropping Xorg
28 November 2023 at 3:58 pm UTC Likes: 2

Ever since I switched to an AMD GPU, I've had little to no issues with KDE on Wayland for normal usage and KB/M gaming. But for some reason, if I play a game using a controller, I'm forced to disable KDE's screen locking when idle, because controller input seemingly isn't considered to be activity.

Never had that issue with X11, so I keep using that.

Check out the first-person dark-fantasy dungeon crawler Ludus Mortis
20 October 2023 at 5:40 pm UTC

Quoting: PikoloLegend of Grimrock was realtime, and that's my favourite from the genre
I played Legend of Grimrock (the first one), and I found out that managing a party of four in real-time isn't exactly a pleasant experience, especially since you also have to manage the characters' hunger. Can't remember if there was equipment durability on top of that, but I wouldn't be surprised if there was. I didn't enjoy it at all, and quit after completing the first floor of the game.

However, I've had more fun playing Vaporum and its prequel, which are both single-character dungeon crawlers.

For party-based ones, I've kinda enjoyed some of Experience Inc's JRPG-like dungeon crawlers. So far, I only tried three of their titles in the genre, Saviors of Sapphire Wings / Stranger of Sword City Revisited and Undernauts: Labyrinth of Yomi. On Switch, though. Dunno how the PC versions compare.

Check out the first-person dark-fantasy dungeon crawler Ludus Mortis
20 October 2023 at 3:46 pm UTC Likes: 1

Looks interesting indeed. And I'm glad they went with turn-based combat. Grid-based dungeon crawlers that are party-based play better when turn-based.

Lutris game manager v0.5.14 adds EA App integration, expanded Flatpak support
20 October 2023 at 10:30 am UTC Likes: 1

QuoteWhat app are you mainly using on Steam Deck / Desktop Linux to manage games from other sources?

Bottles for EA/Uplay/Itch.io, Heroic for GOG.

Diablo 4 now Steam Deck Verified before launch but no Steam keys for Battle.net buyers
14 October 2023 at 4:27 pm UTC

Quoting: kuhpunktWhen Bethesda shut down their own launcher you could migrate your library to Steam.
That's the thing. Unlike Bethesda.net, Battle.net as a store/launcher isn't shutting down, at least not in the near future. Should it shut down, though, there is indeed a possibility Valve and MS/ActiBlizz would setup a game transfer system to prevent people from losing their libraries, just like what happened for Beth.net.

Metroidvania action-platformer Timespinner 2: Unwoven Dream announced
3 October 2023 at 10:37 am UTC Likes: 2

The first game was IMO one of the best, if not the best, indie metroidvanias ever made, so I think this one will be good too.

Wine 8.17 is out with vkd3d v1.9 and initial Wayland window management
1 October 2023 at 1:01 am UTC Likes: 2

I hope the Wine contributors will fix keyboard layout support too.

As an AZERTY user, having to change the desktop-wide keyboard layout before launching games just for Wine/Proton to be able to use a QWERTY layout in games with no or poor rebinding (UE4 games being an example of the latter) is a pain.

Microsoft - keep your filthy hands off Valve, leak shows MSFT would buy Valve
22 September 2023 at 6:18 pm UTC Likes: 3

Well, since the leak happened, I'm sure competition watchdogs will keep a very close eye on Microsoft for the years to come.

Unity introduces new fees for game devs based on revenue and game installs
13 September 2023 at 12:18 pm UTC Likes: 7

Quoting: Liam Dawe
Quoting: williamjcmThat was supposed to be the case for Unity too, but as they've shown yesterday...
I've never seen it stated that you get a perpetual license for Unity, ever. Do you have any sources on that?

QuoteRetroactive TOS changes

When you obtain a version of Unity, and don’t upgrade your project, we think you should be able to stick to that version of the TOS.

In practice, that is only possible if you have access to bug fixes. For this reason, we now allow users to continue to use the TOS for the same major (year-based) version number, including Long Term Stable (LTS) builds that you are using in your project.

Moving forward, we will host TOS changes on Github to give developers full transparency about what changes are happening, and when. The link is https://github.com/Unity-Technologies/TermsOfService.
From https://blog.unity.com/community/updated-terms-of-service-and-commitment-to-being-an-open-platform, which was posted back in 2019.

The GitHub link is dead, by the way. :D